Well, there is a paragon option to try and warn the Batarians, but as soon as you start, you get interrupted. And then Shepard never bothers to try again. I'm not sure if that makes it more or less stupid.davidarmstrong488 said:There was a moment earlier, when Shepard and the agent were talking about the plan to destroy the Mass Effect relay. It was revealed that doing so would destroy all life in the system ? the aforementioned 300,000+ Batarians. Shepard was reluctant to engage in the plan because he, being Paragon, was unwilling to risk that many lives based on shaky evidence. Shepard needed absolute proof. Even in the presence of absolute proof ? I?m personally disappointed that Shepard?s earlier reluctance disappeared completely.
But yeah, Arrival is pretty week, both in story and in gameplay. I get that the gist of it is that we now have more time to deal with the reapers. Okay. And if they made it so you could only do it after beating the main game, it makes a little bit more sense. But you can do this after finishing Horizon, so like you said, then it's dumb because they're still on their way (which you aren't really supposed to even know yet) while Shepard and his crew are still dicking around with the Collector problem.
I really just wish BioWare would stop with the DLC. Okay, Shadow Broker turned out okay, but pretty much everything else has been super bland at best. And now they have to figure out how to get around this mess they just made for ME3. Joy.
No, because Harbinger wasn't defeated at the end of Mass Effect 2. Harbinger was using the collectors as a bunch of puppets. All that happened is that he lost his puppets (this is when you see the collector general lose his glowing eyes and looking around confused right before he dies), but Harbinger himself is still out there and still coming because he's gotta get that Shepard.Actually, that happened at the end of Mass Effect 2, and it was after the defeat of Harbinger, not Sovereign.AbundantRedundancy said:Maybe I need to go play ME1 again, but I'm pretty sure the Reapers had been awakened and had started travelling just after Sovreign's defeat.
As for when the Reapers woke up and started coming, yes it was before the end of ME2. Obviously Harbinger was already awake at the start of the game as again, he's the puppet master behind the collectors, so one could certainly argue that if Harbinger was active, so are the other reapers.
Somebody is forgetting that two year gap between Shepard dying at the start of ME2 and them him being revived much later, during which Harbinger and his collectors were trying to get his body, meaning they were also likely heading towards the galaxy during all that time. So if you consider two years to be "a matter of days" like it's no big thing, okay sure. I guess the reapers are impatient.AndyFromMonday said:It still makes. The Reapers can stroll into the galaxy in a matter of days and yet they were willing to sacrifice one of their own just to active the Citadel? What, are they that impatient?
You also forget that if Sovereign had succeeded in opening the Citadel relay, it would have meant instant victory as there was no way the other races would have been prepared to deal with that.