ME3 First Impressions *Spoiler Free*

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Nimcha

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Man, there seems to be such hate about the game endings. All I can say is, if you've ever read any science fiction books before you will not be surprised. Still think it could've been better though.

Besides that the journey is totally worth it.
 

Uriain

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Walking and running without your weapons drawn. And other animations are very simplified. Like reload animation, power usage, ammo power setting etc. Rolling animation also sucks. Speaking of rolling around, it's pretty useless because of the control scheme. More often then not rolling function will interfere with getting into cover and it will get you killed on higher difficulties. Not to mention that level design doesn't even offer much need or space for rolling. I like the omni-blade though. It's very helpful because enemies try to flank you all the time. Without the omni-blade I'd die a lot more often. I'm playing on Hardened.
This right here I have to personally disagree with almost entirely. Combat animations have not really changed throughout the series, in terms of "walking and running with weapons drawn". doing those same activities with weapons holstered has also not drastically changed between ME1 and ME2.

Reload Animation, Power Usage, Ammo Power settings all function, and "look" like they are actually doing what they are supposed to be doing. I am glad that they kept these animations the same, as I had feared it would turn into some sort of drawn out sequence to actually use powers, but they (imo) made the correct move to keep things crisp.

Lastly, the roll function is meant to be a reaction based evade, its about moving out of the way of dumb fire missiles, or horizontal melee attacks, grenades etc. It also brings the player into cover if you are close enough, which helps reduce the damage you take. This brings me to level design, the push for this was to give players a better sense of panic/urgency to the game, so rolling from cover to cover, quick switching around corners, and cover slides are all about giving the player that sense of "I could be flanked/overrun at any time".
 

TakeshiLive

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Lucky you guys in the US who could get this on the 5th... I gotta wait till the 9th >_>
OH WHY AM I READING ALL THIS.... It doth break my heart :(

Okay, an actual question, I'm importing a character from ME2 and I don't want him to be an adept anymore. Do I get a chance to change his class?
 

Fappy

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Nimcha said:
Man, there seems to be such hate about the game endings. All I can say is, if you've ever read any science fiction books before you will not be surprised. Still think it could've been better though.

Besides that the journey is totally worth it.
The problem I have with the whole "it's all about the journey" thing is that, well, if I know that no matter what I do it will always have the same outcome (a shitty outcome at that) it kind of kills any drive for me to playthrough the story again. It would be hard to not have the nagging thought of, "none of this matters, the ending undoes all of this, etc." while playing it again.
 

BloatedGuppy

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TakeshiLive said:
Okay, an actual question, I'm importing a character from ME2 and I don't want him to be an adept anymore. Do I get a chance to change his class?
I believe so, yes. I'd just say "yup", but I'm only 99% sure, and I'd get a warning for a low content post.
 

TakeshiLive

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BloatedGuppy said:
TakeshiLive said:
Okay, an actual question, I'm importing a character from ME2 and I don't want him to be an adept anymore. Do I get a chance to change his class?
I believe so, yes. I'd just say "yup", but I'm only 99% sure, and I'd get a warning for a low content post.
Well thanks anyways, I've never imported an ME1 character to ME2 but it only let me change the character's looks when I do "new game+"
 

Korten12

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Aug 26, 2009
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BloatedGuppy said:
boag said:
One more thing to add to the pile of ire. My game has been glitchy as hell, a conversation with Liara, had both characters stare at the fucking wall while they talked with their pupils rolled to the back of their head.
The glitchiness is my #1 complaint with the game, and it's significant enough that it has detracted from the experience. A good 50-60% of cutscenes have at least minor glitches, from bizarre expressions/animations to skipped frames. And a few are just downright awful. In one, my Femshep was apparently holding two fingers to an earpiece, but the other two fingers looked like curled, mutant tubes, sticking out at weird angles, and one kept clipping through her head. This scene went on for a good 60 seconds, too.

And people laugh at BETHESDA'S quality control.

Still a fun game, mind you, and there's lots about it I really like. But it has a...slap dash quality to it at times.
Odd, I have only had two glitches in 23 hours so far. One where I got stuck behind Joker and the other where Garrus didn't show in a conversation.
 

Saegrim

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Fappy said:
Nimcha said:
Man, there seems to be such hate about the game endings. All I can say is, if you've ever read any science fiction books before you will not be surprised. Still think it could've been better though.

Besides that the journey is totally worth it.
The problem I have with the whole "it's all about the journey" thing is that, well, if I know that no matter what I do it will always have the same outcome (a shitty outcome at that) it kind of kills any drive for me to playthrough the story again. It would be hard to not have the nagging thought of, "none of this matters, the ending undoes all of this, etc." while playing it again.
Did you get all the war assets?
http://social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-General-Discussion-No-ME3-Spoilers-allowed/A-note-about-multiplayer-in-relation-to-the-quotperfect-endingquot-9665384-1.html

If you did, ignore my post.
 

Fappy

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Saegrim said:
Fappy said:
Nimcha said:
Man, there seems to be such hate about the game endings. All I can say is, if you've ever read any science fiction books before you will not be surprised. Still think it could've been better though.

Besides that the journey is totally worth it.
The problem I have with the whole "it's all about the journey" thing is that, well, if I know that no matter what I do it will always have the same outcome (a shitty outcome at that) it kind of kills any drive for me to playthrough the story again. It would be hard to not have the nagging thought of, "none of this matters, the ending undoes all of this, etc." while playing it again.
Did you get all the war assets?
http://social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-General-Discussion-No-ME3-Spoilers-allowed/A-note-about-multiplayer-in-relation-to-the-quotperfect-endingquot-9665384-1.html

If you did, ignore my post.
Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
 

RJ 17

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Nov 27, 2011
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I wanted to start a new thread about this seeing as how it's my first serious complaint about the game...but since the Captcha has apparently vanished despite the thread still requiring one to be posted, I evidently can't make a new topic.

Anyways, here's what I WAS going to post as my first true complaint about the game:

I really don't mind that the animations are buggy because all Bioware games have buggy animations, just like all Bethesda games have buggy everything. But so long as the bugs don't directly interfere with gameplay I can overlook such grievances.

Unfortunately, though, I've come across some bugs that do interfere with gameplay...specifically: bugged "gofor" quests that cannot be completed. Anyone who has played ME 3 likely has noticed that we get a return to the ME 1 style of wandering around the Citadel for 45 minutes, talking to various people and doing short, simple little "click the thing then come back and talk to me" quests. Well I've found at least two of these quests, possibly 3, that are bugged and cannot be completed (a friend of mine who's farther along than I was able to complete one of the two that I know for sure on my game are bugged, but the other one is bugged for him as well). For instance, when asked to go dig up some dirt on a diplomat, you're told to just go around and click some terminals. Easy enough, just wander around the Citadel clicking on stuff. First terminal: no problem. 2nd terminal: doesn't exist. As far as I can tell, they misplaced the big "( )" that indicates that you can interact with something. Well there's a door in the inaccessible background behind the terminal that DOES have the ( ) that says you can activate it...yet it's in the background/inaccessible portion of the area, as such would have no need for activation. So as I said: I'm guessing they misplaced the ( ) and put it on the background door rather than the terminal.

Then there's another one where I found some turret schematics out in the galaxy and got a quest "Go to the Citadel and find someone who can use them." Well having searched the Citadel top to bottom, that person either doesn't exist or he/she isn't equipped with a ( ) as they should be.

I'm not entirely pissed off about these quests, they are just gofor quests after all. But it's rather frustrating to think that after 3 and a half years of development they've got little bits of BS such as this. As much as I love the beauty and visuals of this game, wandering around for 45 minutes searching every nook and cranny of the Citadel for something that evidently doesn't exist is not a fun use of my time.
 

Fappy

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RJ 17 said:
I wanted to start a new thread about this seeing as how it's my first serious complaint about the game...but since the Captcha has apparently vanished despite the thread still requiring one to be posted, I evidently can't make a new topic.

Anyways, here's what I WAS going to post as my first true complaint about the game:

I really don't mind that the animations are buggy because all Bioware games have buggy animations, just like all Bethesda games have buggy everything. But so long as the bugs don't directly interfere with gameplay I can overlook such grievances.

Unfortunately, though, I've come across some bugs that do interfere with gameplay...specifically: bugged "gofor" quests that cannot be completed. Anyone who has played ME 3 likely has noticed that we get a return to the ME 1 style of wandering around the Citadel for 45 minutes, talking to various people and doing short, simple little "click the thing then come back and talk to me" quests. Well I've found at least two of these quests, possibly 3, that are bugged and cannot be completed (a friend of mine who's farther along than I was able to complete one of the two that I know for sure on my game are bugged, but the other one is bugged for him as well). For instance, when asked to go dig up some dirt on a diplomat, you're told to just go around and click some terminals. Easy enough, just wander around the Citadel clicking on stuff. First terminal: no problem. 2nd terminal: doesn't exist. As far as I can tell, they misplaced the big "( )" that indicates that you can interact with something. Well there's a door in the inaccessible background behind the terminal that DOES have the ( ) that says you can activate it...yet it's in the background/inaccessible portion of the area, as such would have no need for activation. So as I said: I'm guessing they misplaced the ( ) and put it on the background door rather than the terminal.

Then there's another one where I found some turret schematics out in the galaxy and got a quest "Go to the Citadel and find someone who can use them." Well having searched the Citadel top to bottom, that person either doesn't exist or he/she isn't equipped with a ( ) as they should be.

I'm not entirely pissed off about these quests, they are just gofor quests after all. But it's rather frustrating to think that after 3 and a half years of development they've got little bits of BS such as this. As much as I love the beauty and visuals of this game, wandering around for 45 minutes searching every nook and cranny of the Citadel for something that evidently doesn't exist is not a fun use of my time.
I had one quest bug and I had a cluster show as having an active quest when it had none (for the second half of my playthrough). I had more than enough Military Strength though so it wasn't that bad.
 

PinochetIsMyBro

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Aug 21, 2010
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Fappy said:
Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Fappy said:
RJ 17 said:
I wanted to start a new thread about this seeing as how it's my first serious complaint about the game...but since the Captcha has apparently vanished despite the thread still requiring one to be posted, I evidently can't make a new topic.

Anyways, here's what I WAS going to post as my first true complaint about the game:

I really don't mind that the animations are buggy because all Bioware games have buggy animations, just like all Bethesda games have buggy everything. But so long as the bugs don't directly interfere with gameplay I can overlook such grievances.

Unfortunately, though, I've come across some bugs that do interfere with gameplay...specifically: bugged "gofor" quests that cannot be completed. Anyone who has played ME 3 likely has noticed that we get a return to the ME 1 style of wandering around the Citadel for 45 minutes, talking to various people and doing short, simple little "click the thing then come back and talk to me" quests. Well I've found at least two of these quests, possibly 3, that are bugged and cannot be completed (a friend of mine who's farther along than I was able to complete one of the two that I know for sure on my game are bugged, but the other one is bugged for him as well). For instance, when asked to go dig up some dirt on a diplomat, you're told to just go around and click some terminals. Easy enough, just wander around the Citadel clicking on stuff. First terminal: no problem. 2nd terminal: doesn't exist. As far as I can tell, they misplaced the big "( )" that indicates that you can interact with something. Well there's a door in the inaccessible background behind the terminal that DOES have the ( ) that says you can activate it...yet it's in the background/inaccessible portion of the area, as such would have no need for activation. So as I said: I'm guessing they misplaced the ( ) and put it on the background door rather than the terminal.

Then there's another one where I found some turret schematics out in the galaxy and got a quest "Go to the Citadel and find someone who can use them." Well having searched the Citadel top to bottom, that person either doesn't exist or he/she isn't equipped with a ( ) as they should be.

I'm not entirely pissed off about these quests, they are just gofor quests after all. But it's rather frustrating to think that after 3 and a half years of development they've got little bits of BS such as this. As much as I love the beauty and visuals of this game, wandering around for 45 minutes searching every nook and cranny of the Citadel for something that evidently doesn't exist is not a fun use of my time.
I had one quest bug and I had a cluster show as having an active quest when it had none (for the second half of my playthrough). I had more than enough Military Strength though so it wasn't that bad.
Yeah, I just finished the Tuchanka quests and my military strength bar is nearly 100% filled (I've played enough Multiplayer to get my galactic readiness up to 75% as of last night).

But still, these buggy little quests get on my nerves. Like you said: in the end it's not that big of a deal as it really won't impact me that much as far as being ready for the end of the game is concerned...but I'm obsessive-compulsive like that.

Oh, I'm also REALLY looking forward at my 2nd playthrough as my Renegade MaleShep...seems like the story will be pretty different than it is currently for my Paragon FemShep. Just like with the choice of "Kill Morinth or Samara", I've come across a few decisions that I'm REALLY going to have to FORCE myself to go Renegade on just to keep it pure Renegade...mainly because those choices are just flat out horribly cruel/traitorous.

PS: Well there's the Captcha...and apparently it's hungry for a Cheese Burger
 

Fappy

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PinochetIsMyBro said:
Fappy said:
Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.
The "good" ending is the best for the galaxy at large imo, but none of the endings are rewarding.
 

PinochetIsMyBro

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Fappy said:
PinochetIsMyBro said:
Fappy said:
Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.
The "good" ending is the best for the galaxy at large imo, but none of the endings are rewarding.
But do I get lots of little blue children?

I hate to break a promise.
 

guitarsniper

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Gonna go with quite possibly the best narrative experience in games I have ever played, except for
THAT MOTHERFUCKING ENDING
 

Fappy

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PinochetIsMyBro said:
Fappy said:
PinochetIsMyBro said:
Fappy said:
Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.
The "good" ending is the best for the galaxy at large imo, but none of the endings are rewarding.
But do I get lots of little blue children?

I hate to break a promise.
Read at your own risk...

If you romance Liara it is likely that she may have become pregnant though depending on your ending you are either dead or you are forever separated by hundreds, if not millions of light-years (its unclear). There is absolutely no real closure for any character beyond Shepard (if he dies).
 

PinochetIsMyBro

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Aug 21, 2010
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Fappy said:
PinochetIsMyBro said:
Fappy said:
PinochetIsMyBro said:
Fappy said:
Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.
The "good" ending is the best for the galaxy at large imo, but none of the endings are rewarding.
But do I get lots of little blue children?

I hate to break a promise.
Read at your own risk...

If you romance Liara it is likely that she may have become pregnant though depending on your ending you are either dead or you are forever separated by hundreds, if not millions of light-years (its unclear). There is absolutely no real closure for any character beyond Shepard (if he dies).
But I can't read spoilers T_T
 

Fappy

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PinochetIsMyBro said:
Fappy said:
PinochetIsMyBro said:
Fappy said:
PinochetIsMyBro said:
Fappy said:
Yeah, I got what is considered to be the "best ending". Not a whole lot better than the other two in my opinion.
Is it really that bad/depressing? I don't want to know the specifics, but if I do everything perfectly I'd better get bloodly rewarded for it.
The "good" ending is the best for the galaxy at large imo, but none of the endings are rewarding.
But do I get lots of little blue children?

I hate to break a promise.
Read at your own risk...

If you romance Liara it is likely that she may have become pregnant though depending on your ending you are either dead or you are forever separated by hundreds, if not millions of light-years (its unclear). There is absolutely no real closure for any character beyond Shepard (if he dies).
But I can't read spoilers T_T
Muwahaha!

I will say that, despite the last 5 minutes of the game sucking ass Liara's romance arc comes full circle and is probably the most convincing and heart-wrenching romances I have ever seen in a video game. They outdid themselves by LIGHTYEARS compared to the romances in the last two games.

The love scene and the final conversation you have with her are fucking awesome.
 

robot slipper

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Dec 29, 2010
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My friend's copy actually got delivered today, which I am soooo jealous about, especially as we both ordered it off of Amazon!

He said that if you an import a character that you have been using for ME1 and ME2, the face does not import! What the hell, Bioware? Surely thats one of the first things you should have checked, seeing as it is one of coolest things about the series, it being your own customised Shepard! Hoping there will be a patch for it by tomorrow...