This right here I have to personally disagree with almost entirely. Combat animations have not really changed throughout the series, in terms of "walking and running with weapons drawn". doing those same activities with weapons holstered has also not drastically changed between ME1 and ME2.Walking and running without your weapons drawn. And other animations are very simplified. Like reload animation, power usage, ammo power setting etc. Rolling animation also sucks. Speaking of rolling around, it's pretty useless because of the control scheme. More often then not rolling function will interfere with getting into cover and it will get you killed on higher difficulties. Not to mention that level design doesn't even offer much need or space for rolling. I like the omni-blade though. It's very helpful because enemies try to flank you all the time. Without the omni-blade I'd die a lot more often. I'm playing on Hardened.
The problem I have with the whole "it's all about the journey" thing is that, well, if I know that no matter what I do it will always have the same outcome (a shitty outcome at that) it kind of kills any drive for me to playthrough the story again. It would be hard to not have the nagging thought of, "none of this matters, the ending undoes all of this, etc." while playing it again.Nimcha said:Man, there seems to be such hate about the game endings. All I can say is, if you've ever read any science fiction books before you will not be surprised. Still think it could've been better though.
Besides that the journey is totally worth it.
I believe so, yes. I'd just say "yup", but I'm only 99% sure, and I'd get a warning for a low content post.TakeshiLive said:Okay, an actual question, I'm importing a character from ME2 and I don't want him to be an adept anymore. Do I get a chance to change his class?
Well thanks anyways, I've never imported an ME1 character to ME2 but it only let me change the character's looks when I do "new game+"BloatedGuppy said:I believe so, yes. I'd just say "yup", but I'm only 99% sure, and I'd get a warning for a low content post.TakeshiLive said:Okay, an actual question, I'm importing a character from ME2 and I don't want him to be an adept anymore. Do I get a chance to change his class?
Odd, I have only had two glitches in 23 hours so far. One where I got stuck behind Joker and the other where Garrus didn't show in a conversation.BloatedGuppy said:The glitchiness is my #1 complaint with the game, and it's significant enough that it has detracted from the experience. A good 50-60% of cutscenes have at least minor glitches, from bizarre expressions/animations to skipped frames. And a few are just downright awful. In one, my Femshep was apparently holding two fingers to an earpiece, but the other two fingers looked like curled, mutant tubes, sticking out at weird angles, and one kept clipping through her head. This scene went on for a good 60 seconds, too.boag said:One more thing to add to the pile of ire. My game has been glitchy as hell, a conversation with Liara, had both characters stare at the fucking wall while they talked with their pupils rolled to the back of their head.
And people laugh at BETHESDA'S quality control.
Still a fun game, mind you, and there's lots about it I really like. But it has a...slap dash quality to it at times.
Did you get all the war assets?Fappy said:The problem I have with the whole "it's all about the journey" thing is that, well, if I know that no matter what I do it will always have the same outcome (a shitty outcome at that) it kind of kills any drive for me to playthrough the story again. It would be hard to not have the nagging thought of, "none of this matters, the ending undoes all of this, etc." while playing it again.Nimcha said:Man, there seems to be such hate about the game endings. All I can say is, if you've ever read any science fiction books before you will not be surprised. Still think it could've been better though.
Besides that the journey is totally worth it.
Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.Saegrim said:Did you get all the war assets?Fappy said:The problem I have with the whole "it's all about the journey" thing is that, well, if I know that no matter what I do it will always have the same outcome (a shitty outcome at that) it kind of kills any drive for me to playthrough the story again. It would be hard to not have the nagging thought of, "none of this matters, the ending undoes all of this, etc." while playing it again.Nimcha said:Man, there seems to be such hate about the game endings. All I can say is, if you've ever read any science fiction books before you will not be surprised. Still think it could've been better though.
Besides that the journey is totally worth it.
http://social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-General-Discussion-No-ME3-Spoilers-allowed/A-note-about-multiplayer-in-relation-to-the-quotperfect-endingquot-9665384-1.html
If you did, ignore my post.
I had one quest bug and I had a cluster show as having an active quest when it had none (for the second half of my playthrough). I had more than enough Military Strength though so it wasn't that bad.RJ 17 said:I wanted to start a new thread about this seeing as how it's my first serious complaint about the game...but since the Captcha has apparently vanished despite the thread still requiring one to be posted, I evidently can't make a new topic.
Anyways, here's what I WAS going to post as my first true complaint about the game:
I really don't mind that the animations are buggy because all Bioware games have buggy animations, just like all Bethesda games have buggy everything. But so long as the bugs don't directly interfere with gameplay I can overlook such grievances.
Unfortunately, though, I've come across some bugs that do interfere with gameplay...specifically: bugged "gofor" quests that cannot be completed. Anyone who has played ME 3 likely has noticed that we get a return to the ME 1 style of wandering around the Citadel for 45 minutes, talking to various people and doing short, simple little "click the thing then come back and talk to me" quests. Well I've found at least two of these quests, possibly 3, that are bugged and cannot be completed (a friend of mine who's farther along than I was able to complete one of the two that I know for sure on my game are bugged, but the other one is bugged for him as well). For instance, when asked to go dig up some dirt on a diplomat, you're told to just go around and click some terminals. Easy enough, just wander around the Citadel clicking on stuff. First terminal: no problem. 2nd terminal: doesn't exist. As far as I can tell, they misplaced the big "( )" that indicates that you can interact with something. Well there's a door in the inaccessible background behind the terminal that DOES have the ( ) that says you can activate it...yet it's in the background/inaccessible portion of the area, as such would have no need for activation. So as I said: I'm guessing they misplaced the ( ) and put it on the background door rather than the terminal.
Then there's another one where I found some turret schematics out in the galaxy and got a quest "Go to the Citadel and find someone who can use them." Well having searched the Citadel top to bottom, that person either doesn't exist or he/she isn't equipped with a ( ) as they should be.
I'm not entirely pissed off about these quests, they are just gofor quests after all. But it's rather frustrating to think that after 3 and a half years of development they've got little bits of BS such as this. As much as I love the beauty and visuals of this game, wandering around for 45 minutes searching every nook and cranny of the Citadel for something that evidently doesn't exist is not a fun use of my time.
Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.Fappy said:Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
Yeah, I just finished the Tuchanka quests and my military strength bar is nearly 100% filled (I've played enough Multiplayer to get my galactic readiness up to 75% as of last night).Fappy said:I had one quest bug and I had a cluster show as having an active quest when it had none (for the second half of my playthrough). I had more than enough Military Strength though so it wasn't that bad.RJ 17 said:I wanted to start a new thread about this seeing as how it's my first serious complaint about the game...but since the Captcha has apparently vanished despite the thread still requiring one to be posted, I evidently can't make a new topic.
Anyways, here's what I WAS going to post as my first true complaint about the game:
I really don't mind that the animations are buggy because all Bioware games have buggy animations, just like all Bethesda games have buggy everything. But so long as the bugs don't directly interfere with gameplay I can overlook such grievances.
Unfortunately, though, I've come across some bugs that do interfere with gameplay...specifically: bugged "gofor" quests that cannot be completed. Anyone who has played ME 3 likely has noticed that we get a return to the ME 1 style of wandering around the Citadel for 45 minutes, talking to various people and doing short, simple little "click the thing then come back and talk to me" quests. Well I've found at least two of these quests, possibly 3, that are bugged and cannot be completed (a friend of mine who's farther along than I was able to complete one of the two that I know for sure on my game are bugged, but the other one is bugged for him as well). For instance, when asked to go dig up some dirt on a diplomat, you're told to just go around and click some terminals. Easy enough, just wander around the Citadel clicking on stuff. First terminal: no problem. 2nd terminal: doesn't exist. As far as I can tell, they misplaced the big "( )" that indicates that you can interact with something. Well there's a door in the inaccessible background behind the terminal that DOES have the ( ) that says you can activate it...yet it's in the background/inaccessible portion of the area, as such would have no need for activation. So as I said: I'm guessing they misplaced the ( ) and put it on the background door rather than the terminal.
Then there's another one where I found some turret schematics out in the galaxy and got a quest "Go to the Citadel and find someone who can use them." Well having searched the Citadel top to bottom, that person either doesn't exist or he/she isn't equipped with a ( ) as they should be.
I'm not entirely pissed off about these quests, they are just gofor quests after all. But it's rather frustrating to think that after 3 and a half years of development they've got little bits of BS such as this. As much as I love the beauty and visuals of this game, wandering around for 45 minutes searching every nook and cranny of the Citadel for something that evidently doesn't exist is not a fun use of my time.
The "good" ending is the best for the galaxy at large imo, but none of the endings are rewarding.PinochetIsMyBro said:Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.Fappy said:Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
But do I get lots of little blue children?Fappy said:The "good" ending is the best for the galaxy at large imo, but none of the endings are rewarding.PinochetIsMyBro said:Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.Fappy said:Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
Read at your own risk...PinochetIsMyBro said:But do I get lots of little blue children?Fappy said:The "good" ending is the best for the galaxy at large imo, but none of the endings are rewarding.PinochetIsMyBro said:Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.Fappy said:Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
I hate to break a promise.
But I can't read spoilers T_TFappy said:Read at your own risk...PinochetIsMyBro said:But do I get lots of little blue children?Fappy said:The "good" ending is the best for the galaxy at large imo, but none of the endings are rewarding.PinochetIsMyBro said:Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.Fappy said:Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
I hate to break a promise.
If you romance Liara it is likely that she may have become pregnant though depending on your ending you are either dead or you are forever separated by hundreds, if not millions of light-years (its unclear). There is absolutely no real closure for any character beyond Shepard (if he dies).
Muwahaha!PinochetIsMyBro said:But I can't read spoilers T_TFappy said:Read at your own risk...PinochetIsMyBro said:But do I get lots of little blue children?Fappy said:The "good" ending is the best for the galaxy at large imo, but none of the endings are rewarding.PinochetIsMyBro said:Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.Fappy said:Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
I hate to break a promise.
If you romance Liara it is likely that she may have become pregnant though depending on your ending you are either dead or you are forever separated by hundreds, if not millions of light-years (its unclear). There is absolutely no real closure for any character beyond Shepard (if he dies).