ME3 First Impressions *Spoiler Free*

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Phlakes

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Dr. Paine said:
I've enjoyed the story and *most* characters so far- the only one I honestly don't like is James.
What he did at the end of the Mars mission redeemed him for me. He may still be Toadface McJerseyShore, but he gets results.

Anyway, keeping it spoiler free, manly tears have already been shed at the mission involving the Shroud. I can't wait to see what I'm like when the game's over. Actually, no, I can definitely wait.
 

Adam Jensen_v1legacy

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Fappy said:
By the way I have put another 2 hours in and the dialogue options open up a lot more and things start to get a lot more interesting. In retrospect the opening is pretty weak. Once you get to spend a good bit of time on the Citadel be prepared to get bombarded by awesome references to the last two games. Some really funny shit! :D

Also for whoever was asking: Yes, you can make squadmates carry one weapon if you want them to.
Hey remember that time when I said it's a bad game? It was such a long time ago.

4 hours! It took this game 4 hours to become Mass Effect! 4 hours of useless gameplay, and they expect people to pay $10 for their DLC? Whoever bought that damn DLC got robbed IMO. Until I recruited Garrus this game was such a pile of crap I wanted to become a Reaper and collapse on EA headquarters. But after I completed Garrus mission the game started of, and it's actually a lot more similar to ME1 in atmosphere, and of course ME2 in gameplay. Overall it's a good game. Slow start, but it's OK now. It would be a nightmare if this game turned out to be crap. I'm glad my initial impression was wrong. It's a good game. Not perfect, but that's fixable.

Controls are still pissing me off. I'll never be able to beat this game on insanity because of the damn 'space' button doing everything and basically throwing me in front of bullets instead of into cover. There should be a different key for sprinting, cover and using things. It's really frustrating. And teammate AI is retarded. They don't follow orders, they blindly charge enemies and sometimes they just stay behind and shoot through entire buildings if there's an enemy behind. And there are some weird cutscene glitches, like invisible characters, awkward head movements and lazy eyes. This could all be fixed with a patch of course.
 

Fappy

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Phlakes said:
Dr. Paine said:
I've enjoyed the story and *most* characters so far- the only one I honestly don't like is James.
What he did at the end of the Mars mission redeemed him for me. He may still be Toadface McJerseyShore, but he gets results.

Anyway, keeping it spoiler free, manly tears have already been shed at the mission involving the Shroud. I can't wait to see what I'm like when the game's over. Actually, no, I can definitely wait.
I just did this part last night myself and all I can say is... :(

I kind of saw it coming but it was still sad.

Also, an earlier quest involving a certain alien strike team fighting an underground cave of other old alien buddies... they pull a "Shepard runs out of the rubble" on you for a certain ME2 character and I was all like, "FUCK YEAH! I knew that wouldn't kill him!"
 

BloatedGuppy

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Only a couple of hours in so far. Only the most minor of spoilers.

PROS

- Music is very well done. Lots of love for Clint Mansell. Also love the terrifying/bassy electronic "BWAAAAAAAAA" that comes out of the Reapers. Reminds me of the infamous bass note from Inception, and/or the sound the walkers made in the remake of WotW.
- Some of the "Reaper Destruction" tableaus are breathtaking, and very imposing looking.
- Decent atmosphere of panic/war.
- Nice to see old faces back/have more Mass Effect.
- Like some of the new enemy types, particularly the guys with the shields.
- James Vega is less annoying than I anticipated, I may actually romance him with my Femshep. Couldn't be worse than Jacob.
- I love the retrofitted Normandy. Small changes help make an old space feel new.

CONS

- No face import from characters created in ME1? Holy shit, Bioware, oversight much? Jesus.
- Some really, really questionable animations, particularly Shepard.
- Shepard's loping/slumberous gait feels agonizingly slow after playing TOR and Portal 2.
- Some of the dialogue feels a little flat. Pacing is erratic as well.
- The EXTREME urgency of the situation is completely at odds with the "fuss about the universe" RPG body of the game. This is even worse than the Darkspawn invasion in DA:O. Every time I stop to have a conversation I'm like "really?". I feel like I should be sprinting everywhere.
- Chobot is fucking atrocious. ATROCIOUS. Voice acting, terrible. Model, super terrible. I'm speechless.
- My robot dog doesn't do much. It walked in circles, then fell over. Not sure if sleeping or dead.
- Some of the lip syncing feels...not very synced. It comes and goes, but is particularly bad during the opening scenes, of all places. I half expected Godzilla to attack.
- Enemies seem higher hit point, and thus combat feels less "punchy".
 

Fappy

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BloatedGuppy said:
- Chobot is fucking atrocious. ATROCIOUS. Voice acting, terrible. Model, super terrible. I'm speechless.
I have no sympathy for all you saps who were like, "Oh, you're ugly and annoying? Come on my ship!" I bet every subsequent playthrough you will tell her to go to hell. Amiright?
 

BloatedGuppy

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Fappy said:
I have no sympathy for all you saps who were like, "Oh, you're ugly and annoying? Come on my ship!" I bet every subsequent playthrough you will tell her to go to hell. Amiright?
ROFL. I have completionist disease. I couldn't possibly leave her behind, just in case she said/did something important. But my word, is she ever awful. I've had 2 conversations with her and I'm already ready to pronounce her the most annoying NPC in Bioware history. Even more annoying than Noober.

PS - I seldom do "subsequent playthroughs". I do one playthrough in which I try to do absolutely everything, and that playthrough becomes "canon", and I have difficulty playing again and doing different things because it's a deviation from canon and it feels weird.
 

Fappy

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BloatedGuppy said:
Fappy said:
I have no sympathy for all you saps who were like, "Oh, you're ugly and annoying? Come on my ship!" I bet every subsequent playthrough you will tell her to go to hell. Amiright?
ROFL. I have completionist disease. I couldn't possibly leave her behind, just in case she said/did something important. But my word, is she ever awful. I've had 2 conversations with her and I'm already ready to pronounce her the most annoying NPC in Bioware history. Even more annoying than Noober.

PS - I seldom do "subsequent playthroughs". I do one playthrough in which I try to do absolutely everything, and that playthrough becomes "canon", and I have difficulty playing again and doing different things because it's a deviation from canon and it feels weird.
I have heard she does nothing more than off 5 asset point. LOL!
 

BloatedGuppy

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Fappy said:
I have heard she does nothing more than off 5 asset point. LOL!
Buddy, I'm the guy who crawled through every last musty tomb in Skyrim, prying 3 gold pieces out of every cobwebbed urn when I already owned every house in the game and had enough money to start my own continent. 5 asset points? THEY MUST BE MINE.
 

GiantRaven

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More hopefully spoiler-free questions - The DLC, how is it? Is the game lacking without it? Is the character still in the game (albeit not as a squadmate) if you don't have the DLC?

I'm curious to see how much of the pre-release rage was unwarranted.
 

AnarchistFish

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Fappy said:
boag said:
When you say auto dialog, you mean that its been replaced by trigger events where you press down on the left or right triggers, or auto as in, your previous paragon renegade like stances guide the direction of the conversation without any input.

Also how do you know its auto dialog?
The latter. I know it is auto dialogue because in options I have it set for being able to give input on every available dialogue option. Some scenes begin with Shepard saying a whole paragraph before I am asked to give input. The trigger events or "interrupts" are still there as they were in ME2, albeit less frequently. I think they realized they went a bit overboard with the amount of interrupts in ME2.
Ahh but I loved the interrupts in ME2. Although it could be a bit frustrating if they went too quickly and didn't always imply what they would do.

I live in the UK so I have to wait a little longer yet :(
 

BloatedGuppy

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Hey, yeah...remember a few posts back, when I complained that the urgency of the situation was at odds with the leisurely pace of RPGS? Looks like Penny Arcade is on the same page.

 

scorptatious

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I started playing yesterday, and while I felt the game started out kinda slow at first, it really picked up when I had access to the Normandy again. The fact that this game is giving me the same feeling I get from playing the last two games is a very good sign of things to come.

I kind of like how they brought back some elements from the first game, i.e., health that doesn't completely regenerate so you have to rely on med-kits again and weapon mods. While at the same time the gameplay is still as smooth as it was in ME2.

It also seems like Bioware was listening to their fans as I have seen squadmates interacting with each other. Which I thought was a really nice touch.

Overall, I'm finding this game really fun and I look forward to playing more of it.
 

distortedreality

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6 or so hours in I think, really enjoying it.

The combat feels vastly improved, and the immediacy of the story is really gripping imo.
 

RJ 17

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Nov 27, 2011
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Fappy said:
I am actually very surprised this thread doesn't already exist (guess everyone who owns it is taking a sick day and playing it right now) so I will take this oppertunity to lay out my impressions of the full game thus far. I'll avoid anything plot-oriented Bioware's marketing hasn't already talked about and focus primarily on the broad scheme of things. I played it for roughly 4 hours last night and if I don't cover it here I'll answer any questions you guys over in Europe/Australia/etc. have. I will list a few pros and cons, but I feel Q&A is a better way to do this.

Pros:

- Combat has greatly improved much to no one's surprise. Controls are more responsive and the powers/weapons feel like they pack more of a punch. Its also really fun hunting down all of the weapons and mods on a battlefield. Feels RPG-y in that sense.

- Bringing it back: Right from the get-go the game invokes the spirit of the first game. As someone who romanced a certain romance option in ME1 I was surprised the topic came up within the first hour of gameplay. A lot of the interactions with returning characters are fun and interesting without feeling like fan-service.

- Banter has been greatly improved and has been pretty insightful/funny so far.

Cons:

- Auto-dialogue: At this point I am sure you guys have heard, but yes, there is a lot of auto dialogue. From what I understand your automated responses are supposed to fall in line with your alignment as my Paragon Shep is usually a pretty nice guy when auto responding, and I would be fine with it if it wasn't so damn prevalent. Note that in most non-big story moments there is a lot of normal ME dialogue give and take and that most of the auto-dialogue happens in missions and during big plot scenes.

- Character models/animations/etc: I don't know what happened between games, but some characters look completely different now. Whether they are prettier now or uglier I think Admiral Hackett is the only human character that doesn't look different from ME1 and 2. Liara looks weird and it bothers me. Some of the animations, as I am sure you guys have heard or seen in the demo, are just straight up goofy.

- Un-synced dialogue and buggy cutscenes: If you thought this was bad in the first two games.... The game also seems to be a bit moire unstable than ME2 was. I experienced a hard-freeze at a load screen and my 360 sounds like its mining the damn disc constantly. I installed it to the HD last night so I will see if it runs better after work.

Overall I am having fun with the game so far and enjoy the story despite feeling a bit railroaded. Well, I don't have much going on right now: fire away with questions :D
About the same for me, really. As for the Character Models, I think one of the things about why they look different is that there's so much more details. Liara (and all asari, for the matter) always looked smooth-skinned, like a human, yet with the amount of detail in this game, we now see that asari skin is actual broken into individual tiny "scales".

I too have experienced the buggy cut-scene animations. In one conversation my Shepard had her head turned completely away from the person she was talking to, as though she were trying to go all Exorcist on the salarian and have her head spin all the way around.

As for the auto-dialogue, eeeehhhhhhhhh...while I don't like that it takes away from the control of the game, I get it. Specifically when speaking with your squadmates after each mission. They all have something unique to say after each mission and really I don't think you need a full-blown conversation for that, besides you really don't need to keep going and checking for new conversations just to have'em say "Come back later, fignuts."

That said, however, the conversations with squadmates had previously been to delve deeper into their back-stories. Granted, with a few exceptions, you already know everything there is to know about your squadmates (if you've played the previous two games, that is). So realy, it's like I said in the above paragraph, my feelings on the auto-dialgoue are "eeeeeehhhhhhhhhhh..."

Things I love: the look of the game is beautiful. I also really like the weapon system in the game...narrowed down from the tons and tons of crap-weapons in ME 1, and yet a much wider selection than in ME 2. Also they've brought back the interchangeable mods for your weapons so that's pretty sweet. I also liked how there was no dicking around with the story, no hour of BS before the shit hits the fan. It's pretty much exactly what you've seen in the trailers: (spoiler use only for those who haven't seen a trailer or otherwise don't know what the first 20 minutes of the game are).
The game opens and within 10 minutes Reapers are already raining down on Earth
Also: Scanning solar systems is back...though extremely watered down and, if you're in a Reaper controled system, can actually be kinda fun!

Things I don't like: not so certain I like the "Weapon Weight" system. Yeah, it's cool that any class can now use any weapon with equal proficiency, but one of my least favorite things in all of gaming are games that put some kind of limit on your inventory...games like Oblivion and Dragon Age. Because then you find yourself in a dungeon, you find some kick ass loot, and it becomes "Ahhh fuck, what am I going to drop to make room for this?" Well in ME 3's case it just makes your cooldowns take a bit longer, but still, I've never been a fan of weight systems. Also, it seems as though a couple of the choices made in previous ME games were negated...anyone who's been to the Citidel already likely knows what I'm talking about. Also, we've come full-circle and have returned to the "Tedious Running Sidequests"...seriously, just like in ME 1, I spent a full 2 hours running around the Citidel doing sidequests. Buuuuut at least in this game's case, all the sidequests do at least allude to being for the good of the cause and helping out the war effort. Still...that's a LOT of running.

All in all it's everything I wanted it to be: a great game that I'm thoroughly enjoying.

Oh, and apparently there was a glitch with the receipt printer at the GameStop that I went to...I had preordered the standard game, not the N7 Collector's Edition...yet my receipt was printed with a code to get the free character DLC. He comes with a beam-rifle that fits in the assault rifle slot...this beam can essentially be turned into an "elemental" ray-gun. A lightning stun-gun if you use Disruptor Ammo, a Freeze Ray if you use Cryo Ammo, and a Heat Ray if you use Incendiary Ammo. Also: it has infinite ammo with a clip that recharges after a few moments. :p
 

Fappy

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So... wow... this game gets depressing in the middle D:

Though the humor is still here. I just did a quest involving our favorite fan which referenced at least 3 random ass sidequests from ME1 all at once. It was hilarious.

EDIT: Oh wow, more ME1 sidequest references o_O
 

BloatedGuppy

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Flamezdudes said:
How weird does Liara look exactly...?
She looked fine to me. I actually liked the texture work they did on her.

ANDERSON looked weird. SHEPARD looks weird. Liara looks fine.
 

Fappy

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BloatedGuppy said:
Flamezdudes said:
How weird does Liara look exactly...?
She looked fine to me. I actually liked the texture work they did on her.

ANDERSON looked weird. SHEPARD looks weird. Liara looks fine.
It's her eyes. They did something weird to the shape/size of her eyes.