In dragon's dogma: Add a fast travel option. Or a different idea for it: Make your companions SHUT THE HELL UP for once.
In ME1: Make all the loot you get actually useful. Seriously, most guns and mods were clearly inferior to a select few. And all you'd ever do was hope to get those select few, and sell all the others. That, or another idea. Make the level up skills feel like they actually matter. +1% extra damage or -0.5 sec on your cd's doesn't exactly help much...
In Minecraft: Remove the exp/enchants/potions and focus more on building/getting items from mobs again.
CoD/BF games: Make guns have more recoil/spread while moving and lower health. Basically, actually make it skill based rather than spray and pray. (I mean, 360-turn kills before you can look skillful? The game's too easy.)
In ME1: Make all the loot you get actually useful. Seriously, most guns and mods were clearly inferior to a select few. And all you'd ever do was hope to get those select few, and sell all the others. That, or another idea. Make the level up skills feel like they actually matter. +1% extra damage or -0.5 sec on your cd's doesn't exactly help much...
In Minecraft: Remove the exp/enchants/potions and focus more on building/getting items from mobs again.
CoD/BF games: Make guns have more recoil/spread while moving and lower health. Basically, actually make it skill based rather than spray and pray. (I mean, 360-turn kills before you can look skillful? The game's too easy.)