Vault101 said:
isnt that the point of a twist? it has to be unexpected
Unexpected, yes. Random [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShockingSwerve], no.
Good plot twists are not made out of magic, they are made out of meticulous foreshadowing [http://tvtropes.org/pmwiki/pmwiki.php/Main/Foreshadowing], Chekhov's guns [http://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsGun], stylistic, and thematic unity.
There has been no legitimate, unquestionable foreshadowing of Shepard's mind being tampered with. Nothing "went off" during the ending. We weren't reminded of that one time Shepard spent 5 seconds next to a Reaper alone, where the Reaper was able to gain control of him. The entire world of Mass Effect outside of that one room stopped existing.
I think it would be mindblowing..and it would fit perfectly
It would not be "mindblowing" because Mass Effect did not set itself up for that kind of ending. People watching The Sixth Sense understood full well that something strane was going on, they simply did not understand
what. NOBODY played Mass Effect thinking "something weird's going on, I can't quite put my finger on it." You cannot just pull these things out of the air, or a huge chunk of your audience is simply not going to appreciate your ending on the terms you like. That's not their fault. You, as a writer, have to prep them. You have to goad them. Manipulate them. Get them exactly where you want them, and then spring the trap.
Stylistically, Mass Effect has no history of (non-emotional) manipualting. The biggest plot twist they've had to date was The Illusive Man turning out to be a bad guy.
Surprise!!! Except we knew that from the moment he appeared in ME2.
The game knew that we knew that, and gave us the option of telling him just how much we trusted him. In the first scene.
Thematically, Mass Effect is not (and has never been) about how we shouldn't trust our senses, how we never know what's real and what isn't, how our control over reality is slipping daily. These are themes alien to the franchise, paid lip service by SOME resolutions of the Saren Arterius fight, SOME resolutions of the Illusive Man confrontation, and SOME resolutions of the confrontation with Liara's mom. Thassit.
I mean, people say that it's not fair to boil the series' themes down to "organics vs. Geth," but that's a hundred times more legitimate an idea to boil the series down to than anything the Indoctrination Theory might suggest. At least it has actually been, y'know,
brought up. Treated as something important.
thats the Idea..indoctrination is not somthing your aware of it..its subtle and gradual...the closest thing would be the major twist of Bioshock...its that "breaking the fourth wall" type twist, itd alwyas been a mojor thing int he series..who are we to think shepard is imune? shepards good but not that good
There is a huge, huge difference. The twist in Bioshock
was properly set up. You had Atlas talking to you but never making an appearance, already alluding to his untrustworthy nature if you're familiar with that type of trick in narrative; you had the phrase "would you kindly" coming up over and over, that's a Chekhov's Gun, seemingly innocuous but suddenly gaining
obvious meaning once the twist is explained; you had the diaries which for a while before the reveal had begun foreshadowing the technology that made all of this possible, with gradually increasing obviousness. And finally, most importantly, it
fit. The game was about control. Ryan wanted everyone to be free, Fontaine did not. So when you fought Ryan, you fought against (a warped notion of) freedom. And the game demonstrated just how un-free you really were.
Mass Effect is not about indoctrination. It's not about losing control of your mental faculties. If it's about anything, it's about the relationships you form with people who stand by your side.