Mass Effect 2 - the game of our generation?

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NathanAjax

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The_Blue_Rider said:
NathanAjax said:
SonicKoala said:
ME 2 is going to be painfully mediocre, and will only appeal to hardcore fans of the first game, but just barely. Sorry, the truth hurts.
[cough]PS3 Fanboy get back in your cave[/cough]
Maybe he just doesnt like Mass Effect? LIke I dont really like Mass Effect either, i loved the talking parts(im really into games that let you choose what you say and do), but i really couldn't get into the combat.
Im gonna give it another try though, as soon as I get a new 360 controller, it err, stopped working (Damn SF4 difficulty!)
Yeah... when somebody has 800 PS3 trophies and it says on his profile that he doesn't play on pc, I don't believe he's played Mass Effect. He just hates it because it isn't on Playstation.
 

tetron

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Mass effect was horrible and from the looks of it mass effect 2 isn't going to be much different. Clunky gameplay, pointlessly in-depth character creation, boring easy combat, and lets not forget the insignificant choices in the game where you can decide to make your character a goody two shoes or a grizzled badass, both out to save the universe; either way the final choice in the game is completely open and always the same. So yay you kind of get to feel like your steering the game where you want it but not really ! This game is a mockery of non-linear story. But is it the game of our generation ? Sure why not it's not like it's any different from the rest of the generic painted up crap pumped out these days.

Has given up hope of playing a good next-gen game
- Tetron
 

carpathic

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I am feeling increasingly dubious about the darker and edgier teammate choices. I liked the previous dynamics. I also am not sure I will like having to have ever more complete control over my teams.

I liked that ME was a game that you could play by yourself (with you as Shepard) and that you had some hired guns backing you up. I find games to be more frustrating and much less enjoyable as they become more squad focussed.

I would have enjoyed more interactive environments, some stores that were more available than one on every 16 planets. More useful mods for your weapons and armor. For example: armor mods; if it didn't boost your shields, then typically, I found it to be utterly useless.

That said ME was a totally engrossing games that managed to gloss over the weaknesses by nature of a compelling whole. I hope with ME2 they keep that in mind.
 

ShotgunSmoke

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Mass Effect 2 will cure cancer, end all wars and kill everyone asociated with the Twilight saga.

Also, it will have faster elevators.
 

BookBeast

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I've got ME2 on pre-order. Meanwhile I'm trying to complete a "perfect" game on ME1 that I can use for ME2.

I'm also hoping that the apparent turn for the "darker and edgier" taken by the sequel doesn't make it as much of a disappointment as Warrior Within was...
 

Axolotl

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miracleofsound said:
Guilty as charged, I'm super hyped about this game.

Our opinions differ on Bioware, I absolutely love the first Mass Effect and Dragon Age is pretty great too, if a tad on the ugly side.

What, prey tell, do you consider a good RPG since KOTOR?
There's nothing wrong with looking forward to a gme but saying that a game will be standout classic of a whole generation before it's even released seems to me to be a bit, well stupid to be honest.

As for good RPGs since KOTOR, VtM:B possibly I'm not sure really, this hasn't been a good decade for RPGs.
 

SovietSecrets

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Finally forcing myself to play ME 1 after all this time of bad mouthing it, but the only thing I want from ME 2 is for me to be able to dive into it. If it does that, I will be happy.
 

Internet Kraken

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Geo Da Sponge said:
Internet Kraken said:
Ugh. Enemies not respawning is just such a big flaw. It means that whenever you have to return to a previous area for a side quest that you will just be walking through a big empty area. I understand that enemies shouldn't respawn in areas such as the Circle Tower, but there's no reason why they can't respawn in the Bercelian Forest. Plus it puts a limit on the amount of loot you can get, and the amount of money as a result.
How is capping the amount of experience and loot you can get a flaw? If they added in respawning enemies there would be no limit on how powerful your group could become, until you could just walk up to the Archdemon and stamp on it's neck. Either that or they would have to put in a system where the enemy levels with you like in Oblivion, which would defeat the entire point of gaining experience and loot.

Okay, I'll admit I think they did have a 'leveling enemies' system in Dragon Age: Origins to a lesser extent, but due to the cap on loot and experience it wasn't as painfully obvious or as game-breaking as it would have been.

Enemies in Dragon Age: Origins[i/] do level up with you. Anyways, plenty of game shave respawning enemies and are not hindered by it. Just because the player can grind for hours and become incredibly powerful doesn't mean most players will do so. Or they could just put in a level cap if they're worried about the player getting to powerful.

Point is, not having respawning enemies makes the game a lot less fun when you're forced back into areas you've already cleared. It does far more harm to the game than good.
 

BENZOOKA

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I do not think it is the defining game of this day and age. Neither do I like the idea, there being a single game being the defining thing to such a wide range of games and players.

I got to check it out though.
 

Geo Da Sponge

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Internet Kraken said:
Enemies in Dragon Age: Origins[i/] do level up with you. Anyways, plenty of game shave respawning enemies and are not hindered by it. Just because the player can grind for hours and become incredibly powerful doesn't mean most players will do so. Or they could just put in a level cap if they're worried about the player getting to powerful.

Point is, not having respawning enemies makes the game a lot less fun when you're forced back into areas you've already cleared. It does far more harm to the game than good.


I did in fact acknowledge that Dragon Age: Origins has enemies that level with you and it's a necessity. However, if you add in respawning enemies then the player no longer has to worry about the value of each purchase, both in terms of loot and experience, and the system of gaining power is rendered pointless as you are always less powerful than you could be. The player would realise that there is no purpose to leveling as you would never be as powerful as you could be, nor would you become more powerful than your enemies. If only one of these facts is true, then there is still purpose to gaining power through loot and experience, but when both are true the system is rendered useless. You could create a level cap but this is a bad solution as anyone who spends a lot of time grinding enemies would be rewarded with not being able to gain levels for the rest of the game.

It's also worth noting that while the enemies level up with you, they are still the same in terms of appearance and special attacks. The reason that enemies leveling with you is successful in DA:O is that as you move from each main quest to the next the enemies are radically different. Therefore you feel as if the enemies are coincidentally stronger as you gain power, even if you know otherwise. This is why the system in Oblivion was alright; as you gained levels the enemies became more impressive and stronger, rather than just increasing their stats. However, if you make enemies respawn then when the player returns to an area they can see that these are the same enemies they were fighting seven levels ago but they are just as challenging.

More importantly, when I was travelling through an area I'd been through before (ie. the Brecillian Forest, always the Brecillian Forest) I just wanted to get through it as quickly as possible. Getting bogged down in combat would not have improved things. Either the newly respawned enemies wouldn't be a challenge, in which case it would be pointless, or they would be a challenge in which you'd want to avoid going back to these areas unless you had some important reason to do so.
 

Skuffyshootster

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Less bugs, for sure.

I can count the number of times I was stuck in a corner or between my squadmates on two hands, and that's too much.
 

Internet Kraken

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Geo Da Sponge said:
Internet Kraken said:
Enemies in Dragon Age: Origins[i/] do level up with you. Anyways, plenty of game shave respawning enemies and are not hindered by it. Just because the player can grind for hours and become incredibly powerful doesn't mean most players will do so. Or they could just put in a level cap if they're worried about the player getting to powerful.

Point is, not having respawning enemies makes the game a lot less fun when you're forced back into areas you've already cleared. It does far more harm to the game than good.


I did in fact acknowledge that Dragon Age: Origins has enemies that level with you and it's a necessity. However, if you add in respawning enemies then the player no longer has to worry about the value of each purchase, both in terms of loot and experience, and the system of gaining power is rendered pointless as you are always less powerful than you could be. The player would realise that there is no purpose to leveling as you would never be as powerful as you could be, nor would you become more powerful than your enemies. If only one of these facts is true, then there is still purpose to gaining power through loot and experience, but when both are true the system is rendered useless. You could create a level cap but this is a bad solution as anyone who spends a lot of time grinding enemies would be rewarded with not being able to gain levels for the rest of the game.

It's also worth noting that while the enemies level up with you, they are still the same in terms of appearance and special attacks. The reason that enemies leveling with you is successful in DA:O is that as you move from each main quest to the next the enemies are radically different. Therefore you feel as if the enemies are coincidentally stronger as you gain power, even if you know otherwise. This is why the system in Oblivion was alright; as you gained levels the enemies became more impressive and stronger, rather than just increasing their stats. However, if you make enemies respawn then when the player returns to an area they can see that these are the same enemies they were fighting seven levels ago but they are just as challenging.

More importantly, when I was travelling through an area I'd been through before (ie. the Brecillian Forest, always the Brecillian Forest) I just wanted to get through it as quickly as possible. Getting bogged down in combat would not have improved things. Either the newly respawned enemies wouldn't be a challenge, in which case it would be pointless, or they would be a challenge in which you'd want to avoid going back to these areas unless you had some important reason to do so.



I disagree completely. It doesn't matter what the absence of respawning enemies is supposed to fix. Being forced back into old areas feels boring and dull bacause all you are dong is walking. The presence of respawning enemies would easily fix this. If you're going to have almost every single side quest take place in a handful of large areas, at least ensure that it is interesting to go through these areas.
 

chronobreak

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I hope I can finish ME1 before the second one comes out, but I doubt it. The game is just too damn big. Maybe it just isn't my type of game, but playing it literally feels like a second job. Thank God for the cool story, or I wouldn't even bother, and I like the thought of carrying my character over as well.
 

Chipperz

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Internet Kraken said:
Geo Da Sponge said:
Internet Kraken said:
Ugh. Enemies not respawning is just such a big flaw. It means that whenever you have to return to a previous area for a side quest that you will just be walking through a big empty area. I understand that enemies shouldn't respawn in areas such as the Circle Tower, but there's no reason why they can't respawn in the Bercelian Forest. Plus it puts a limit on the amount of loot you can get, and the amount of money as a result.
How is capping the amount of experience and loot you can get a flaw? If they added in respawning enemies there would be no limit on how powerful your group could become, until you could just walk up to the Archdemon and stamp on it's neck. Either that or they would have to put in a system where the enemy levels with you like in Oblivion, which would defeat the entire point of gaining experience and loot.

Okay, I'll admit I think they did have a 'leveling enemies' system in Dragon Age: Origins to a lesser extent, but due to the cap on loot and experience it wasn't as painfully obvious or as game-breaking as it would have been.

Enemies in Dragon Age: Origins[i/] do level up with you. Anyways, plenty of game shave respawning enemies and are not hindered by it. Just because the player can grind for hours and become incredibly powerful doesn't mean most players will do so. Or they could just put in a level cap if they're worried about the player getting to powerful.

Point is, not having respawning enemies makes the game a lot less fun when you're forced back into areas you've already cleared. It does far more harm to the game than good.


Ah, see, I liked the fact there were no respawning enemies. It made me feel like I'd actually managed to clear out the evil minions from the different parts of Ferelden, and brought some stability to the land. This is coming from a person who ended his first playthrough half a bar from the Level 20 achievement, having done all of the DLC quests. Frankly, I'd be happy if they patched it in to let you finish quests you hadn't finished and do the Chanter's Board after you finished the main game.

I'm interested in Mass Effect 2, but more to see how they handle bringing in save data from the first game. If they do well, it'll give me high hopes for Dragon Age : Sequels.
 

alinos

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Blindrooster said:
i loved the first. the fact that its on two discs can only mean it's wonderfully full. counting down the days. and i actually believe yes, it will trump halo, fallout and (maybe) cod mw2.
most of the multi discs is reflected in having 1080p and what not it doesnt really translate into alot of game

EG MW2 was 2 discs with a 5 hour campaign and MP theres not really alot there to warrant the 12gb it take up except for the different versions of each texture and what not instead of upscaling everything


it wont be a defining game of our generation

also you should point out what generation you aiming at since the young people will have some awesome tech in 20 yrs time so theyll def have better stuff down the line

maybe game of the year but then theres alot of what should have been 09 releases that ran away from mw2 as well so who knows
 

Geo Da Sponge

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Internet Kraken said:
I disagree completely. It doesn't matter what the absence of respawning enemies is supposed to fix. Being forced back into old areas feels boring and dull bacause all you are dong is walking. The presence of respawning enemies would easily fix this. If you're going to have almost every single side quest take place in a handful of large areas, at least ensure that it is interesting to go through these areas.
Yes, but I don't remember being forced to go back into old areas for a side quest once. The only time I went through them was to sell excess loot so that I could pick up some more. Some of the side missions require you to go new places on the map which are only there for the purpose of the side quest. Most of the others just took place in random encounters on the road. Also, repeating encounters without any reason or context are rarely fun; look at any game where the most frequent enemies are those that spawn or attack randomly (Pokemon, for example). Before long you start seeing combat as a chore with very little reason to complete it when you don't have to.
 

chronobreak

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Internet Kraken said:
I disagree completely. It doesn't matter what the absence of respawning enemies is supposed to fix. Being forced back into old areas feels boring and dull bacause all you are dong is walking. The presence of respawning enemies would easily fix this. If you're going to have almost every single side quest take place in a handful of large areas, at least ensure that it is interesting to go through these areas.
I don't mean to disrupt your conversation, but I think the designers should do different things to make it interesting if you have to go back to an area, or if you're going to have more enemies, at least let there be a reason for it. I hate it when you eradicated every single enemy, and know they are all gone, then you come back and WHAAAT?!?! they're all there again. It makes no sense. At the least, have some different enemies, or take a small cutscene and explain how the enemies were repopulated after you destroyed every single one. To me, just throwing the same enemies at you but scaled to your level this time around is lazy and boring.

Like, say for instance you have to go to back to a forest in a game that you cleared. Maybe, have the forest burnt down for a different atmosphere, or maybe a development moved in while you were away, or maybe a hole in the earth opens up and enemies you have never seen crawl out of there. There's no reason other than laziness to go down the same road twice.

I'm sure there are better examples, but look at the light/dark world in Link To The Past. They had you traversing the same map, but with different enemies, characters, and backdrops.
 

Dyp100

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tellmeimaninja said:
miracleofsound said:
Only a few weeks to go until the release of what I am hoping (and confident will be) will be the defining game of our generation.

This is a thread for your hopes and thoughts about ME2.


Are the Escapists feeling psyched about it?

Will it be a COD, Fallout and Halo beater?

What improvements would you like to see over the original?

What were your favorite moments from ME1 and do you think they can top them?

Any other thoughts you have about ME2, feel free to post them here, anything goes.
Sorry, but a large portion of the gaming community (thanks to Xbox live) is douchebags and Eight-year-olds. This should be a great game, but Modern Warfare 2 seems to be a better defining game since it appeals to a few nerds and ALL douchbags.

I personally think that Mass Effect 2 looks brilliant in every way. Although, it may need more Turians.
Garrus is back as a full squadmate again, that any good? ;P

IT is gonna be AWESOME, I wish my card worked so I could get the special edition, there might STILL BE TIME. -Epic pose-

But yeah, really can't wait for it.
 

Fightgarr

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Eclectic Dreck said:
I will play the game. I suspect it won't be the "game of my generation" as that title goes to either Mario or Doom seeing as they brought video gaming back from the brink of death and/or created entirely new ways of playing and demonstrated the potential of the medium to the world.
When the OP said game of the generation, I doubt he meant it in the way you seem to be interpreting. Whether he meant of this console generation or something else, considering Super Mario is 25 years old and Doom is fast-approaching 20, I don't rightly think they should be considered part of the current generation. At least, not for games as a whole.