Mass Effect 3 PC version has no 360 controller support

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dessertmonkeyjk

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I found out the hard way with ME2 but I soon learned my way around and basically blasting everyone with biotic powers. I can't say I miss it but that's just me.

Still like to have that option though... and texture quality too since the options are very streamlined as all hell.
 

Zantos

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Crono1973 said:
Zantos said:
Crono1973 said:
Zantos said:
Last few games I've played that were compatible with pads did a shoddy job anyway, I'd recommend using something 3rd party to do it instead.
Such as?

WOW, this board is fucked, apparently this thread has 59 pages.
I can't say enough good things about xpadder, I see a few other people use it too. I think there's a free version, it's really easy to use and bloody good.
Except you lack:

- analog support
- rumble
- pressure sensitive buttons

The PC version of the game has to support these features else your analog stick becomes nothing more than an inaccurate d-pad, the game won't send the rumble signal on the PC version since a keyboard/mouse don't support that and the same is true for pressure sensitive buttons like the triggers.

Xpadder works but it is far from ideal.
You're going to have that problem with anything though, xpadder is the best of the bunch. Hell, unless bioware really wanted to stand out you'd have those problems if the game officially supported the pad. The only games I've played that have treated the controller as something more than a bunch of buttons to map keys to have been on the 360.
 

Adam Jensen_v1legacy

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Irridium said:
Are they then going to split up roll, sprint, activate, and take cover into four separate buttons instead of binding them all onto one button?

Because that annoyed the hell out of me in ME2. Especially since in ME1 they were all separate.
This is what they should be focusing on. Space button does everything!
 

Monkeyman O'Brien

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Meh. I stopped caring about Mass Effect 3 a long time ago. Its not gonna be good, I know this, you all know this even if you don't wanna admit it. So if they wanna be dicks and intentionally remove support for something actually giving themselves more work just to annoy us then fuck them. I have xpadder anyway.
 

Conza

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Crono1973 said:
Community manager Chris Priestly confirmed the news on the company?s forums, meaning controllers such as a plugged-in Xbox 360 PC controller will not do the trick. It?s all keyboard and mouse, gringo.

?The PC version does not support controllers,? said Priestly. ?They may or may not work, but they are unsupported by the game.?
http://www.vg247.com/2012/02/15/no-gamepad-support-for-mass-effect-3-pc-says-bioware/

Bioware has always been stubborn about this but in 2012 it's just not tolerable anymore. How many people plug their PC into HDTV's today? How many people would rather relax on the couch with a controller rather than a keyboard and mouse?

Well, you know my opinion, what's yours. Do you think taking out 360 controller support is ridiculous for a console port?
Yes, its very ridiculous.

Look, I can understand that some people prefer consoles to PCs, or possibly like the simplicity of consoles, whatever the reason, playing with a controller for a console makes sense, and if you have no choice, a shooter on a console.

But, if you had the option, M&K KILLS a controller for a shooter game, which lets face it, Mass Effect really is these days, I'm hoping its more RPG, but thats besides the point.

If anything, they should bring M&K to console (for shooter games and even rts games in the future).

But controller to PC? For a platform game, puzzle game, maybe even racing games in a pinch - sure. But for a shooting game? Sorry, it seems insane.

Why would you want it? Oh that's right to relax on the couch, wireless keyboard and mouse, and don't give me this propaganda that they have lag, that's made up BS but morons who don't know better.

Would that solve your problem?
 

Yopaz

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Jun 3, 2009
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So you want to play a game that benefits from using a mouse in terms of accuracy and how quickly you can aim for Xbox controllers? Each to his own I guess, but this doesn't seem like that big a deal...
 

Trillovinum

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Damn... well your arguments are mostly valid.

I still have to admit, I didn't know this problem existed before I read this.
 

Ravnican

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Jul 19, 2010
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It won't bother me as I have always felt that keyboard and mouse were the best way to play it.
 

JediMB

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Crono1973 said:
Irrelevent. A game can still have 360 controller support without being a GFW or GFWL game. New Vegas isn't a GFW title is it?
Fallout: New Vegas is a GFW title.
 

Yopaz

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JediMB said:
Crono1973 said:
Irrelevent. A game can still have 360 controller support without being a GFW or GFWL game. New Vegas isn't a GFW title is it?
Fallout: New Vegas is a GFW title.
Not it's not. At least not according to the following sources:
http://ve3d.ign.com/articles/news/55228/Fallout-New-Vegas-Drops-Games-For-Windows-Live-For-Steam
http://www.pcgamer.com/2010/06/09/fallout-new-vegas-will-use-steam-not-games-for-windows-live/
http://answers.yahoo.com/question/index?qid=20101021042359AAb5Dz7
http://forums.steampowered.com/forums/showthread.php?t=1436517

Fallout 3 was though.
 

Triangulon

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Nov 20, 2009
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I have to say that I would never use a 360 pad for PC games. Even when I play in front of the TV I use mouse and keyboard. I find it far superior.

It has to be said however that this seems an odd omission seeing as how most cross-platform games seem to support pads. Indeed most issues seem to be the other way around, with games offering prompts for pads when playing with keyboard and mouse.

Crono1973 said:
DazZ. said:
Get Xpadder and fix it yourself.

You're gaming on a PC, fix you own problems.
How about I just not buy it because Bioware doesn't give a shit about PC gamers? Shit, smaller studios than Bioware don't make me fix it myself. Xpadder is inferior to native support anyway.
I find it hard to see why the lack of console controller support on a PC game means that Bioware don't care about PC gamers. I suppose there is an element of reduction in the flexibility offered by PC gaming but this does seem a bit of an exaggeration. Fixing it ourselves is something we PC gamers have had to do for years and is not a new revelation caused by Bioware.
 

JediMB

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Yopaz said:
JediMB said:
Crono1973 said:
Irrelevent. A game can still have 360 controller support without being a GFW or GFWL game. New Vegas isn't a GFW title is it?
Fallout: New Vegas is a GFW title.
Not it's not. At least not according to the following sources:
http://ve3d.ign.com/articles/news/55228/Fallout-New-Vegas-Drops-Games-For-Windows-Live-For-Steam
http://www.pcgamer.com/2010/06/09/fallout-new-vegas-will-use-steam-not-games-for-windows-live/
http://answers.yahoo.com/question/index?qid=20101021042359AAb5Dz7
http://forums.steampowered.com/forums/showthread.php?t=1436517

Fallout 3 was though.
You'll notice there are two acronyms in Crono1973's post:
"GFW" and "GFWL"

All your links refer to the latter, which is Microsoft's digital distribution and DRM service.

Here's a cover scan for your convenience:

 

kasperbbs

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Meh, I doubt i would even try playing it with a controller, i'm much more comfortable playing these kinds of games on my comfy chair with K & M. But if a racing game did it i would be furious!
 

Epona

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Zantos said:
Crono1973 said:
Zantos said:
Crono1973 said:
Zantos said:
Last few games I've played that were compatible with pads did a shoddy job anyway, I'd recommend using something 3rd party to do it instead.
Such as?

WOW, this board is fucked, apparently this thread has 59 pages.
I can't say enough good things about xpadder, I see a few other people use it too. I think there's a free version, it's really easy to use and bloody good.
Except you lack:

- analog support
- rumble
- pressure sensitive buttons

The PC version of the game has to support these features else your analog stick becomes nothing more than an inaccurate d-pad, the game won't send the rumble signal on the PC version since a keyboard/mouse don't support that and the same is true for pressure sensitive buttons like the triggers.

Xpadder works but it is far from ideal.
You're going to have that problem with anything though, xpadder is the best of the bunch. Hell, unless bioware really wanted to stand out you'd have those problems if the game officially supported the pad. The only games I've played that have treated the controller as something more than a bunch of buttons to map keys to have been on the 360.
Which is my point, Xpadder, or any mapping program, won't have the same results as Bioware natively supporting the controller. So for those saying "fix it yourself with a key mapper", I say: "it won't work properly".
 

Zantos

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Jan 5, 2011
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Crono1973 said:
Zantos said:
Crono1973 said:
Zantos said:
Crono1973 said:
Zantos said:
Last few games I've played that were compatible with pads did a shoddy job anyway, I'd recommend using something 3rd party to do it instead.
Such as?

WOW, this board is fucked, apparently this thread has 59 pages.
I can't say enough good things about xpadder, I see a few other people use it too. I think there's a free version, it's really easy to use and bloody good.
Except you lack:

- analog support
- rumble
- pressure sensitive buttons

The PC version of the game has to support these features else your analog stick becomes nothing more than an inaccurate d-pad, the game won't send the rumble signal on the PC version since a keyboard/mouse don't support that and the same is true for pressure sensitive buttons like the triggers.

Xpadder works but it is far from ideal.
You're going to have that problem with anything though, xpadder is the best of the bunch. Hell, unless bioware really wanted to stand out you'd have those problems if the game officially supported the pad. The only games I've played that have treated the controller as something more than a bunch of buttons to map keys to have been on the 360.
Which is my point, Xpadder, or any mapping program, won't have the same results as Bioware natively supporting the controller. So for those saying "fix it yourself with a key mapper", I say: "it won't work properly".
I'm yet to play a game where the native support does fix those problems. Maybe I'm just not playing the right games, but the reason I use a key mapper is because that's all the native support has done anyway, with the added insult that I can't change the controls if I don't like them.

Maybe someone can recommend a game that isn't like this, where the 360 controller is treated properly by it's native support, but all I ever see is a lazy 5 minute job that I could have done myself and done it better.
 

Smooth Operator

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It does always surprise me how the ME studio can't figure out basic game features, can't you just ask pimp daddy Bioware for some help, they do know a thing or two about games... come on devs it's 2012, you get homebrew software for that shit by now.
 

ph0b0s123

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Jul 7, 2010
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Even though personally, I am not a big fan of joypads for games that need some aiming proficiency, I do support gamepads being an option. If I wanted to be on a platform that forces you to use a particular control method, I would have brought a console.

This is especially true for a game we all know was built to be played with a joypad, i.e a console port.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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JediMB said:
Yopaz said:
JediMB said:
Crono1973 said:
Irrelevent. A game can still have 360 controller support without being a GFW or GFWL game. New Vegas isn't a GFW title is it?
Fallout: New Vegas is a GFW title.
Not it's not. At least not according to the following sources:
http://ve3d.ign.com/articles/news/55228/Fallout-New-Vegas-Drops-Games-For-Windows-Live-For-Steam
http://www.pcgamer.com/2010/06/09/fallout-new-vegas-will-use-steam-not-games-for-windows-live/
http://answers.yahoo.com/question/index?qid=20101021042359AAb5Dz7
http://forums.steampowered.com/forums/showthread.php?t=1436517

Fallout 3 was though.
You'll notice there are two acronyms in Crono1973's post:
"GFW" and "GFWL"

All your links refer to the latter, which is Microsoft's digital distribution and DRM service.

Here's a cover scan for your convenience:

OK, am I pointing out stupidity when I say that not all games that work on a computer with Windows got that label?. What is the difference between a game that works on Windows and a Game For Windows? Please explain that to me.
 

JediMB

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Yopaz said:
OK, am I pointing out stupidity when I say that not all games that work on a computer with Windows got that label?. What is the difference between a game that works on Windows and a Game For Windows? Please explain that to me.
Well, if we go back to where the GFW discussion started...

TopazFusion said:
Well, that's interesting.
The ME3 PC boxart doesn't have the "Games for Windows" logo on it. (And I'm not talking about LIVE, just GFW).
[br]
Why is this significant?
Because there are a number of requirements a game must meet before that logo can appear on a game's box.
360 controller support is one of those requirements.