Mirrors edge why first person?

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jezz8me

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Mar 27, 2008
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If you made a game like Mirrors Egde would it not be in third person? You could see the beauty of the body traversing across cities much clearer, the game would be easier to control and view of your whole body and exactly where you are in a space as opposed to a well educated gues would help.

The game looks awsome but i just think it would play better in third person. Maybe it is just because i am not a big first person fan (the only first person games i like are Half Lifes and Portal).

I think first person is a way of making animating easier sometimes, for shooters it works but for this i don't know.


Discuss.
 

-Javelin-

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jezz8me post=9.72418.759552 said:
You could see the BEAUTY OF THE BODY traversing across cities much clearer
It's because the character is a chick your annoyed about the 1st person view?
 

drivel

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harhol post=9.72418.759597 said:
Isn't the whole appeal of the game because it's in first-person?

If it was third-person, all you'd have would be a present-day Prince of Persia / Assassin's Creed, i.e. nothing to get excited about.
THIS.

Your question doesn't even really make sense. They made the game in first-person on purpose, not because they didn't know what they were doing. I personally think it looks incredible, nausea inducing flips and all.
 

SecretTacoNinja

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harhol post=9.72418.759597 said:
Isn't the whole appeal of the game because it's in first-person?

If it was third-person, all you'd have would be a present-day Prince of Persia / Assassin's Creed, i.e. nothing to get excited about.
Yeah, plus when you're leaping over the rooftops it'll be all the more fun because you get to experience what it would be like without getting yourself killed, especially on a big TV.
 

CyberAkuma

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Uuuuhm.... Is it just me or is it WAY easier to predict where the character is going to jump and land when in First-Person mode? I think it's way harder to steer a character with advanced acrobatics and land where I want to in Third-Person mode.
 

jezz8me

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CyberAkuma post=9.72418.759645 said:
Uuuuhm.... Is it just me or is it WAY easier to predict where the character is going to jump and land when in First-Person mode? I think it's way harder to steer a character with advanced acrobatics and land where I want to in Third-Person mode.
I found the jumping parts in Half Life and Portal to be incredibly difficult because it was harder to judge where the egdge of a platform was so i jump to early in fear or fall off. That is why i think First Person is not good for jumping.
 

Danny Ocean

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Problem with third person is that to make it look smooth the characters always seem to have abysmal turning circles.
 

Anton P. Nym

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jezz8me post=9.72418.759663 said:
I found the jumping parts in Half Life and Portal to be incredibly difficult because it was harder to judge where the egdge of a platform was so i jump to early in fear or fall off. That is why i think First Person is not good for jumping.
Well, it's easier in games where you can see your feet... like Mirror's Edge. If it didn't have that ability I'd be cursing the choice of perspective myself, but in this case you can see when you're toeing the edge.

-- Steve
 

Random Argument Man

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I thought it was the whole point. To bring a new genre or something.


The question you should ask is "Does this game will redeem EA's reputation?"
 

Novajam

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jezz8me post=9.72418.759663 said:
CyberAkuma post=9.72418.759645 said:
Uuuuhm.... Is it just me or is it WAY easier to predict where the character is going to jump and land when in First-Person mode? I think it's way harder to steer a character with advanced acrobatics and land where I want to in Third-Person mode.
I found the jumping parts in Half Life and Portal to be incredibly difficult because it was harder to judge where the edge of a platform was so i jump to early in fear or fall off. That is why i think First Person is not good for jumping.
Ah, but that was because you couldn't see where your feet were. I think Mirrors Edge will solve that (since they're actually giving you a body that can be seen in first person).

Also it seems like a step forward. If more first person games rendered your own body you could do some cool stuff (see your character get stuff out of pockets, button shirts, whatever).
 

Downside

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alot of first person games its harder to judge where you landing as when you look down you cant see your feet as someone said. So alot of the time you stand on an edge look down and it appears you are floating in mid air. Yet someone else can see you standing on the edge by the very tip of you toes.

This makes judging landings alot more difficult.
 

TsunamiWombat

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Random argument man post=9.72418.759690 said:
I thought it was the whole point. To bring a new genre or something.


The question you should ask is "Does this game will redeem EA's reputation?"
Answer, "No"

I'm leery of FPS for anything but shooting but hey, maybe they can pull it off. We have to wait and see.
 

Syntax Error

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I haven't watched any trailers for fear of nausea. I do know that it's a First-Person type game that will have you doing flips. Are the trailers any good? And are there hands-on impressions for this game?
 

AntiAntagonist

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jezz8me post=9.72418.759663 said:
I found the jumping parts in Half Life and Portal to be incredibly difficult because it was harder to judge where the egdge of a platform was so i jump to early in fear or fall off. That is why i think First Person is not good for jumping.
The camera has a wider field of view as well.

Seems like a lot of the problems will be in timing moves. However with every preview and interview I've seen that appears to be by design.
 

Razzle Bathbone

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Sep 12, 2007
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First person makes you feel more like you're really there, in that situation.

Third person never lets you forget that you're NOT there. You're not the character, you're just controlling it.

Mirror's Edge is supposed to be as immersive as possible, therefore it's in first person. It's also doing some interesting new things with FP perspective, such as the ability to see your own limbs. It's a real design challenge, no doubt. But if they can pull it off, it'll be one hell of a game. I hope it works.
 

The_Deleted

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http://www.youtube.com/watch?v=Fm3ebiMXJmM

Looks impressive.
I get a rush just chucking the avatar off a building in 3rd person games, this'll give me f*uckin' heart palpatations.