Even with the auto-dialogue, how much talky stuff is there? Is it comparable to the last two games with plenty of chances to talk to squadmembers between missions and such?
Fappy said:I will use a scene that is in the game, though I don't remember how much auto-dialogue is in the scene. Nonetheless this is just a theoretical example:boag said:Fappy said:For those who don't know and have the CE I am sure it is a nice surprise. It makes no sense why they wasted such a great opportunity to shock the shit out of everyone. One of my friends still doesn't know about the Prothean and we're all hoping it doesn't get spoiled for him before he encounters it himself in-game.Capitano Segnaposto said:Why spoiler it? Everyone already knows about the From Ashes DLC.Korten12 said:I am really enjoying it.
I don't know about anyone else, but anyone notice the really low loading times? I booted up the game, got to the menu very quickly. When I pressed resume, it loaded in three seconds, barely even had time to take in the momentary black screen.
You may want to spoiler that.TheKasp said:Do you have the prothean crew member DLC?
Also, wasn't AutoDialog in the first two games as well to some extent, OP?
Auto dialogue was there to some extent, though it is FAR MORE prevalent than ever. Like, x10 as much as there was in ME2 at least. The good thing is that a lot of the auto dialogue is pretty neutral and question based... usually.
I think i will need an example, can you transcribe something that you believe is autodialog?
I would wait to test it myself, but its going to be a long day at work today.
Sorta spoilery I suppose (not really):
Mission ends... next scene Shepard is in mid-conversation with the Asari councilor. Shepard tells the councilor he needs their help. They go back and forth and she eventually signs off. No dialogue option at any point. You call Hackett, tell him what's up and after a few lines you get to ask him a few questions. It's not always THAT bad, but it's a good example.
how far into the game is he?Jeremy Meadows said:I don't have the game but my brother picked it up. From what he has told me (spolier free of course) my fears seem to be coming true about this game. He's about a day in and there still is no explianation as to why your suddenly on earth, why or even how your stripped of command and why you have a new normanday, and what the heck even happened to your crew from the second game. These are huge things that should have been thought of before the game came out. Yet they seem to be more focused on just trying to get more sales from non mass effect fans.
He'll tell me later if these questions get answered but right now I'm not liking any of the single player stuff I'm hearing so far and I'm pretty pissed about it.
Sort of. So far I haven't been able to talk to them much on the Normandy. But if you go to the Citadel (which you now walk around in your casual outfit, and alone) you can find your squad mates all around and they usually have stuff to say.GiantRaven said:Even with the auto-dialogue, how much talky stuff is there? Is it comparable to the last two games with plenty of chances to talk to squadmembers between missions and such?
There is plenty of relevant banter while on missions, which is actually a really nice touch. Squadmates will talk between themselves and you (who responds usually with generally neutral auto-dialogue to facilitation their conversation) about what is happening around you or the context of what is happening. Wish they had done this sooner. Conversations with squadmates and crew members are pretty good over all, if you want any specifics about how they handled some of your earlier companions conversations I can PM you, but suffice it to say they are handled pretty well. I hear later that they talk to you Zaeed/Kasume style when their isn't much to talk about, but I haven't seen that happen myself yet. You can also find you squad hanging out on the Citadel when you go there instead of having them follow you. It opens it up for some unique encounters.GiantRaven said:Even with the auto-dialogue, how much talky stuff is there? Is it comparable to the last two games with plenty of chances to talk to squadmembers between missions and such?
All that gets explained pretty early except for the ME2 crew. You've been out of touch with them for 6-months so its just a matter of finding where they are as the story progresses. An example:Jeremy Meadows said:I don't have the game but my brother picked it up. From what he has told me (spolier free of course) my fears seem to be coming true about this game. He's about a day in and there still is no explianation as to why your suddenly on earth, why or even how your stripped of command and why you have a new normanday, and what the heck even happened to your crew from the second game. These are huge things that should have been thought of before the game came out. Yet they seem to be more focused on just trying to get more sales from non mass effect fans.
He'll tell me later if these questions get answered but right now I'm not liking any of the single player stuff I'm hearing so far and I'm pretty pissed about it.
one more question.Fappy said:All that gets explained pretty early except for the ME2 crew. You've been out of touch with them for 6-months so its just a matter of finding where they are as the story progresses. An example:Jeremy Meadows said:I don't have the game but my brother picked it up. From what he has told me (spolier free of course) my fears seem to be coming true about this game. He's about a day in and there still is no explianation as to why your suddenly on earth, why or even how your stripped of command and why you have a new normanday, and what the heck even happened to your crew from the second game. These are huge things that should have been thought of before the game came out. Yet they seem to be more focused on just trying to get more sales from non mass effect fans.
He'll tell me later if these questions get answered but right now I'm not liking any of the single player stuff I'm hearing so far and I'm pretty pissed about it.
I met with Thane on the Citadel pretty early on.
I don't think I tried that... though I don't see why you wouldn't want them to have two. As far as I can tell they don't actually have weight meters so their cooldowns are not affected by what weapons they have. If it actually does then I am at a loss for why the meter isn't displayed for your squaddies. I am sure you probably can give them one weapon if you want, regardless.boag said:one more question.Fappy said:All that gets explained pretty early except for the ME2 crew. You've been out of touch with them for 6-months so its just a matter of finding where they are as the story progresses. An example:Jeremy Meadows said:I don't have the game but my brother picked it up. From what he has told me (spolier free of course) my fears seem to be coming true about this game. He's about a day in and there still is no explianation as to why your suddenly on earth, why or even how your stripped of command and why you have a new normanday, and what the heck even happened to your crew from the second game. These are huge things that should have been thought of before the game came out. Yet they seem to be more focused on just trying to get more sales from non mass effect fans.
He'll tell me later if these questions get answered but right now I'm not liking any of the single player stuff I'm hearing so far and I'm pretty pissed about it.
I met with Thane on the Citadel pretty early on.
Have you had any trouble giving squadmates only 1 gun?
Question: When you make a new character, do you have several options for the decisions you made in the past (who lived/died that sort of thing), or is it still only Ashley or Kaiden like it was in the demo? Because I wasn't able to import my character from ME1 and if the demo tricked me and I have to go without Wrex again I will not be a happy camper :-\Fappy said:-snip-
can you test it out and give some feedback please?Fappy said:I don't think I tried that... though I don't see why you wouldn't want them to have two. As far as I can tell they don't actually have weight meters so their cooldowns are not affected by what weapons they have. If it actually does then I am at a loss for why the meter isn't displayed for your squaddies. I am sure you probably can give them one weapon if you want, regardless.boag said:one more question.Fappy said:All that gets explained pretty early except for the ME2 crew. You've been out of touch with them for 6-months so its just a matter of finding where they are as the story progresses. An example:Jeremy Meadows said:I don't have the game but my brother picked it up. From what he has told me (spolier free of course) my fears seem to be coming true about this game. He's about a day in and there still is no explianation as to why your suddenly on earth, why or even how your stripped of command and why you have a new normanday, and what the heck even happened to your crew from the second game. These are huge things that should have been thought of before the game came out. Yet they seem to be more focused on just trying to get more sales from non mass effect fans.
He'll tell me later if these questions get answered but right now I'm not liking any of the single player stuff I'm hearing so far and I'm pretty pissed about it.
I met with Thane on the Citadel pretty early on.
Have you had any trouble giving squadmates only 1 gun?
This a quote that's been floating around on BSN, "By default, Wrex and Kaidan died on Virmire, Shepard killed the rachni queen, and the council died in Sovereign's attack on the Citadel. From ME2, only Mordin, Garrus, Tali, Miranda, and Jacob are left standing."Lilani said:Question: When you make a new character, do you have several options for the decisions you made in the past (who lived/died that sort of thing), or is it still only Ashley or Kaiden like it was in the demo? Because I wasn't able to import my character from ME1 and if the demo tricked me and I have to go without Wrex again I will not be a happy camper :-\Fappy said:-snip-
Yeah I will when I get home in an hour or so.boag said:can you test it out and give some feedback please?Fappy said:I don't think I tried that... though I don't see why you wouldn't want them to have two. As far as I can tell they don't actually have weight meters so their cooldowns are not affected by what weapons they have. If it actually does then I am at a loss for why the meter isn't displayed for your squaddies. I am sure you probably can give them one weapon if you want, regardless.boag said:one more question.Fappy said:All that gets explained pretty early except for the ME2 crew. You've been out of touch with them for 6-months so its just a matter of finding where they are as the story progresses. An example:Jeremy Meadows said:I don't have the game but my brother picked it up. From what he has told me (spolier free of course) my fears seem to be coming true about this game. He's about a day in and there still is no explianation as to why your suddenly on earth, why or even how your stripped of command and why you have a new normanday, and what the heck even happened to your crew from the second game. These are huge things that should have been thought of before the game came out. Yet they seem to be more focused on just trying to get more sales from non mass effect fans.
He'll tell me later if these questions get answered but right now I'm not liking any of the single player stuff I'm hearing so far and I'm pretty pissed about it.
I met with Thane on the Citadel pretty early on.
Have you had any trouble giving squadmates only 1 gun?
awesome, will be waiting for info since I probably wont be playing it till tomorrowFappy said:Yeah I will when I get home in an hour or so.boag said:can you test it out and give some feedback please?Fappy said:I don't think I tried that... though I don't see why you wouldn't want them to have two. As far as I can tell they don't actually have weight meters so their cooldowns are not affected by what weapons they have. If it actually does then I am at a loss for why the meter isn't displayed for your squaddies. I am sure you probably can give them one weapon if you want, regardless.boag said:one more question.Fappy said:All that gets explained pretty early except for the ME2 crew. You've been out of touch with them for 6-months so its just a matter of finding where they are as the story progresses. An example:Jeremy Meadows said:I don't have the game but my brother picked it up. From what he has told me (spolier free of course) my fears seem to be coming true about this game. He's about a day in and there still is no explianation as to why your suddenly on earth, why or even how your stripped of command and why you have a new normanday, and what the heck even happened to your crew from the second game. These are huge things that should have been thought of before the game came out. Yet they seem to be more focused on just trying to get more sales from non mass effect fans.
He'll tell me later if these questions get answered but right now I'm not liking any of the single player stuff I'm hearing so far and I'm pretty pissed about it.
I met with Thane on the Citadel pretty early on.
Have you had any trouble giving squadmates only 1 gun?
As an adapt I barely ever use cover. I think I need to turn the difficulty up to Hardcore because I am one-shotting half of the mob waves with single biotic explosions.gigastrike said:Pros: I love the added customization for both weapons and skill trees.
Cons: The cover system is tough to use.
From disappointing things I've seen really is the fact that PC version don't have high resolution pack. We get the same, visually subpar, version as consoles and That's a huge minus.Fappy said:- Character models/animations/etc: I don't know what happened between games, but some characters look completely different now. Whether they are prettier now or uglier I think Admiral Hackett is the only human character that doesn't look different from ME1 and 2. Liara looks weird and it bothers me. Some of the animations, as I am sure you guys have heard or seen in the demo, are just straight up goofy.
I could be wrong but we've never seen Admiral Hackett in person up until ME3, unless he was in some DLC.Fappy said:Admiral Hackett is the only human character that doesn't look different from ME1 and 2.
I have played ME2. My problem is ME1--I played ME1 on Steam, but ME2 was from a physical disc. I kept Wrex around, but I wasn't able to transfer my info from ME1 so I had to make a new character in ME2. So now I'm without Wrex by default, and it makes me sad :-\ It's such bullshit, and so easily fixed.Fappy said:This a quote that's been floating around on BSN, "By default, Wrex and Kaidan died on Virmire, Shepard killed the rachni queen, and the council died in Sovereign's attack on the Citadel. From ME2, only Mordin, Garrus, Tali, Miranda, and Jacob are left standing."Lilani said:Question: When you make a new character, do you have several options for the decisions you made in the past (who lived/died that sort of thing), or is it still only Ashley or Kaiden like it was in the demo? Because I wasn't able to import my character from ME1 and if the demo tricked me and I have to go without Wrex again I will not be a happy camper :-\Fappy said:-snip-
I haven't tried making a new Shepard myself and if this statement is true I would definitely recommend playing ME2 if you can.