Mass Effect 3

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Internet Kraken

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Irridium said:
Your the only one who can pass through the Relay. Meaning only you can choose who sees it. You could have just not given anything to Cerberus.
That is completley wrong. It's the exact opposite of what is correct. Cerberus will be the ones that controls who gets the base, no matter what Shepard says. The Illusive Man doesn't given a damn about Shepard's opinion. It's pretty obvious he's keeping the base to himself.

You think you're the only one with the IFF? Cerberus obviously copied it and integrated it into their ships. In fact we know they did, since we see them flying towards the base at the end of the game. Cerberus had access to the base. No other group can use it. Let's say you wanted to give it to the Council. Well, the relay is in terminus space, which the council can't go into without causing a "political shit storm". The only way they could get in would be after long negotiations with the various factions of the Terminus. That would take forever, especially when you consider how unstable those factions are. You negotiate with one leader, he gets shot in the face, and now you have some new asshole to deal with. There's also the high probability that these factions would just tell the Council to piss off and you wouldn't get anywhere. But let's pretend they somehow manage to get an entire fleet through the relay. By that time, Cerberus is guaranteed to have fortified the place, and they will use their new Reaper tech to obliterate anyone who tries to make them share. This is assuming that the likely scenario of Cerberus fucking up doesn't come true, of course.

Those two options really were the only options you had.

Most of Sovereign was taken by the Keepers. The only thing they've gotten from it was the ship weapons upgrade Garrus gives you. Not much of Sovereign was found, so it wouldn't give enough info on the Reapers. If there was more on it I must have missed it.
You are correct, most of Sovereign was dragged away by the Keepers. However, some people have managed to acquire pieces of it. You know that super beam your ship gets through the upgrade? That was reverse engineered through Sovereign, according to the log book. So some people are studying Sovereign without going crazy, so I'm guessing the Keeper's dragged away the parts of Sovereign that would have caused indoctrination.


There are also perfectly logical reasons to keep the station. Yes, bad things happened when researching Reaper tech. The researchers get indoctrinated. However it takes weeks to get indoctrinated, meaning you could cycle out researchers to help prevent this.
There has never been any clarification over how long it takes for indoctrination to settle in. All that has been mentioned is that the time varies based on your own mind. So Cerberus can't just swap out scientists every once and a while and think they will all stay sane. Plus one of the big things that makes indoctrination such a problem is that you don't realize it is happening. By the time it becomes noticeable, you're already to far. If it was easy to spot indoctrination the crew on the derelict Reaper would have left.

The risks are to high. Nothing good has ever come from studying Reaper's in close detail. There is no guarantee about what could happen. Again, this could lead to the Reaper's getting access to the Cerberus information network, which is apparently light years ahead of their science department in that it is actually good. With that, the Reaper's gain a huge tactical advanatge.

And no way in hell would I give it to Cerberus, but when the only choice at the end is "destroy most useful piece of tech you've found so far, leaving yourself no better off than when you began" or "give it to the only people who are actually trying to stop the Reapers" I don't have much choice. As I've said, I'd have told Cerberus to fuck off, used the station to prove the Reapers to the Council, and try to study it, or try studying one of the millions of ships in the debris strewn around the station. Plus, if anything bad does happen, they could always destroy the station whenever they want.
See my above statement about why Cerberus, and only Cerberus, can have control over the station.

So far even with all evidence stacked against them, they won't believe it. Form what I can gather, the only way they'll believe it is if either the Reapers invade, or they see some very extreme piece of tech. The Reaper base would be perfect for this.

And Bioware has already kind of butchered the story, what with the Tali romance and such. I would not be surprised if it got worse.
You don't need to save the base to convince the Council. EDI downloaded tons of data from the base, all of which is solid evidence. Well actually it's not any more solid than Sovereign itself crashing through the Citadel, and they somehow convinced themselves that wasn't a Reaper. The council clearly operates on fucked up logic that is impossible for you to comprehend. If they dismissed that, nothing will convince them. Not even the base. However, it's heavily implied that the data you collected will be proof. So this is just a case of BioWare messing up.
 
Apr 28, 2008
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ShadowsofHope said:
Irridium said:
Fallen-Angel Risen-Demon said:
Irridium said:
Did you see the end? Those ships that go towards the reaper ship were Cerberus.
Yes, after you, I assume, sent all the necessary data to Cerberus to go through the relay.
Cerberus already knew that through EDI co-coordinating the final preparations to with the Reaper IDF to get through the relay. The only reason you went in alone at first is because you are the only one with a team strong enough to take the base from the Collectors. Normal Cerberus operatives likely wouldn't have stood a chance. Let alone getting rid of those eyeball devices attacking the ship before you even get to the base itself.
So EDI sent them the IFF data? That would make sense, although it would have been nice to know that. If its indeed the case then I guess most of my ramblings are pointless. But until I know it to be true I'll keep rambling.

Fallen-Angel Risen-Demon said:
Irridium said:
Fallen-Angel Risen-Demon said:
Irridium said:
Did you see the end? Those ships that go towards the reaper ship were Cerberus.
Yes, after you, I assume, sent all the necessary data to Cerberus to go through the relay.
It happened on all my playthroughs, one for every class. 3 renegade, 3 paragon. 4 male, 2 female.
I'm assuming thats because after you kill everything, Shepard or EDI or someone sends the data to them. Which would be stupid.
 

Ascarus

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iplaygamesyo said:
I chose to destroy the ship and told the Illusive man where he could stick it, just incase you were wondering.
i did both ... destroyed it with my one character (paragon) and let it be with the other (renegade). we will see how that pans out in ME3.

personally i thought that having a way to free the protheans from bondage would have made for a great ending and would have provided a logical segue into ME3.
 

ShadowsofHope

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Irridium said:
ShadowsofHope said:
Irridium said:
Fallen-Angel Risen-Demon said:
Irridium said:
Did you see the end? Those ships that go towards the reaper ship were Cerberus.
Yes, after you, I assume, sent all the necessary data to Cerberus to go through the relay.
Cerberus already knew that through EDI co-coordinating the final preparations to with the Reaper IDF to get through the relay. The only reason you went in alone at first is because you are the only one with a team strong enough to take the base from the Collectors. Normal Cerberus operatives likely wouldn't have stood a chance. Let alone getting rid of those eyeball devices attacking the ship before you even get to the base itself.
So EDI sent them the IFF data? That would make sense, although it would have been nice to know that. If its indeed the case then I guess most of my ramblings are pointless. But until I know it to be true I'll keep rambling.
The email you get from the Illusive Man after the Reaper IFF is captured and the Collectors take your crew states that EDI has sent him the information with the Reaper IFF to confirm it is fully operational and that the time is now whenever Shepard is ready to head through the Omega 4 Relay. I don't have any screen shots to fully prove that though, but I'll look about.
 
Apr 28, 2008
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Internet Kraken said:
Just found out above that Cerberus could have easily gotten a copy of the IFF. So yeah, seems my ramblings are pointless.

You don't need to save the base to convince the Council. EDI downloaded tons of data from the base, all of which is solid evidence. Well actually it's not any more solid than Sovereign itself crashing through the Citadel, and they somehow convinced themselves that wasn't a Reaper. The council clearly operates on fucked up logic that is impossible for you to comprehend. If they dismissed that, nothing will convince them. Not even the base. However, it's heavily implied that the data you collected will be proof. So this is just a case of BioWare messing up.
I'm betting you'll show them all the evidence, and they'll just dismiss it since they'd assume your working for Cerberus or something. I hope thats not what happens, but I wouldn't put it past Bioware to do this.

Still though, if Cerberus is too evil to give this thing to, then why work with them in the first place? They're evil, stupid assholes. It made even less sense to work with them with my Shepard, since I chose the sole survivor background, and learning that Cerberus are the ones who unleashed Thresher Maws on Akuze, my Shepard should have told the Illusive Man to kiss his ass right at the beginning.
 
Apr 28, 2008
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ShadowsofHope said:
Irridium said:
ShadowsofHope said:
Irridium said:
Fallen-Angel Risen-Demon said:
Irridium said:
Did you see the end? Those ships that go towards the reaper ship were Cerberus.
Yes, after you, I assume, sent all the necessary data to Cerberus to go through the relay.
Cerberus already knew that through EDI co-coordinating the final preparations to with the Reaper IDF to get through the relay. The only reason you went in alone at first is because you are the only one with a team strong enough to take the base from the Collectors. Normal Cerberus operatives likely wouldn't have stood a chance. Let alone getting rid of those eyeball devices attacking the ship before you even get to the base itself.
So EDI sent them the IFF data? That would make sense, although it would have been nice to know that. If its indeed the case then I guess most of my ramblings are pointless. But until I know it to be true I'll keep rambling.
The email you get from the Illusive Man after the Reaper IFF is captured states that EDI has sent him the information with the Reaper IFF to confirm it is fully operational and that the time is now whenever Shepard is ready to heard through the Omega 4 Relay. I don't have any screen shots to fully prove that though, but I'll look about.
I'll look for it after I start a new game with the Liara DLC.
 

TPiddy

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Skullkid4187 said:
Ehhhh Mass Effect 3 is going to be as bland and boring as the other 2. (I rented and beat the first to my frustration I found myself wondering why so many people thought it was good. And played the 2 one for a few hours and then gave it back to my friend)
Way to contribute absolutely nothing to the thread. I mean, you're entitled to your opinion but honestly, no one here cares if you didn't like it. A lot of people on the escapist seem to do this too. Go to a thread discussing something they hate, just to say that they hate it and leave. I may even have been guilty of this myself at one point in a CoD MW 2 thread. But really... what's the point?
 

ShadowsofHope

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Irridium said:
Internet Kraken said:
Just found out above that Cerberus could have easily gotten a copy of the IFF. So yeah, seems my ramblings are pointless.

You don't need to save the base to convince the Council. EDI downloaded tons of data from the base, all of which is solid evidence. Well actually it's not any more solid than Sovereign itself crashing through the Citadel, and they somehow convinced themselves that wasn't a Reaper. The council clearly operates on fucked up logic that is impossible for you to comprehend. If they dismissed that, nothing will convince them. Not even the base. However, it's heavily implied that the data you collected will be proof. So this is just a case of BioWare messing up.
I'm betting you'll show them all the evidence, and they'll just dismiss it since they'd assume your working for Cerberus or something. I hope thats not what happens, but I wouldn't put it past Bioware to do this.

Still though, if Cerberus is too evil to give this thing to, then why work with them in the first place? They're evil, stupid assholes. It made even less sense to work with them with my Shepard, since I chose the sole survivor background, and learning that Cerberus are the ones who unleashed Thresher Maws on Akuze, my Shepard should have told the Illusive Man to kiss his ass right at the beginning.
You really had no choice in the matter to begin with. Cerberus brought you back from the dead, sent you to Freedoms Progress where you learn of the Collectors and that the Illusive Man was correct in his theory, and he has the technology for you to harness in dealing with the Collectors.

After that, you can basically stick it to the Illusive Man whenever the heck you want. He isn't as opaque as he tries to make himself out to be, other than his transparency about being human-centric to the extreme.
 

ShadowsofHope

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Irridium said:
ShadowsofHope said:
Irridium said:
ShadowsofHope said:
Irridium said:
Fallen-Angel Risen-Demon said:
Irridium said:
Did you see the end? Those ships that go towards the reaper ship were Cerberus.
Yes, after you, I assume, sent all the necessary data to Cerberus to go through the relay.
Cerberus already knew that through EDI co-coordinating the final preparations to with the Reaper IDF to get through the relay. The only reason you went in alone at first is because you are the only one with a team strong enough to take the base from the Collectors. Normal Cerberus operatives likely wouldn't have stood a chance. Let alone getting rid of those eyeball devices attacking the ship before you even get to the base itself.
So EDI sent them the IFF data? That would make sense, although it would have been nice to know that. If its indeed the case then I guess most of my ramblings are pointless. But until I know it to be true I'll keep rambling.
The email you get from the Illusive Man after the Reaper IFF is captured states that EDI has sent him the information with the Reaper IFF to confirm it is fully operational and that the time is now whenever Shepard is ready to heard through the Omega 4 Relay. I don't have any screen shots to fully prove that though, but I'll look about.
I'll look for it after I start a new game with the Liara DLC.
Sounds good. I'll keep looking though, nonetheless.
 
Apr 28, 2008
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ShadowsofHope said:
Irridium said:
Internet Kraken said:
Just found out above that Cerberus could have easily gotten a copy of the IFF. So yeah, seems my ramblings are pointless.

You don't need to save the base to convince the Council. EDI downloaded tons of data from the base, all of which is solid evidence. Well actually it's not any more solid than Sovereign itself crashing through the Citadel, and they somehow convinced themselves that wasn't a Reaper. The council clearly operates on fucked up logic that is impossible for you to comprehend. If they dismissed that, nothing will convince them. Not even the base. However, it's heavily implied that the data you collected will be proof. So this is just a case of BioWare messing up.
I'm betting you'll show them all the evidence, and they'll just dismiss it since they'd assume your working for Cerberus or something. I hope thats not what happens, but I wouldn't put it past Bioware to do this.

Still though, if Cerberus is too evil to give this thing to, then why work with them in the first place? They're evil, stupid assholes. It made even less sense to work with them with my Shepard, since I chose the sole survivor background, and learning that Cerberus are the ones who unleashed Thresher Maws on Akuze, my Shepard should have told the Illusive Man to kiss his ass right at the beginning.
You really had no choice in the matter to begin with. Cerberus brought you back from the dead, sent you to Freedoms Progress where you learn of the Collectors and that the Illusive Man was correct in his theory, and he has the technology for you to harness in dealing with the Collectors.

After that, you can basically stick it to the Illusive Man whenever the heck you want. He isn't as opaque as he tries to make himself out to be, other than his transparency about being human-centric to the extreme.
Human Centric my ass. Releasing giant murderous worms on a new human colony isn't exactly what comes to mind when I thing "pro-human".

Hell Cerberus has caused more harm to humanity than good from what I can see.
 

Jzolr0708

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On my Shepard who eats the souls of puppies and uses the blood of Core Hound pups to as Mountain Dew, I kept it. Im trying to win a war, thats the easiest way to do so.

On my "Me" Shepard (assuming I was 6 foot tall with my own spaceship, several years of military training and a design/story staff designed to make sure I'd never die AND have enough firepower to blow up Korea) I didnt give him it. Why?

We can't trust Charlie Sheen not to cheat on every wife he gets, how can we trust his brother with Alien Weapons.
 

spiritslayr

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Oct 25, 2008
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I didn't save the council in ME1 because I wanted Humanity to prosper. I did it because I thought it was the citadel or them, and the citadel has far more people on it.
 

Internet Kraken

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Irridium said:
I'm betting you'll show them all the evidence, and they'll just dismiss it since they'd assume your working for Cerberus or something. I hope thats not what happens, but I wouldn't put it past Bioware to do this.

Still though, if Cerberus is too evil to give this thing to, then why work with them in the first place? They're evil, stupid assholes. It made even less sense to work with them with my Shepard, since I chose the sole survivor background, and learning that Cerberus are the ones who unleashed Thresher Maws on Akuze, my Shepard should have told the Illusive Man to kiss his ass right at the beginning.
That's one of my biggest problems with Mass Effect 2. It makes no sense for you to be working for Cerberus. Cerberus is evil. You know they are evil. Very little is done to convince you that they aren't evil. Throughout the game you just get more to reinforce the idea that they are evil (and stupid evil at that), as if BioWare thinks most people actually trust them and we need to be reminded that they are a bunch of evil morons.

The reason you work with Cerberus is because no one else will confront the Reaper threat, and that's some shitty writing on their part. They intentionally made the other major factions dumber just so they had an excuse to shackle the player to Cerberus. There explanations were shit. There's no way the humans wouldn't be concerned with dozens of colonies vanishing with no logical explanation. There's no way the Council could be dumb enough to think the Reaper threat wasn't real. They really weren't that dumb during the first game, with the exception of the Turian bastard. There was actually logic behind most of their choices. The only clearly stupid thing they did was prevent Shepard from heading to Ilos because he detonated a nuke on Virmire, even though that idea came from their own damn infiltration squad. Yet in the second game they have no logic whatsoever. They might as well have said "sorry Shepard, we're not allowed to be smart because the writers want to force you into Cerberus". Hell they even dumb down Shepard to make this work. Only a few times do you get a chance to mentioned all the crap that Cerberus did in the first game, and it amounts to nothing. Every time Cerberus does something clearly evil you either don't mention it or blindly accept the Illusive Man's bullshit explanations which wouldn't work even if he had Jedi mind tricks.

If the writing for the other parts of the game wasn't so good I'd say the Mass Effect 2 plot was terrible. It's odd, since the first game had a pretty solid plot while all of the side plots were quite short and underdeveloped. Though you could consider the side plots in Mass Effect 2 to be a critical part of the main story.
 

ReaperzXIII

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Ok why are you guys confusing the collector base with reapers themselves, whilst the collector base has reaper technology there is no need for indoctrination since they were already genetically engineered to be slaves of the reapers also by scanning collector technology you can also find ways to improve them and thus find ways to get the upper hand on Reapers and by researching the creation process of the reapers you may be able to find basic flaws.

By blowing up the base you are losing a technological gold mine that could help big time, also I warned the illusive man he uses the technology in a way I don't like and its over for him.

Also think of it like this you got the Thanix Cannon from Sovereign which helped you fight the Collectors and helped you succeed in your mission, just because you base your technology on them doesn't necessarily mean it will be exactly the same different people will come to different conclusions.

Finally BioWare don't make it so that the Renegades make the worst decisions or Paragons make the best, they make it so they have different methods but the results may be the same, or similar or different but it doesnt mean the results are bad.
 

ShadowsofHope

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Irridium said:
Human Centric my ass. Releasing giant murderous worms on a new human colony isn't exactly what comes to mind when I thing "pro-human".

Hell Cerberus has caused more harm to humanity than good from what I can see.
http://www.youtube.com/watch?v=-qhp4jD2qOc

"Securing Human Dominance in the galaxy.."

And you still don't think he's human-centric to an extreme? He follows the code of "getting things done at any cost". The humans there were to him such as "sacrifices" to the greater benefit of advancing humanity, nothing more.
 

fishman279

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Basically, I played paragon the whole way through both games then picked the renegade final choice thing. I get the feeling that having reaper technology will help Shepard quite a bit.
But me and my friend are talking about Legion and Mordin's side missions, and the choices they entailed. Keep the cure to the genophage? Army of unstoppable Krogan. Rewrite the Heretics? Army of unstoppable Geth. It's a win-win situation for epicness.
 

Flamezdudes

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I did it differently for different playthroughs.

I think in ME3 all the major decisions will have an effect. For example, if you chose to save the Rachni in ME1, one of their friends would appear in ME2 to say that they're ready if you ever need any help, plus in news reports people say they've seen Rachni ships. So i'm betting they'll be useful in the third game, the same goes for whether you help the Geth (Legions misson), Krogan... etc.
 

ShadowsofHope

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Internet Kraken said:
Irridium said:
I'm betting you'll show them all the evidence, and they'll just dismiss it since they'd assume your working for Cerberus or something. I hope thats not what happens, but I wouldn't put it past Bioware to do this.

Still though, if Cerberus is too evil to give this thing to, then why work with them in the first place? They're evil, stupid assholes. It made even less sense to work with them with my Shepard, since I chose the sole survivor background, and learning that Cerberus are the ones who unleashed Thresher Maws on Akuze, my Shepard should have told the Illusive Man to kiss his ass right at the beginning.
That's one of my biggest problems with Mass Effect 2. It makes no sense for you to be working for Cerberus. Cerberus is evil. You know they are evil. Very little is done to convince you that they aren't evil. Throughout the game you just get more to reinforce the idea that they are evil (and stupid evil at that), as if BioWare thinks most people actually trust them and we need to be reminded that they are a bunch of evil morons.

The reason you work with Cerberus is because no one else will confront the Reaper threat, and that's some shitty writing on their part. They intentionally made the other major factions dumber just so they had an excuse to shackle the player to Cerberus. There explanations were shit. There's no way the humans wouldn't be concerned with dozens of colonies vanishing with no logical explanation. There's no way the Council could be dumb enough to think the Reaper threat wasn't real. They really weren't that dumb during the first game, with the exception of the Turian bastard. There was actually logic behind most of their choices. The only clearly stupid thing they did was prevent Shepard from heading to Ilos because he detonated a nuke on Virmire, even though that idea came from their own damn infiltration squad. Yet in the second game they have no logic whatsoever. They might as well have said "sorry Shepard, we're not allowed to be smart because the writers want to force you into Cerberus". Hell they even dumb down Shepard to make this work. Only a few times do you get a chance to mentioned all the crap that Cerberus did in the first game, and it amounts to nothing. Every time Cerberus does something clearly evil you either don't mention it or blindly accept the Illusive Man's bullshit explanations which wouldn't work even if he had Jedi mind tricks.

If the writing for the other parts of the game wasn't so good I'd say the Mass Effect 2 plot was terrible. It's odd, since the first game had a pretty solid plot while all of the side plots were quite short and underdeveloped. Though you could consider the side plots in Mass Effect 2 to be a critical part of the main story.
The reason no one was willing to believe Shepard on the Reaper threat was because 1) They were scared shitless of the possibility of galaxy eradicating machines, 2) Saren was convinced of the Reaper threat as well, and we all know what the council thought of Saren after they learned of his betrayal for the Geth, 3) Too much of Sovereign's body had been taken by the Keepers before anyone else got to it, so it was easy to assume for the council that Sovereign was a Geth ship, rather than face the grim truth of it all.

The only reason you are working with Cerberus in the first place is because they brought you back from the dead to deal with the Collectors and the Reaper threat. And they had the technology for you to restart with. You can basically screw them over at every turn you get the opportunity throughout the game. Though I do agree, the dialogue with the Illusive Man could have been a little more thorough.