At least in Fallout I can:Redingold said:Because Fallout isn't a franchise amirite?Spencer Petersen said:Because Elder Scrolls is a shooter amirite?bussinroundz said:Just like Bethesda.Imbechile said:They are trying please EVERYONE, even the Shooter frat-boys. You don't need to be able to see the future to realise this will fail. They're stretching the game too much, and instead of being a great RPG or Shooter it will be a average RPG and a average Shooter
Attack/Kill people outside of the predetermined plot contrivances,
Choose to solve problems in ways other than shoot them/pick colorful text,
Build my character around a certain method of problem solving besides kill or charm,
Explore a world that is more than a few hallways and corridors,
Be presented with moral dilemmas that affect combat and vice versa,
Explore side quests that impact the narrative in meaningful ways.
Shooting works in the new Fallout games because it is presented as an equally viable way to resolve issues and quests that you may wish to solve non-violently. Pick a locked door, hack the terminal controlling it, sneak by the robots guarding the other way, or just kill them all. The way you choose to solve problems also helps define your character in both how they fight and how they think. Choosing to convince or solve via skill has the benefit of increased rewards/goodwill that may manifest itself as discounts or aid. Choosing to solve via bloodshed will give you the reward of any valuables they had and the extra experience it brings.
The options are less a matter of railroaded character builds and more a reflection of what is most important to you personally, not just some arbitrary reward you get if you pass the moral-meter regardless of actual affiliation.
To remove the shooter from Fallout would be remove an integral part of the moral mechanic and consequently, the story. To remove it from Mass Effect would barely affect the story.