When the story establishes that a pattern is at hand, and the plot involves that pattern, then my first question is, "Alright, then why is it any different this time? What changed that makes the pattern no longer viable?"Gildan Bladeborn said:The fact of the matter is that the entire Mass Effect story hinges on a small team of Protheans surviving their culture's eradication and acting to (hopefully) save future civilizations from the fate theirs witnessed - arguing that "allowing" that to happen makes Sovereign "stupid" begs the question: Precisely how would you go about fixing this perceived plothole of the Reapers not being 100% infallible? Here I am stupidly thinking that the one event upon which the entire plot revolves must at least be the one thing we can all point to and say "Well at least that's not a plot hole", but you evidently know better.
In the case of Mass Effect, the Protheans lucked out and a planet full of them survived. The AI Vigil, unfortunately, couldn't keep the number that high. The few survivors were the first ever to live through a Reaper cycle, and they executed a plan to assist the next-cycle's galactic inhabitants resist the Reapers.
I get it.
How did Sovereign come to be aware of Ilos?
[ul][li]If Sovereign was always aware of Ilos, then why did the Reapers allow that planet to be spared?[/li]
[li]If Sovereign wasn't aware of Ilos, then how does he know about it now?[/li]
[li]Did he wait for contemporary archaeologists to find it for him? If so, why didn't he dispatch the Collectors to hunt for Ilos immediately? Hire some slavers to capture Liara and other prominent historians, steal the information from the extranet, whatever it takes. The Collectors have a ship and tons of mercenary contacts. Don't tell me the Collectors didn't exist in ME1 - because that would mean Bioware lied when they said that this was always supposed to be a trilogy.[/li]
[li]From the failure of the Keepers, did Sovereign deduce that a pocket of Protheans survived the last cycle and this is a work of sabotage? That still doesn't answer how Sovereign comes to know about the "lost planet" or about the Prothean tech on its surface.[/li]
[li]The Reapers are supposed to be infinitely patient and benefiting from the experience and veterency of having performed these cycles numerous times. The Reapers know what ruins look like and they're very good at leaving no trace behind. How was it archaeologists found anything that the Reapers didn't want them to find?[/li]
[li]Even after archeologists found evidence of Ilos, why didn't Sovereign act on that information immediately? What the Council races consider uncharted planets - to Sovereign those worlds may have been the birth planets of hundreds of species terminated over the course of dozens of cycles. Sovereign would have more complete celestial maps than the Council. To him, nothing is lost; it has drifted according to gravity and time. Sovereign would be incapable of forgetting or "losing" anything, much less a Mass Effect Relay.[/li]
[li]In ME2, the whole premise is that one man in one ship CAN navigate through the Terminus systems without difficulty. So why wouldn't Saren and Sovereign be able to accomplish the same? What could the Terminus systems possibly assemble that could threaten Sovereign and a Council Spectre?[/li]
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We keep coming back to the qualities that Bioware wants the audience to associate with the Reapers: timelessness, intelligence, entropy. The Reapers are the end of all life. They build their children out of organics, achieving a particular union culminating in biotic machines. That is how they are sentient - they have souls but without the mortality. I think this makes them a unique and terrifying villain.
But then you have the way they're portrayed in the game. They're stupid. It is bad writing to make the plot possible only by the stupidity and incompetence of the villain, especially if they're supposed to be infallible god-machines.
Let's make a list of what Bioware needed to contrive the plot they wanted:
[ul][li]An eternal cycle of destruction.[/li]
[li]Heroes that long ago, martyred themselves to break that cycle.[/li]
[li]A great struggle as the dominators attempt to restore the cycle.[/li][/ul]
That's it - all the writers had to do was fill in those blanks. Where Bioware failed was making the Prothean's the beneficiaries of luck. They survived their Reaper cycle not because of their greatness, not because of some ineffable quality that exists in organics but is absent in the Reapers - but because of blind, stupid luck. Why didn't the Reapers get lucky and find the hibernating Protheans on Ilos - despite all records of the planet being lost?
This idea could explain the Reaper's preoccupation with humanity: of all the Council races, only humans have that one thing that the Protheans had, with which the Protheans were able to resist and damage the Reapers. Because humans have it too, and the Reapers are aware that this quality is the real threat (after what the Protheans did to them), this would explain why the Reapers are targeting humans and Shepard in particular, because he has an abundance of it.
This thing could be an inherent part of being organic that the Reapers have tried and failed to replicate. This thing could be common but underrated. It could be anything. It could be imagination, or faith, or whatever the writers wanted it to be. Instead, they chose not to make being a mortal special - they just chalked it all up to luck.
So what it all comes down to, when you break the problems down to their fundamental parts, the Reapers didn't act smart enough. They made poor decisions with the information they apparently had, despite the inconsistencies that result in them having that information. The core of the plot hole is that the Reapers acted out of character with how the story characterizes them.