They had to do that to lengthen the 3 hour campaigns0m3th1ng said:Only part of the game I was frustrated with was the bullshit checkpoint system.
*Checkpoint saved*
-Run and shoot shit for 15 minutes, die-
RESPAWN AT THE CHECKPOINT 15 MINUTES AGO?!
*Ragequit*
This...Thaius said:Screw that!! I loved Mirror's Edge! It was far from perfect, but that's what one should expect from a game as experimental as that.
"It sold terribly and nobody likes it but a handful of niche gamers BUT IT ISN'T A FAILURE!"And it wasn't a failure. It just didn't sell well.
Well, I'm just going to go change my avatar or jump off a bridge. Whichever is faster.Zack McSleuthburger said:The very idea of the game is utter shit at best. I'll feel bad for the masochists who enjoyed that horrid game, but I'll take this as great news.
The problem with the planets is that exploration was just artefacts.loc978 said:...am I the only one who took one look at the title and pictured Faith making porn in an ice-skating rink?
I am?
oh.
OT: I'm really not surprised. Mirror's Edge was fairly innovative, but held only a niche appeal. Another idea devoured by the marketing beast.
**edit** (now that I can actually see my post... damn forum goblins)
Also, I absolutely loved the Mako in Mass Effect. It had shortcomings (physics, limited exploration zone), but it was fun and immersive for me. Haters just have a short attention span, as far as I'm concerned. Sci-fi exploration is supposed to be a little bit time-consuming.
Well, it's a 50/50Xzi said:Pretty much everybody who bought it liked it. If it weren't for concept games like Mirror's Edge later developing into more polished IPs, we wouldn't have some of best games of recent generations. Just sad that the production costs are so high now that a developer can't afford to have even one game not sell INCREDIBLY WELL in the first week.Samechiel said:"It sold terribly and nobody likes it but a handful of niche gamers BUT IT ISN'T A FAILURE!"And it wasn't a failure. It just didn't sell well.
So, what was it if not a failure? Because it's pretty clear it wasn't a success.
And by the way, yeah, it was pretty bad. All the brilliance and innovation in the world isn't going to do you any good if what you do with that innovation is terrible.
What I find the most humorous about the situation though, is that Mirror's Edge was the game EA gave us as an example of how they would be "focusing on making entertaining products first and foremost" from then on instead of focusing entirely on the financial aspect of things. Guess that philosophy didn't last long.
I meant it as sympathy, but nice to see everything anyone says ever on the internet is still misconstrued as an insult.mirror said:Well, I'm just going to go change my avatar or jump off a bridge. Whichever is faster.Zack McSleuthburger said:The very idea of the game is utter shit at best. I'll feel bad for the masochists who enjoyed that horrid game, but I'll take this as great news.