The worst of it is, the next time some bright eyed designer at Big Game Company, inc floats a proposal for a first person platformer, it'll get shot down with a "Mirror's Edge didn't sell".
Played ME again last night and today (dang...it really IS the shortest game ever). There was so much right with it-- I honestly think if they'd simply beta'd it for a few more months, we'd be looking at a Mirror's Edge 2 release about now.
Oh yeah, and as much as I hate snarking at writers (see the Extra Credits on the obstacles put in their way), ye gods. I mean, what the heck is up with that ending?
Played ME again last night and today (dang...it really IS the shortest game ever). There was so much right with it-- I honestly think if they'd simply beta'd it for a few more months, we'd be looking at a Mirror's Edge 2 release about now.
Oh yeah, and as much as I hate snarking at writers (see the Extra Credits on the obstacles put in their way), ye gods. I mean, what the heck is up with that ending?
Do helicopters really blow up because you kick the bad guy out of them? And what happened to all the thugs shooting at you? Are they like-- "Hey! Two chicks hugging, better not shoot them!"