Mass Effect 2 - Arrival DLC (contains spoilers)

Recommended Videos

Etra488

New member
Jan 9, 2011
127
0
0
This DLC was bad. This was very bad. Let's get through it quickly:
[ul][li] Alliance Admiral Hackett sends an agent to find evidence of the Reapers.[/li]
[li]The agent finds something, but only reports rudimentary details. She?s captured by Batarians.[/li]
[li]Hackett tells Shepard to rescue the agent alone.[/li]
[li]There is no good reason why Shepard can?t have a team. There are no story or gameplay elements that would have been sabotaged had Shepard had a team. [/li]
[li]Shepard rescues the agent. [/li] [/ul]

Small point ? in the planet descriptions in that system, the story is that the Batarians have spy satellites set up everywhere. Even if the Normandy has good stealth, it?s just so incredibly stupid that Shepard can be dropped off via shuttle on the prison?s shuttle pad and walk right in through the backdoor without anyone noticing. For the fascist police state the Batarians are described as living in, the security for it all is really lame.

[ul][li]The agent tells Shepard about the Reapers ? they?re close and she has proof and a plan to stop them.[/li]
[li]The proof is a Reaper artifact that broadcasts a countdown of the impending Reaper arrival ? about fifty hours. Cutting it close![/li]
[li]Her plan to stop the Reapers is to throttle an asteroid into the nearby Mass Effect relay, destroying it. The Reapers will have to fly to the next closest relay, delaying their invasion by? we aren?t told how long.[/li]
[li]Destroying the relay would also kill 300,000+ Batarians, which was why they captured the agent in the first place.[/li][/ul]

Hey, with so much police action and surveillance, how did the Batarians miss a human moon-base being built right under their noses? And so close to their system?s Mass Effect relay?

Aside from that, the DLC has gotten off to a good start ? there?s a damsel in distress, go get her and learn about the Reapers! Sounds good. We get her, we learn that the enemy is close, but there?s a plan to stop them. Awesome, let?s kick them in the quads!

[ul][li]The artifact has indoctrinated the agent and all of her staff: about a half-dozen scientists and 50+ soldiers.[/li]
[li]The agent, her staff, and all the soldiers, choose at that moment to reveal they're against Shepard and now they want to capture him.[/li][/ul]

Well, if the agent was indoctrinated all along, then why did she tell Shepard in detail how to stop the Reapers? Shouldn?t she have kept that a secret? If the indoctrination had worn off, then why didn?t she tell Shepard about the indoctrination?

[ul][li]The agent tells Shepard to surrender to the indoctrination and orders her soldiers to capture Shepard so he can be gifted to the Reapers.[/li]
[li]Shepard is captured and kept sedated for two days. By the time Shepard awakens, there?s only two hours left until the Reapers appear.[/li]
[li]Despite being kept chemically incapacitated for two days, Shepard immediately overpowers two armed guards and breaks free. No restraints on the gurney? No locked door? Nothing?[/li]

[li]Shepard remembers what the agent said about the plan to stop the Reapers being ready ? only a push-button away.[/li]
[li]Shepard runs over and pushes the button.[/li][/ul]

Really? For two days, the agent and her staff just sit on their hands ? they don?t unplug the loaded gun or anything? They don?t turn that computer off, they don?t dismantle the rockets, and the Reapers don?t do anything useful with their indoctrinated servants?

Exactly what purpose did the Reaper artifact serve? Where did it come from? And why was it broadcasting the timing of the Reaper's arrival, of all things?

Have you ever read really bad fan fiction, the kind of stuff that makes the expanded universe of any setting look really bad? Like the idea that Boba Fett escaped the sarlacc pit on Tatooine and continued to have adventures - those sort of really bad ideas? The Arrival DLC feels like that. This story cements my feeling that the Bioware B-team is at the helm concerning Mass Effect.

[ul][li]The agent tries to undo Shepard?s damage. Shepard has to fight through the base to stop her.[/li]
[li]Shepard stops her.[/li][/ul]

There was a moment earlier, when Shepard and the agent were talking about the plan to destroy the Mass Effect relay. It was revealed that doing so would destroy all life in the system ? the aforementioned 300,000+ Batarians. Shepard was reluctant to engage in the plan because he, being Paragon, was unwilling to risk that many lives based on shaky evidence. Shepard needed absolute proof. Even in the presence of absolute proof ? I?m personally disappointed that Shepard?s earlier reluctance disappeared completely.

[ul][li]Shepard begins looking for a way out. The asteroid is minutes away from impacting the ME relay... and the soldiers are still fighting Shepard.[/li]
[li]They suddenly aren't interested in Shepard's capture and they aren't interested in saving themselves. What the hell.[/li]
[li]Shepard kills all the people there and at the last second, Joker arrives in the Normandy and they escape.[/li]
[li]The explosion from the ME relay kills the Batarians.[/li][/ul]

Admiral Hackett tells Shepard that the Batarians are pissed and Shepard will have to answer for it. Exactly what did Bioware accomplish with this DLC other than to make Shepard look like a complete tool?

Especially because it all amounts to contriving a reason for Shepard to become an intergalactic jerk. Killing the Batarian colony to stall the Reapers is a reason for aliens to hate on humanity, and especially to hate on Shepard. So now when Shepard says, "Let's all unite to fight the Reapers," they have a leg to stand on when saying, "No, because of what you did to the Batarians." And of course, Shepard escapes the agent's base with zero proof of what had transpired.

The worst part? I was in the middle of my 3rd playthrough of ME2. So I did the Arrival DLC before destroying the Collector base. So in my game's timeline, by the time the Suicide Mission rolls around, the Reapers are already here - just cruisin about.
 

Redingold

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Mar 28, 2009
1,641
0
0
There are no early-warning FTL detectors. Go read the Codex, it explains that quite clearly.
 

Etra488

New member
Jan 9, 2011
127
0
0
Redingold said:
There are no early-warning FTL detectors. Go read the Codex, it explains that quite clearly.
Ok then. If that's the way the game plays it, then that's the way it is.

I maintain - 50 hours from doomsday - really stupid. And you know, I feel pretty vindicated with my criticisms - that between my first two replies, this is the only issue I'm wrong on. If this is the part I'm most off-base with, then the rest of my criticisms must be on firm ground.
 

AndyFromMonday

New member
Feb 5, 2009
3,921
0
0
I agree. This seemed more like a rush job if anything else. Then again, the asteroid was in Batarian space and Batarian's aren't exactly known for their technology so that would explain why no one detected the Reapers.

It was stupid of Harbringer to tell Shepard of its plan. I mean who does that? The ONLY reason Shepard managed to destroy that relay was because that indoctrinated ***** told him everything. If she would had shut the fuck up the Reapers would have achieved their goal.

Also, how the fuck did the Reapers reach the Galaxy from dark space in such a short time? Besides the fact that galaxies also move through space, the Reapers were far out in dark space. That sort of distance is HUGE and I mean HUGE. How they managed to reach that cluster in less than a week is anyones guess. Also, if they could reach the Milky Way Galaxy this fast why the hell would they need the Relays? They could move just as fast through the Milky Way itself. So basically, there was NO REASON for Sovereigns death and neither was there a reason for the Collectors destruction since they didn't need a backup plan at all. Instead of losing 2 of their most important agents in the Milky Way they could have just fly over to that Cluster then use that Mass Relay to strike at the Citadel before anyone knew what the fuck happened. Remember, the ONLY reason the galaxy is aware of the Reapers is because of Sovereign's intervention on Eden Prime. If Sovereign wouldn't have done this, the galaxy denizents wouldn't have taken measures to protect themselves and Shepard would have remained just a commander.


This entire DLC is a huge goddamn plot hole. It's a warning at how fucking low Bioware has stooped. First Dragon Age, now Mass Effect. Way to ruin your franchises, Bioware.

Redingold said:
There are no early-warning FTL detectors. Go read the Codex, it explains that quite clearly.
It still makes. The Reapers can stroll into the galaxy in a matter of days and yet they were willing to sacrifice one of their own just to active the Citadel? What, are they that impatient?
 

Redingold

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Mar 28, 2009
1,641
0
0
davidarmstrong488 said:
Redingold said:
There are no early-warning FTL detectors. Go read the Codex, it explains that quite clearly.
Ok then. If that's the way the game plays it, then that's the way it is.

I maintain - 50 hours from doomsday - really stupid.
Why is it stupid if no-one has any idea that they're there?
 

mrF00bar

New member
Mar 17, 2009
591
0
0
Eh, it wasn't bad it was just to predictable and short. Was good putting a face to Admiral Hackett though.
 

AndyFromMonday

New member
Feb 5, 2009
3,921
0
0
Redingold said:
davidarmstrong488 said:
Redingold said:
There are no early-warning FTL detectors. Go read the Codex, it explains that quite clearly.
Ok then. If that's the way the game plays it, then that's the way it is.

I maintain - 50 hours from doomsday - really stupid.
Why is it stupid if no-one has any idea that they're there?

It's stupid because it makes no sense. The Reapers actions during the first game and now during this DLC does not paint the image of an extremely intelligent and calculated race of machines that have been systematically wiping out all life in the Milky Way Galaxy. It paints the image of a goddamn cartoon villain.
 

Redingold

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Mar 28, 2009
1,641
0
0
davidarmstrong488 said:
Redingold said:
davidarmstrong488 said:
Redingold said:
There are no early-warning FTL detectors. Go read the Codex, it explains that quite clearly.
Ok then. If that's the way the game plays it, then that's the way it is.

I maintain - 50 hours from doomsday - really stupid.
Why is it stupid if no-one has any idea that they're there?
Because if you fly around and visit all the Batarian planets in that system, the information about them makes it abundantly clear the Batarians live in a police state, with big brother always watching.

There are numerous references to spy satellites monitoring threats from within and without. The way the planet descriptions read - if ANYONE was going to have an early detection network, the Batarians would have it.

How did Shepard land on that world undetected?

How did the Batarians "miss" a group of humans building a base on an asteroid, inside their own system?

Just... I'm thinking I need to edit my original post and include all these other mistakes Bioware made as I remember them!
No, you don't understand. NOBODY has an early detection system. If the Reapers are two days away at FTL speeds, that's about 24 light years by the Batarians' reckoning. The light that would signify the arrival of the Reapers would arrive at the spy satellites 24 years after the Reapers. Object Rho can only tell you where they are because it contains a QEC, and you can't use those on detectors.
 

Redingold

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Mar 28, 2009
1,641
0
0
AndyFromMonday said:
Redingold said:
davidarmstrong488 said:
Redingold said:
There are no early-warning FTL detectors. Go read the Codex, it explains that quite clearly.
Ok then. If that's the way the game plays it, then that's the way it is.

I maintain - 50 hours from doomsday - really stupid.
Why is it stupid if no-one has any idea that they're there?

It's stupid because it makes no sense. The Reapers actions during the first game and now during this DLC does not paint the image of an extremely intelligent and calculated race of machines that have been systematically wiping out all life in the Milky Way Galaxy. It paints the image of a goddamn cartoon villain.
So the Reapers being two days away from the edge of the galaxy makes them stupid?
 

Etra488

New member
Jan 9, 2011
127
0
0
AndyFromMonday, want me to blow your mind about ME1 canon?

The game only happened at all because Saren and Sovereign acted stupidly about information they couldn't have had. If the Reapers knew about Ilos, they how did the Protheans there survive the purge? The Conduit is just a shortcut from Ilos to the Citadel. Saren is a Council Spectre - he probably has an office on the Citadel. So why didn't he wait until Council wasn't in session, walk in and just do what Sovereign told him to do - activate the Citadel Relay into dark space. There was no reason to go to Eden Prime at all, or go about the business of finding Ilos, the Conduit, or the Mu Relay.

Sovereign knew how to activate the Citadel, he just couldn't do it himself. So he had Saren do it. There was no reason for ME1 to have been a game. That's how doe-eyed people are when talking about Bioware games - these laughable plot holes get completely ignored.
 

AndyFromMonday

New member
Feb 5, 2009
3,921
0
0
Redingold said:
AndyFromMonday said:
Redingold said:
davidarmstrong488 said:
Redingold said:
There are no early-warning FTL detectors. Go read the Codex, it explains that quite clearly.
Ok then. If that's the way the game plays it, then that's the way it is.

I maintain - 50 hours from doomsday - really stupid.
Why is it stupid if no-one has any idea that they're there?

It's stupid because it makes no sense. The Reapers actions during the first game and now during this DLC does not paint the image of an extremely intelligent and calculated race of machines that have been systematically wiping out all life in the Milky Way Galaxy. It paints the image of a goddamn cartoon villain.
So the Reapers being two days away from the edge of the galaxy makes them stupid?

Read my first post in this thread. It explains everything quite nicely.
 

Etra488

New member
Jan 9, 2011
127
0
0
Redingold, a QEC, the communications thingie that the Normandy has that allows Shepard to stay in contact with TIM no matter where either of them are.

I got it.

The idea that the Reapers are fifty hours away is stupid because:
[ul][li]Mass Effect 3 isn't fifty hours away. Saying the Reapers are 3-4 months away makes more sense and feels more appropriate. If they were twenty minutes away, would that feel more absurd?[/li]
[li]Discovery of the rapidity of the Reaper approach would have triggered someone on the Agent's team to alert Hackett of the imminent danger. Or I guess the Indoctrination was instantaneous.[/li]
[li]I received the request for aid by the good Admiral, and then I went ahead and did 5 consecutive Loyalty missions before rescuing the agent. WOW GOOD THING I GOT THERE IN TIME, ONLY FIFTY HOURS AWAY? I WAS CUTTING IT CLOSE![/li][/ul]

Listen, if you don't understand the idea of absurdities - then nothing I say can help you.

The idea of the QEC is stupid in and of itself. It's a plot device that allows your quest giver to nag you no matter where you run. That's all it is. The Reapers leaving behind an alarm clock for stupid humans to stumble over was a dumb idea on their part. They could have left indoctrinating traps all over the galaxy - there's no reason to tip their hand as to the timing of their arrival.

You say that QEC comms can't be tracked - but that's exactly what the agent (can't remember her name) was able to do. That's how she knows how long we have.
 

Redingold

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Mar 28, 2009
1,641
0
0
davidarmstrong488 said:
AndyFromMonday, want me to blow your mind about ME1 canon?

The game only happened at all because Saren and Sovereign acted stupidly about information they couldn't have had. If the Reapers knew about Ilos, they how did the Protheans there survive the purge? The Conduit is just a shortcut from Ilos to the Citadel. Saren is a Council Spectre - he probably has an office on the Citadel. So why didn't he wait until Council wasn't in session, walk in and just do what Sovereign told him to do - activate the Citadel Relay into dark space. There was no reason to go to Eden Prime at all, or go about the business of finding Ilos, the Conduit, or the Mu Relay.

Sovereign knew how to activate the Citadel, he just couldn't do it himself. So he had Saren do it. There was no reason for ME1 to have been a game. That's how doe-eyed people are when talking about Bioware games - these laughable plot holes get completely ignored.
I don't think Saren would have been able to just walk up to the Citadel controls and shut down all the security with C-Sec getting a little bit annoyed. Saren's good, but it would be too risky to risk a shootout with C-Sec, and all the other Spectres on the Citadel. Saren needed the Conduit so that he could get an entire geth army into the Presidium and overrun the C-Sec forces.
 

Etra488

New member
Jan 9, 2011
127
0
0
Redingold - replay ME1 again. It takes Saren all of 60 seconds to do what he needed to do. Probably less time with no explosions going off around him.

And anyways - so what? He's a Spectre. He invents a lie saying he's doing something important, C-Sec gives him the benefit of a doubt (he is the Council's most famous and revered Spectre afterall) and he accomplishes his mission.

The whole point of being a Spectre is that you're the guy! If anyone is going to be allowed to act outside the rules, it's the Spectre. And Saren has the reputation of being the Spectre-est Spectre.
 

Redingold

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Mar 28, 2009
1,641
0
0
davidarmstrong488 said:
Redingold, a QEC, the communications thingie that the Normandy has that allows Shepard to stay in contact with TIM no matter where either of them are.

I got it.

The idea that the Reapers are fifty hours away is stupid because:
[ul][li]Mass Effect 3 isn't fifty hours away. Saying the Reapers are 3-4 months away makes more sense and feels more appropriate. If they were twenty minutes away, would that feel more absurd?[/li]
[li]Discovery of the rapidity of the Reaper approach would have triggered someone on the Agent's team to alert Hackett of the imminent danger. Or I guess the Indoctrination was instantaneous.[/li]
[li]I received the request for aid by the good Admiral, and then I went ahead and did 5 consecutive Loyalty missions before rescuing the agent. WOW GOOD THING I GOT THERE IN TIME, ONLY FIFTY HOURS AWAY? I WAS CUTTING IT CLOSE![/li][/ul]

Listen, if you don't understand the idea of absurdities - then nothing I say can help you.

The idea of the QEC is stupid in and of itself. It's a plot device that allows your quest giver to nag you no matter where you run. That's all it is. The Reapers leaving behind an alarm clock for stupid humans to stumble over was a dumb idea on their part. They could have left indoctrinating traps all over the galaxy - there's no reason to tip their hand as to the timing of their arrival.

You say that QEC comms can't be tracked - but that's exactly what the agent (can't remember her name) was able to do. That's how she knows how long we have.
If you destroy the relay, then the Reapers have to fly to the next system. This would take absolutely ages, even at FTL speeds. There's plenty of time for ME3 to come out. I don't know why Object Rho was emitting pulses based on the Reapers' distance, though.

Whether the Reapers really are dumb or not is getting away from my initial point, really. My only point was that there aren't any early-warning FTL detectors, so the last point in the OP was meaningless and wrong.
 

Etra488

New member
Jan 9, 2011
127
0
0
Then Redingold, I'm glad you passively endorse all my other criticisms.

It's just funny that you say it'll take ages to fly from one ME relay to the next, but the Reapers managed to get from dark space to the Milky Way in less time than "ages."

You don't know why Object Rho was broadcasting intimate Reaper secrets because there wasn't a reason - Bioware used the cheap trick of a countdown to create excitement. Fifty hours was a randomly chosen time amount - no doubt the writers had a meeting to discuss an amount of time that felt "soon" without being "too soon."

This DLC was filled with very cheap and shallow storytelling devices. The lame betrayal, the countdown, the narrow escape, c'mon... Bioware phoned this one in.