Mass Effect 3

Recommended Videos

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
ShadowsofHope said:
Irridium said:
Human Centric my ass. Releasing giant murderous worms on a new human colony isn't exactly what comes to mind when I thing "pro-human".

Hell Cerberus has caused more harm to humanity than good from what I can see.
http://www.youtube.com/watch?v=-qhp4jD2qOc

"Securing Human Dominance in the galaxy.."

And you still don't think he's human-centric to an extreme? He follows the code of "getting things done at any cost". The humans there were to him such as "sacrifices" to the greater benefit of advancing humanity, nothing more.
Cerberus is not human-centric. That is another lie fabricated by the Illusive Man to get people to follow him. Cerberus interests are that of the Illusive Man's, and these do not always coincide with humanities.

You can try to justify Akuze by saying it was necessary to understand Thresher Maws, but that is bullshit. We don't study sharks by throwing humans into their jaws. Feeding a human colony to space worms is a stupid idea. It's a horrible way to gather scientific data. You have no control over the experiment. The best results that came from that experiment were from the one solider that survived, and that was pure luck. The most Cerberus could have concluded from that test is that Thresher Maws can spit acid, destroy buildings, and are incredibly powerful. You could have learned all that by dropping some pigs on the planet and setting up test buildings.

But Akuze isn't even the best example of Cerberus's clear disregard for human interests. The facility in which they tried to create the ultimate biotic is. That was clearly only of Cerberus interest. We know this because Cerberus was continuing that experiment through the use of Batarian slavers. If Cerberus was as human-centric as they claim, they would never work with Batarians. They would never support their attack on human colonies. These guys are one of the biggest threats to human expansion, and Cerberus was supporting them to further their own interests. Clearly that is not supporting human interests. It's hindering them.

The Illusive Man is liar, plain and simple. Cerberus interests are not tied to human interests. If the Collector's were offering him their technology, he would go ahead and let them attack colonies.
 

ShadowsofHope

Outsider
Nov 1, 2009
2,623
0
0
Internet Kraken said:
ShadowsofHope said:
Irridium said:
Human Centric my ass. Releasing giant murderous worms on a new human colony isn't exactly what comes to mind when I thing "pro-human".

Hell Cerberus has caused more harm to humanity than good from what I can see.
http://www.youtube.com/watch?v=-qhp4jD2qOc

"Securing Human Dominance in the galaxy.."

And you still don't think he's human-centric to an extreme? He follows the code of "getting things done at any cost". The humans there were to him such as "sacrifices" to the greater benefit of advancing humanity, nothing more.
Cerberus is not human-centric. That is another lie fabricated by the Illusive Man to get people to follow him. Cerberus interests are that of the Illusive Man's, and these do not always coincide with humanities.

You can try to justify Akuze by saying it was necessary to understand Thresher Maws, but that is bullshit. We don't study sharks by throwing humans into their jaws. Feeding a human colony to space worms is a stupid idea. It's a horrible way to gather scientific data. You have no control over the experiment. The best results that came from that experiment were from the one solider that survived, and that was pure luck. The most Cerberus could have concluded from that test is that Thresher Maws can spit acid, destroy buildings, and are incredibly powerful. You could have learned all that by dropping some pigs on the planet and setting up test buildings.

But Akuze isn't even the best example of Cerberus's clear disregard for human interests. The facility in which they tried to create the ultimate biotic is. That was clearly only of Cerberus interest. We know this because Cerberus was continuing that experiment through the use of Batarian slavers. If Cerberus was as human-centric as they claim, they would never work with Batarians. They would never support their attack on human colonies. These guys are one of the biggest threats to human expansion, and Cerberus was supporting them to further their own interests. Clearly that is not supporting human interests. It's hindering them.

The Illusive Man is liar, plain and simple. Cerberus interests are not tied to human interests. If the Collector's were offering him their technology, he would go ahead and let them attack colonies.
I don't disagree. The Illusive Man and Cerberus does whatever benefits them at the time. Which means, they can either be a benefit to Humanity, or screw it over pretty damned hard. Hence why they are known as a terrorist organization with good reason. You can go either way with them, though the negatives far outweigh the positives in any case, no argument there.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
ShadowsofHope said:
The reason no one was willing to believe Shepard on the Reaper threat was because 1) They were scared shitless of the possibility of galaxy eradicating machines, 2)
That's a horrible reason. That's what a child does. You can't just bury your head in the sand and hope the problem doesn't exist. These are some of the most powerful people in the galaxy. They represent the interest of entire species. And you're telling me that when faced with a big problem, they just deny it?

That's bad writing and a poor excuse for them not helping you. But it doesn't make sense anyways. In the first game, the Council didn't believe you about Saren because you lacked evidence. Then you find a random Quarian who scalped an audio recording off a random Geth. The council sees this lone audio recording as proof that Saren is a traitor. If the Council were really the type of people that just ignore problems they don't like, they wouldn't have accepted that as proof. But they don't even question its validity. If the Council thinks that is solid evidence, there is no logical reason for them to deny the Reaper threat because there is plenty of evidence that the Reapers exist.

Saren was convinced of the Reaper threat as well, and we all know what the council thought of Saren after they learned of his betrayal for the Geth,
So because the Council doesn't like Saren, they see that as grounds to dismiss the entire Reaper threat? Again, a poor reason. Them thinking that the Reapers are just something Saren fabricated, even after he turned into a fucking cyborg zombie, is absurd.

3) Too much of Sovereign's body had been taken by the Keepers before anyone else got to it, so it was easy to assume for the council that Sovereign was a Geth ship, rather than face the grim truth of it all.
Parts of Sovereign's ship were acquire though. And from these parts alone, they were able to reverse engineer Sovereign's molten metal beam in two years. That alone is enough to show that this tech is clearly superior to Geth tech. There are massive differences between the two. Anyone would question how the Geth could have been using such radically different technology in only one of their ships.

Or maybe I should just have Legion tell them it wasn't Get tech? In fact, you cvan do that. Legion will tell them that Sovereign was not of Geth origin. And the council just...well they don't even really acknowledge him. They don't say anything about the Geth that is apparently peaceful and holds vital knowledge about the Geth, a species the Council still doesn't understand. Instead everyone assumes it is your "trophy bot" (do people really think Shepard brainwashed a Geth and made it his slave? If they do, why does nobody point out that is a stupid idea?) and ignores what he says.

There's no logic behind the Council's decisions. Nobody would ever say what they did. It contradicts with how the Council behaved in the first game, and it won't make any sense if they suddenly believe you in the third game. Bioware pretty much screwed up the council permanently just to get you in league with Cerberus.
 

ShadowsofHope

Outsider
Nov 1, 2009
2,623
0
0
Internet Kraken said:
ShadowsofHope said:
The reason no one was willing to believe Shepard on the Reaper threat was because 1) They were scared shitless of the possibility of galaxy eradicating machines, 2)
That's a horrible reason. That's what a child does. You can't just bury your head in the sand and hope the problem doesn't exist. These are some of the most powerful people in the galaxy. They represent the interest of entire species. And you're telling me that when faced with a big problem, they just deny it?

That's bad writing and a poor excuse for them not helping you. But it doesn't make sense anyways. In the first game, the Council didn't believe you about Saren because you lacked evidence. Then you find a random Quarian who scalped an audio recording off a random Geth. The council sees this lone audio recording as proof that Saren is a traitor. If the Council were really the type of people that just ignore problems they don't like, they wouldn't have accepted that as proof. But they don't even question its validity. If the Council thinks that is solid evidence, there is no logical reason for them to deny the Reaper threat because there is plenty of evidence that the Reapers exist.

Saren was convinced of the Reaper threat as well, and we all know what the council thought of Saren after they learned of his betrayal for the Geth,
So because the Council doesn't like Saren, they see that as grounds to dismiss the entire Reaper threat? Again, a poor reason. Them thinking that the Reapers are just something Saren fabricated, even after he turned into a fucking cyborg zombie, is absurd.

3) Too much of Sovereign's body had been taken by the Keepers before anyone else got to it, so it was easy to assume for the council that Sovereign was a Geth ship, rather than face the grim truth of it all.
Parts of Sovereign's ship were acquire though. And from these parts alone, they were able to reverse engineer Sovereign's molten metal beam in two years. That alone is enough to show that this tech is clearly superior to Geth tech. There are massive differences between the two. Anyone would question how the Geth could have been using such radically different technology in only one of their ships.

Or maybe I should just have Legion tell them it wasn't Get tech? In fact, you cvan do that. Legion will tell them that Sovereign was not of Geth origin. And the council just...well they don't even really acknowledge him. They don't say anything about the Geth that is apparently peaceful and holds vital knowledge about the Geth, a species the Council still doesn't understand. Instead everyone assumes it is your "trophy bot" (do people really think Shepard brainwashed a Geth and made it his slave? If they do, why does nobody point out that is a stupid idea?) and ignores what he says.

There's no logic behind the Council's decisions. Nobody would ever say what they did. It contradicts with how the Council behaved in the first game, and it won't make any sense if they suddenly believe you in the third game. Bioware pretty much screwed up the council permanently just to get you in league with Cerberus.
*Shrugs* I honestly can't explain (or try to) anything more than that. Mass Effect 2 isn't a perfect game, of course. We'll just have to see how ME3 ends up going, in the end.
 

pixiejedi

New member
Jan 8, 2009
471
0
0
Jzolr0708 said:
On my Shepard who eats the souls of puppies and uses the blood of Core Hound pups to as Mountain Dew, I kept it. Im trying to win a war, thats the easiest way to do so.

On my "Me" Shepard (assuming I was 6 foot tall with my own spaceship, several years of military training and a design/story staff designed to make sure I'd never die AND have enough firepower to blow up Korea) I didnt give him it. Why?

We can't trust Charlie Sheen not to cheat on every wife he gets, how can we trust his brother with Alien Weapons.
Thats actually Martin Sheen, Charlie Sheens' (and Emilio Estavez) dad. He was the president on the US show the West Wing. I don't know if he has cheated on his too but different dude regardless.

I also played as myself (mostly paragon chica who occasionally pops a cap in someone's ass, but only the deserving), I think they are gonna go the Dragon Age route and have you gather an army. That's why I did things that would promote the best army I could have. I saved the rachni, promoted peace between the Geth and Quarians, kept the genophage cure, I didn't use it because I see the risk inherent in that but its there none the less.

I don't know if the council can pull their collective heads out of their asses long enough to actually do anything about the reapers, but I am in great standing with pretty much all the races except maybe the batarians, not that I could do anything about that, so I can go around the stupid council.
 

adamtm

New member
Aug 22, 2010
261
0
0
This is what ME3 should be about:



Seriously, tell me its not the most awesome concept ever put on paper!
Tell it to my face!
I dare you!
 

Legend of J

New member
Feb 28, 2010
724
0
0
I let the illusive man keep the project and i joined him. In a sense.

(i dunno i like'd the illusive man).
 

Bourne Endeavor

New member
May 14, 2008
1,082
0
0
Aidinthel said:
For ME2 they couldn't really have the previous game affect it much because everyone had to end up at pretty much the same place. For the last game they should have more freedom to create diverging paths.
Actually that is incorrect and frequently debated on the Bioware forum. They had plenty of options to make decisions have an impact. Perhaps not the Rachni however certainly the Council, Ash/Kaiden both as a romance subplot and which is left on Virmire and finally Wrex. A simplistic angle would be Shepard losing creditability over a span of time due to the lack of evidence of a Reaper invasion or Shepard joining Cerberus ignites a hostility with the Alliance/Citadel.

Evidently, those are quick drafts I had on the fly and am not about to go into length with. While I love ME2, what irked me was the focal point on gameplay over story and character interaction. I am somewhat apprehensive towards ME3 because there is a possibility Bioware continues down that path and disregards more RPG qualities to appease the FPS crowd, something a game like Mass Effect will never accomplish, short of becoming another generic shooter.

If ME3 is built as another standalone title, expect our decisions to have laughable impact and ultimately be disregarded. One aspect I am very worrisome upon is what will become of the squad. Wrex was written into a cameo due to Bioware copping out and/or biting off more than they could chew. If that means Garrus, Tali and etc all receive similar treatment my interest in the series will have plummeted.
 

Nomanslander

New member
Feb 21, 2009
2,963
0
0
iplaygamesyo said:
Does anyone see ME3 being the end of that franchise?
Honestly, I don't!

To say there was always meant to be three games in this franchise is to say all Mass Effect was about was John Shepard's story, and truth be told he's pretty much the least interesting character in the entire game.

What makes Mass Effect so great is the well developed universe created that's (and I'm not kidding when I say this) just as interesting as the Star Trek universe if not more so at least for our generation.

When all that's interesting about a story is about a main character and company, a trilogy of games can just do. But when the entire universe created is what's fascinating, you can expect more than just that.
 
Sep 14, 2009
9,073
0
0
manythings said:
You see the choices aren't just moved from 1-2 and ignored in 3. ALL your decisions from the very beginning are being carried over right down to Conrad Verner and maybe even guys like Chorban.

OT: I'm kind of an obsessive completist so 6 mass effect 1 shepards (3 male, 3 female) with seperate planned choices in key spots. 9 Mass Effect 2 shepards (4 male, 5 female) with combination sets and different characters killed in the finale. I'll probably have 12-15 shepards in Mass Effect 3 based on what I didn't account for. (I didn't do all the playthroughs together, I came back to the games after doing other stuff)
this is nutz (although i will end up the same way..i love replaying and doing the different decisions)

i chose to destroy it, it was something of the reaper tech and hell who knows that thing could have been built from flesh so i figured to hell with it and send that whole place into a blackhole.

honestly i am VERY interested to see how the cerberus plot ends up...because i know the illusive man will have something planned for me/the normandy, wether its good or bad idk.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
manythings said:
You see the choices aren't just moved from 1-2 and ignored in 3. ALL your decisions from the very beginning are being carried over right down to Conrad Verner...
It made me mad when Conrad told me I stuck a gun in his face. I didn't even do that. I gave him autographs and treated him well. Did this happen to anyone else?
 

manythings

New member
Nov 7, 2009
3,297
0
0
DustyDrB said:
manythings said:
You see the choices aren't just moved from 1-2 and ignored in 3. ALL your decisions from the very beginning are being carried over right down to Conrad Verner...
It made me mad when Conrad told me I stuck a gun in his face. I didn't even do that. I gave him autographs and treated him well. Did this happen to anyone else?
Yes that one struck me as well but the full renegade choices in ME1 result in an elevator news announcement that Verner picked a fight with some turians and ended up pretty dead.
 

manythings

New member
Nov 7, 2009
3,297
0
0
gmaverick019 said:
manythings said:
You see the choices aren't just moved from 1-2 and ignored in 3. ALL your decisions from the very beginning are being carried over right down to Conrad Verner and maybe even guys like Chorban.

OT: I'm kind of an obsessive completist so 6 mass effect 1 shepards (3 male, 3 female) with seperate planned choices in key spots. 9 Mass Effect 2 shepards (4 male, 5 female) with combination sets and different characters killed in the finale. I'll probably have 12-15 shepards in Mass Effect 3 based on what I didn't account for. (I didn't do all the playthroughs together, I came back to the games after doing other stuff)
this is nutz (although i will end up the same way..i love replaying and doing the different decisions)

i chose to destroy it, it was something of the reaper tech and hell who knows that thing could have been built from flesh so i figured to hell with it and send that whole place into a blackhole.

honestly i am VERY interested to see how the cerberus plot ends up...because i know the illusive man will have something planned for me/the normandy, wether its good or bad idk.
Shepard is always going to end up screwed over and then spending the next 6 months shooting people in the face until he blows up something really expensive.
 

gl1koz3

New member
May 24, 2010
931
0
0
It won't matter one bit. Since the dumbness got higher scores in second game, they'll be doing same route. There is no reason for them not to.
 

Gethsemani_v1legacy

New member
Oct 1, 2009
2,552
0
0
Nomanslander said:
iplaygamesyo said:
Does anyone see ME3 being the end of that franchise?
Honestly, I don't!

To say there was always meant to be three games in this franchise is to say all Mass Effect was about was John Shepard's story, and truth be told he's pretty much the least interesting character in the entire game.

What makes Mass Effect so great is the well developed universe created that's (and I'm not kidding when I say this) just as interesting as the Star Trek universe if not more so at least for our generation.

When all that's interesting about a story is about a main character and company, a trilogy of games can just do. But when the entire universe created is what's fascinating, you can expect more than just that.
This. I am hoping to see other Mass Effect spin-offs after ME3 ends. As far as I am concerned, Commander Shephard is all good fun but the real star of Mass Effect is the Codex. Having read every article in that thing, you realize just how much thought and effort has gone into making the Mass Effect universe a cohesive and interesting place to be. Dropping all that work just because Shephard's story arc is done would be silly.
 

iplaygamesyo

New member
Jul 31, 2010
39
0
0
Gethsemani said:
Nomanslander said:
iplaygamesyo said:
Does anyone see ME3 being the end of that franchise?
Honestly, I don't!

To say there was always meant to be three games in this franchise is to say all Mass Effect was about was John Shepard's story, and truth be told he's pretty much the least interesting character in the entire game.

What makes Mass Effect so great is the well developed universe created that's (and I'm not kidding when I say this) just as interesting as the Star Trek universe if not more so at least for our generation.

When all that's interesting about a story is about a main character and company, a trilogy of games can just do. But when the entire universe created is what's fascinating, you can expect more than just that.
This. I am hoping to see other Mass Effect spin-offs after ME3 ends. As far as I am concerned, Commander Shephard is all good fun but the real star of Mass Effect is the Codex. Having read every article in that thing, you realize just how much thought and effort has gone into making the Mass Effect universe a cohesive and interesting place to be. Dropping all that work just because Shephard's story arc is done would be silly.
Oh man! I agree! The codex is insane. I am thinking the second game might be a set up for an MMO. I mean, they did it with KOTOR. Maybe they put so much back story to the races so they could push ME in the way of a MMO?