Jandau said:
danpascooch said:
Jandau said:
danpascooch said:
wait...even if you import a save file in which you let wrex live, he still isn't in the sequel?
WHOOP WHOOP BS ALARM!
He is, only not as a party member.
I don't exactly know why, but I think that might be worse than him not being there at all
I already said why, on the first page. Some people shot Wrex in the face in the first game. It would be really lame if he just suddenly showed up, alive and well. Recording voiceovers, designing quests and all that for a party member that may or may not be there isn't efficient. The same goes for Kaidan and Ashley.
1.) I didn't mean I don't know why they aren't using Wrex, I mean I don't know why I think its worse that he is a supporting character than not there at all
2.) Now that you mention it, that reason makes no sense.
A.) It would be weird if Wrex appears alive and well after killing him, but why is having him appear alive and well as an external character any better than appearing alive and well as a party member?
B.) For you to kill him you would have had to have played Mass Effect 1, in which case you should be able to transfer your save, isn't this the WHOLE POINT of transferring saves? So we can enjoy our previous choices to the fullest without contradictions? Why transfer saves if the game needlessly handicaps us like this?
C.) It's not efficient, but the whole point of these games is that your choices carry over, it would be like Dead Rising saying "The big draw of our game is that is that you can use everything as a weapon, but for practicality, we decided to only include 20 weapons"