Microsoft Sells 2.5 Million Kinects in 25 Days

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Andy Chalk

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Nov 12, 2002
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Microsoft Sells 2.5 Million Kinects in 25 Days


Microsoft [Microsoft] announced today that it has sold 2.5 million Kinect units in its first 25 days on the market, a number which would seem to put the lie to suggestions that reported inventory shortages of the device aren't entirely kosher.

The latest Kinect sales report indicates that Microsoft's reported Kinect inventory issues may not be shenanignan-related at all, but simply a consequence of the thing selling like hotcakes. After punching out one million [http://www.escapistmagazine.com/news/view/105318-One-Million-Kinects-Sold-in-Just-Ten-Days] units in the first ten days of release, Microsoft said today that 25 days on the market has added up to 2.5 million unit sales.

"We are thrilled about the consumer response to Kinect, and are working hard with our retail and manufacturing partners to expedite production and shipments of Kinect to restock shelves as fast as possible to keep up with demand," said Microsoft's President of Interactive Entertainment Business Don Mattrick said in a statement. The pace of sales may be slowing a bit; the mark is a worldwide figure but the Kinect wasn't available outside of North America and Europe until at least ten days after it hit shelves in North America. Sales are almost certain to pick up through December, however, and Mattrick added that Microsoft is well on its way to meeting its target of five million units sold over the holidays.

Earlier today [http://www.escapistmagazine.com/news/view/105700-Are-Microsoft-and-Sony-Fibbing-About-Shortages], industry analyst Michael Pachter said that both Microsoft and Sony could be "controlling supply" of the Kinect and Move devices in order to "spur demand." He noted that Sony shipped 2.5 million Move units in the U.S. and Europe but haven't sold close to that figure, suggesting that inventory in the field should remain high. With Kinect sales running this hot, however, a shortage on Microsoft's side of the tracks could be a very real thing indeed.

Source: Gamasutra [http://www.gamasutra.com/view/news/31758/Microsoft_Kinect_Sells_25M_Worldwide_In_First_25_Days.php]


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Thunderhorse31

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Apr 22, 2009
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And here I thought the $150 price point was unreasonably high. I guess that's why they're M$, and I'm, uh, not.
 

StriderShinryu

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Dec 8, 2009
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Whether or not you like the tech, the company, or the idea of motion control, you have to admit that MS really seems to know what it's doing with Kinect and has marketed it brilliantly. I can't say I'm surprised to hear it's selling so well.
 

Scrythe

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Jun 23, 2009
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And thus ensuring that Microsoft will have plenty of $100 bills to shovel into their fireplaces throughout this winter. Thumbs up!
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Ephraim J. Witchwood said:
Thunderhorse31 said:
And here I thought the $150 price point was unreasonably high. I guess that's why they're MS, and I'm, uh, not.
Fixed that for you.

On Topic, I'm not surprised at all that they've sold that much. I haven't had any personal experience with it, but it's a brilliantly marketed device, and marketing is everything.
What is it with this constant, repeated theme.

Someone spells the abbreviation of MicroSoft as M$, for obvious reasons, if you know anything about the company's history, and someone else feels obliged to 'fix' it.

Oh well. No helping some people.

Anyway, I'm surprised to hear kinect selling this well, all things considered. I found it intriguing to see in action, but wasn't at all convinced it would actually be tolerable to use it for all that long considering how unresponsive it was.

But, I guess enough people were convinced...
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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SL33TBL1ND said:
Suckers will be suckers.
What makes people suckers for liking different games to you?

People who believe their opinion is important will be fools.
 

Brotherofwill

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Jan 25, 2009
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I wonder how many Kinects were returned or maybe just the general consumer satisfaction. Also I'd like to know if this has spurred on 360 sales as a whole.
 

Shale_Dirk

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Mar 23, 2010
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I don't agree with their statement.

http://gamrreview.vgchartz.com/sales/45608/kinect-adventures/

They've sold 1.5 mil Kinect Adventures. Since Kinect Adventures comes in a bundle with Kinect, they've sold <= 1.5 mil Kinect through those bundles. During this time, they've also sold ~1.2 mil 360's in total, although they don't specify which bundles were sold during this time. Unless nearly all 360's sold in the last month were Kinect bundles, I can't really see them hitting 2.5 mil.
 

Jsnoopy

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Nov 20, 2008
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Shale_Dirk said:
I don't agree with their statement.

http://gamrreview.vgchartz.com/sales/45608/kinect-adventures/

They've sold 1.5 mil Kinect Adventures. Since Kinect Adventures comes in a bundle with Kinect, they've sold <= 1.5 mil Kinect through those bundles. During this time, they've also sold ~1.2 mil 360's in total, although they don't specify which bundles were sold during this time. Unless nearly all 360's sold in the last month were Kinect bundles, I can't really see them hitting 2.5 mil.
I know i t is Microsoft, but I'm still inclined to believe their sales numbers as opposed to a sales chart showing only the game from some gamrreview site.
OT: I'm glad other people are early adopting this thing, hopefully they'll drop the price to a more reasonable $75 or $50.
EDIT: Also go read the previous article where it says that a major strategy for both sony and ms is to push the bundle of their respective motion controllers, in combination with the fact that last Friday was Black Friday and today was Cyber Monday, both boosting sales most likely.
 

Grey_Focks

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Jan 12, 2010
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that's nice. So then, how about you release some games that aren't geared towards my mother for the damn thing? Some of the games they've got in the works look/sound pretty spiffy, but I'll wait to see how they actually work without a controller (or is it possible that the games can use both a controller and the kinect simultaneously?) before I go dropping that much money.
 

mattaui

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Oct 16, 2008
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I love my 360, I want MS to be successful, but I want them to be successful making stuff I like and want to use! So, uh, here's hoping they plow this into something that I'll find compelling. I'm still waiting to be convinced of the greatness of the gaming potential of the Kinect. I'm quite impressed with everything else people have been doing with it, and kudos for MS either directly or indirectly deciding not to come down on people fiddling around with their tech after market.
 

MasterChief892039

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Jun 28, 2010
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This is something I just can't fathom. There aren't even any games for it yet! I find it hard to believe that millions of hardcore Xbox gamers have shrugged of their Gears of War and Halo: Reach to play... Kinectimals.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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WrongSprite said:
SL33TBL1ND said:
Suckers will be suckers.
What makes people suckers for liking different games to you?

People who believe their opinion is important will be fools.
http://imagemacros.files.wordpress.com/2009/08/your_opinion.jpg?w=302&h=300

Yes, I did have to. And so the infinite cycle starts!

OT: That makes sense. At least Kinect isn't a Wii clone.
 

Shale_Dirk

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Mar 23, 2010
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Jsnoopy said:
Shale_Dirk said:
I don't agree with their statement.

http://gamrreview.vgchartz.com/sales/45608/kinect-adventures/

They've sold 1.5 mil Kinect Adventures. Since Kinect Adventures comes in a bundle with Kinect, they've sold <= 1.5 mil Kinect through those bundles. During this time, they've also sold ~1.2 mil 360's in total, although they don't specify which bundles were sold during this time. Unless nearly all 360's sold in the last month were Kinect bundles, I can't really see them hitting 2.5 mil.
I know i t is Microsoft, but I'm still inclined to believe their sales numbers as opposed to a sales chart showing only the game from some gamrreview site.
"I believe the company's sale numbers as opposed to an independent market research group's sales numbers."

Mmmk.