Remember back when the video game kickstarter craze took off?
Finally, they'd found a way to bypass those mean, money-grubbing, creativity-hating, Scrooge McDuck publishers. Rather than go begging to the fat cat money counters, developers would secure their precious lucre directly from the blessed consumer. Thus they would be free to pursue their dreams and bring forth their ideas without constraint or oversight. A golden renaissance of unbridled creativity would come to the medium as bright eyed developers danced across green fields, arm-in-arm with generous crowdfunding gamers.
Now, I'll admit, I was a bit skeptical. I immediately began picturing the reaction when one of these projects dies in the arse for whatever reason and a whole bunch of people realise that they've thrown their money down the gurgler. However, overall I thought the whole idea had a lot of promise and I looked forward to seeing what came out of it.
Then I started seeing the actual games being proposed.
Hey, like the old Fallout games? Well, they can't do that because of IP rights, but have a sequel to the game that they made before issues over IP rights forced them to make Fallout.
Like the old XCOM games? Here, have Xenonauts, a blatant XCOM rip off.
Like Dungeon Keeper? Here, have a clone. (Which is shit, from what I hear.)
Remember Planescape Torment? Have a sequel!
Oh hey, Project Eternity. A new IP that... oh, it's a fantasy RPG. Way to blow my mind there Obsidian. What's next? A modern shooter? Perhaps a zombie apocalypse ga...?
Oh look, three zombie apocalypse games. Joy.
...
This is not quite what I was hoping for. It seems that most developers, rather than using this as an opportunity to take some risks and try new things, have elected to just remake that one old game that they liked or, failing that, make a sequel.
Isn't this what people criticize about the big budget, mainstream AAA industry? Constant recycling of IP and pumping out sequels to everything in sight, regardless of whether or not the original called for it.
Oh, and I'm part of the problem of course. The only Kickstarter I've chucked money at is Dreamfall: Chapters, a sequel. (Although it's a sequel to a series with an incomplete story, so that makes it totally okay!)
...
Tell ya what, let's try to end this on a positive note. Tell me about the promising, interesting and generally amazing projects you're looking forward to that aren't just some old game getting the dust blown off. Perhaps I'll find something to restore my faith in the Church of Kickstarter.