kelevra said:
To the tards in charge: We dont want an interactive movie, or a multiplayer FPS. We want a strong shooter-RPG with a signature Bioware storyline. Like ME1, but better, because ME2 felt like an interactive movie with over the shoulder shooting sections thrown into it. Not that the shooting mechanics werent an improvement (Good God they were!)... its just that ME2 lost ME1's enormous sense of scope in a vast alien galaxy. At no stage in ME2 did I park my Mako and look up at an alien, hostile sky and think... FUUUUUCK: this is beautiful and I feel tiny and insignificant and OH FUCK Earth so small and precious and SHIT Saren and the Reapers are coming to wipe us the fuck out.
I mean, I generally agree with you, but, 2 things:
1. "We" don't matter at all. The 12-year old morons matter more, because there are more of them buying games than there are of us.
2. Personally, I DONT'T want "Bioware's signature storyline". Because, and I am in the minority about this, Bioware storylines are awful. They are good for video games, don't get me wrong - but that's like saying "fast for a turtle". Song of Ice and Fire is a good fantasy storyline. Solaris (by Lem) is a good science fiction storyline (OK, best of all time, but you get my point). I want something of similar quality from the medium, I don't want Bioware's cookie-cutter template-based writing to be considered good.
Of course, for that, we'd need writers of the quality of Stanislaw Lem and George Martin going into video game writing instead of book writing. And that just will not happen - because video game writing is rightfully recognized as the refuge of the losers. Because, as state above, the best they can muster in the past 10 years is Bioware's awful attempts.
Other than those 2 points, I agree with you in that it would be great if EA decided to pitch to us instead of to the masses. But they have no reason to. There aren't many of us.