Mall Fight RP: (CLOSED) (FINISHED)

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WafflesandBacon

Inspired by Nonsense
Aug 25, 2009
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I feel as if I was called a girl and complimented. I blush. "Tox!" I yell, pouncing Tox, "Hey buddy, how's your sex lyfe!"
 

RaNDM G

New member
Apr 28, 2009
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"Casual? I'M FLIPPING MY FUCKING SHIT RIGHT NOW!"

Cut away to the entrance of the security room.
Code:
FLUTHLU'S
perverted reach has extended to the reinforced door. The black veins twists and gnarl over the door, attempting to push their way inside.

Xotnitram looks outside his window nervously.
Code:
FLUTHLU
casts a curious ogle in his direction.

"[small]fuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuckfuck[/small]"

The long hallway eventually leads to a two-way intersection. A directory shows both paths eventually lead to the same destination, like a circle. More pathways shoot out from the sides like spokes on a wheel, no doubt providing power to different parts of the Mall.

The core sits in the middle of the circle. The only matter is reaching the other side. Xot walks back to the microphone.

"Left or right? Right looks closer to the core's entrance, but I'm picking up readings from that direction. Something big is down there. I can't see what."
 

Saltarius

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Aug 30, 2011
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"I was always a risk taker. I'm going right." I head down the hall, full of bravado, until my motion tracker sees something. Something that Xot really understated when he said big.

"Whathefuckwhatthefuckwhatthefuck"

It's a Star Spawn of FTHULU. And it's got the faces of me and the rest of the core team.
 

Grim327

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Jul 21, 2011
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I see Salt make a bad choice in directions, "And that my friends is what happens to risk-takers." I then rush over to Salt and pull him down towards the left pathway.
 

Saltarius

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Aug 30, 2011
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I half-walk, half-drag as I am crying in sheer fucking terror of the goddamn thing that's down the hall. I eventually get far enough and calm down so that I can move on.

"I don't...even wanna know man. Let's just go."

We make our further down the rabbit hole of the halls, twisting turning tangents, terribly terrifying terrors that make their homes here. God I love alliteration. Finally we arrive at a massive barred door, a small keypad like device off to the side.

"Alright Xot, what now?"
 

RaNDM G

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Apr 28, 2009
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Salt checks his motion tracker. The red dot appears to move away from the fighters at first, only to come around in a circle, speeding in front of them in an instant. Scraping metal and burning fuel can be heard from the hallway ahead, creating a sound more shrill than nails on a chalkboard.

"Looks like that thing already found you! Get out of there!"

A missile careens down the hallway and smashes into the ceiling. The ceiling caves in behind the fighters, disrupting the camera feed.

"Bullshit!"

Xot bangs on the computer monitor in frustration. He runs a diagnostic on the core room's camera feed, waiting impatiently as the system repairs itself.

"Come on, come on, come on."

The feed cuts into the core room. Everything looks all clear. Xot breathes a sigh of relief and flicks through the other feeds. He cuts back to the hallways.

"Holy shit."



[sub][sub]*casually rips off Metal Gear[/sub][/sub]

Standing before the fighters is Eric's mecha*, corrupted by
Code:
FLUTHLU'S
influence. Black veins shoot out from the back of the machine into the walls and ceiling, presumably the source of the monster's control. The mecha's massive size blocks any attempt at escape.

"Uh... That looks very, VERY mean."
 

Knife-28

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Oct 10, 2009
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"Sure would be nice if we had some grenades right about now!" I yell, looking for somewhere to take cover from the mech.
 

RaNDM G

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Apr 28, 2009
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If only an excellent otaku or a particularly cool guy could hear Knife's plea. Neither of them are here, unfortunately. The task must befall the bumbling Xot instead.

Okay. Never dropped more than one item before. This can't be too hard, right?

Code:
>Spawn
>Weapon
>Grenade
>For Fighter...
>Knife-28
A grenade drops down on Knife's head, knocking him unconscious.

"Drat! Uh... okay! I got this!"

Code:
>Spawn
>Weapon
>Grenade x100
>For Fighter...
>Knife-28
Xot's finger slips at 10, adding an extra 0 at the end of the number. Knife rubs his forehead as he gets back onto his feet. He stands up and regains his balance, only to be buried under a mass of 100 grenades.

"Oops."

Knife: GRENADES - 101
 

Knife-28

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Oct 10, 2009
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I did myself out of the pile of grenades, and rub my head. "Well, beggers can't be choosers..." I say, looking at the now impressive amount of firepower.
 

RaNDM G

New member
Apr 28, 2009
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[HEADING=2]ROUND 1! FIGHT![/HEADING]


- Boss fights play out like standard RPG fare.

- Your team shares a combined pool of health equal to that of the boss you face.

- Each fighter takes one turn. They can attack the enemy, use magic if they have learned spells, use inventory, or block to reduce the amount of damage the party takes.

- A majority of players must post before a turn is over. That means in a team of three, at least two must take their turn before the fight progresses.

- Don't just spam grenades. Experiment with your attacks. Look for patterns and exploit your enemy's weaknesses if you want to win.

- Bosses can attack the entire party at once for massive damage, or focus on specific players to keep them from assisting their teammates.

- Bosses cannot block attacks, but all attacks have a chance of missing.

- Do some research. Some bosses can be ridiculously easy if you know how to fight them.

- Characters will gain levels from slaying bosses and finishing quests. Leveling up is mostly superficial, but it will play a greater role in the future.

- One more thing. Most bosses have only one phase. However, some will have two or more phases. I am letting you know ahead of time that this is a two-phase fight. Boss health may restore, but team health will always carry over from the last phase. Always be aware of your health level. Once that runs out, you will fail your objective.

[small](These early fights will be a moderate challenge though. Don't worry too much about failing.)[/small]

That covers just about everything. Good luck!

CORE TEAM: IIIIIIIIIIIIIIIIIIIIIIIIIIIIII

REX: IIIIIIIIIIIIIIIIIIIIIIIIIIIIII

REX screams, instilling a paralyzing fear on the fighters. It's not very effective. Knife appears unphased, Grim is more in a state of mild shock, and Salt already pissed himself seconds ago.

Core Team has next move.
 

MinimanZombie

New member
Apr 8, 2011
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I respawn in a very science based area. I see a mech, and think of how much use it could be. I activate it, but then Tentacles inhabits it. "Shitbuckets." I watch the robot walk off. I then fight some mutants, but for some reason, I respawn back up in the mall. I stay at the top with the mall team, knowing that there will be something to fight up here. I sneak up to hide on one of the mall's support beams. I'm sure my part up here will be just as important down in the core.

[OOC: *Mumbles profanities*]
 

Grim327

New member
Jul 21, 2011
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I am slightly scared by the monster, but I quickly get over it. I then rush over to the heels of the monstrosity and take 3 slices at each, before strangely jumping backwards all the way to my starting position.
 

Paddy the Second

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Apr 9, 2011
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I awake in an empty military base. A thin fog hangs in the air. I look around me and walk through some abandoned buildings. Quiet whistling sounds even though the air is still. In the armoury (opened with a liberal application of my sword) I find a briefcase, it contains one pistol, some ammo, and attachments. I find a shoulder holster and attach the silencer, stuffing the spare clips in my bag and taking the pistol with me. At the exit gate are a small number of guards, the only other living things I've seen. They are talking in a foreign language. One of them sees my shadow and fires off a few rounds. A bullet lodges in my new Salt built armour; thin but tough plates underneath my suit. It stings like a ***** but doesn't quite draw blood. I aim the gun and fire a few a few shots, but i don't have any practice, one of the men drops, a bullet in his leg. I run over and use my sword to avoid wasting more shots. I reload and pick the bullets out of my armour. In the guard booth is a long coat. "Why didn't I get one of these before?" I add it to my outfit and leave; coming back into the mall I see Zombie, I pull down my gasmask and wave to him. "'Sup?"