Nikolaz72 said:
I disagree with that. When I found a new gun that was the same as I had and an upgrade. 'granted' I would upgrade. But what was good about the system was the ammo and addon modifications for the weapons that they completely stripped out in the second. Removing doesnt improve.
Ok, a little scenario for you.
You have Ice Rounds that lower cooldowns, radiation rounds that give general damage increase and damage over time, fire rounds that give damage over time, and electricity rounds that do shitty damage, but destroy shields.
You don't want to have to change damage every single time you encounter an enemy that's slightly weaker against one specific type of ammo, because that involves going into your inventory screen, finding the item, switching the ammo, finding it among a mountain of garbage you've picked up, taking you right out of the game.
Which do you choose? - I'm pretty sure the answer for almost anyone is "the one that does the most damage". If you kill a biotic faster, what does it matter if their cooldowns are longer? If you do MORE damage and can rip through the shields anyway, what difference does shield killing ammo make? None.
Now, think of this scenario
You have Disruption Ammo, which destroys shields, Inferno Ammo which destroys armor and prevents regeneration., and Cryo Ammo that freezes unarmored and unshielded enemies.
You can switch between these ammos on the fly - it takes 2 seconds. You choose the ammo out of a radial wheel and can even hotkey them. Which do you use? Remember that armor and shield will stop cryo ammo and your powers from being super effective.
You change them. You use the Disruption Ammo against shielded targets, and because it's so easy to change, if you want to, you switch to cryo or inferno ammo to deal with unarmored foes.
I can't fathom how people think the ammo power system is worse then the ammo mod system in ME1.