Miyamoto: New Zelda Won't be "Radically Different"

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AroLombardi

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Why can't they bring Majora back?! *sobs*

But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough* It's the formula that we all loved in the beginning, so they have the sense to stick to it.
 

AroLombardi

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Indigo_Dingo said:
TheRedLucario said:
But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough*
On the other hand, Resident Evil 4
....Damn. RE4 was pure awesomness. And Zelda strayed from the story sometimes....a little. That count?
 

AroLombardi

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Indigo_Dingo said:
TheRedLucario said:
Indigo_Dingo said:
TheRedLucario said:
But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough*
On the other hand, Resident Evil 4
....Damn. RE4 was pure awesomness. And Zelda strayed from the story sometimes....a little. That count?
The one wherein it did stray from being completely formulaic, yes, it was brilliant, the best game Nintendo has ever made. That was once.
MM and PH both strayed, and we're still largely successful.
 

Xaositect

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Its amazing how something that meant so much to me when I was young now rarely inspires anything other than mild contempt from me now. I guess that is what happens when you nail the envelope to the ground and pour several thousand tons of concrete over it in regards to pretty much every area of the game.

It would take something drastic to rekindle my interest in the series now. Perhaps along the lines of the joke of Zelda games "fate" is revealed as the sham it is, and Ganondorf being "destined" to be evil is in fact completely innocent, and in a shock twist the newly helpless waif Link gets kidnapped by the now evil Princess Zelda and the noble and courageous Ganondorf has to run to his rescue. Otherwise its just the same childish bullshit again and again and again and again....
 

rosac

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As long as there is new puzzles, items,enemies,side quests, challenges etc. I'll be happy. The zelda "formula" often only goes down to how you control link, whos the damsel in distress and whos the bad guy. Everything else can be different. Case in point: LoZ wind waker, compared to, LoZ Twilight princess.

also, four swords on GC was awesome, shame you needed 4 GBA's and link cable to work it tho...

rosac
 

scotth266

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Jan 10, 2009
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The infamous SCAMola said:
Hmm, never saw what the appeal of the Zelda games was. I played Twilight Princess for a couple of hours before getting bored.
The start of Twilight Princess is the worst bit. How far in did you get?

It's really looking like I'm going to have to break down and get a Wii. There's just so much stuff I want on it... not to mention all the crap that's going to be coming out. Oh well, at least it's the cheapest console to get.
 

Samurai Goomba

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Indigo_Dingo said:
TheRedLucario said:
Indigo_Dingo said:
TheRedLucario said:
But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough*
On the other hand, Resident Evil 4
....Damn. RE4 was pure awesomness. And Zelda strayed from the story sometimes....a little. That count?
The one wherein it did stray from being completely formulaic, yes, it was brilliant, the best game Nintendo has ever made. That was once.
Twice. Link's Awakening, anyone? Very similar to Majora's Mask when you think about it. Probably my second-favorite Zelda game (besides Link to the Past).
 

Kage Me

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Grampy_bone said:
I'm a bit disappointed that Link is no longer a southpaw. Once again he is holding his shield in his left hand meaning he will attack with his right, ie because of motion controls. Not that I am against motion controls, but Twilight Princess Wii was less than stellar. I found that wiggling the wiimote was far less accurate and precise than using a button + stick combos like before. The game just felt loose and sloppy.

Maybe since they are making the game from scratch for the Wii it will be tight, but so far no "sword swinging" Wii game has been very good.
Well... Since he doesn't have a sword, he doesn't really have a reason to hold his shield with the weaker arm. Hence, he now holds his shield with his left hand. I doubt they'd make him right-handed. It's almost like making him speak.

And yeah, the sword-fighting was much less precise than on the GC. On the other hand, using your bow was arguably more accurate.
 

ohgodalex

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Let's not be hasty. We could easily be forced to collect 8 of ( insert magical item here ).
And, drumroll please, it is possible that we will be forced to put up with some "two worlds" mechanic.
 

OmegaXIII

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CantFaketheFunk said:
Miyamoto: New Zelda Won't be "Radically Different"

Given that Nintendo is so well-known from deviating from their tried and true formulas that have raked in cash hand over fist.
Strange, i wonder where that sense of deja-vu came from when i was playing Mario, Mario Kart, Zelda TP, Metroid and Mario Party then? Oh that's right, it's because clearly, Miyamoto has his head so far up his own ass he's gonna need someone to install a glass stomach to let him see where he is actually going.

Don't get me wrong, if the formula works, stick to it Nintendo has made some great franchises. But Jesus Christ Almighty introduce some real innovation other than straight swaps or superfluous control schemes (whoever it was saying that the waggle controls were annoying i wish to shake your hand). This Zelda will only appeal to me if it can guarantee i'm not going to be playing through the EXACT same story with some minor contextual differences. It's for the same reason i only need to own one Motorhead album - THEY'RE ALL THE F*****G SAME!
 

John Funk

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OmegaXIII said:
CantFaketheFunk said:
Miyamoto: New Zelda Won't be "Radically Different"

Given that Nintendo is so well-known from deviating from their tried and true formulas that have raked in cash hand over fist.
Strange, i wonder where that sense of deja-vu came from when i was playing Mario, Mario Kart, Zelda TP, Metroid and Mario Party then? Oh that's right, it's because clearly, Miyamoto has his head so far up his own ass he's gonna need someone to install a glass stomach to let him see where he is actually going.

Don't get me wrong, if the formula works, stick to it Nintendo has made some great franchises. But Jesus Christ Almighty introduce some real innovation other than straight swaps or superfluous control schemes (whoever it was saying that the waggle controls were annoying i wish to shake your hand). This Zelda will only appeal to me if it can guarantee i'm not going to be playing through the EXACT same story with some minor contextual differences. It's for the same reason i only need to own one Motorhead album - THEY'RE ALL THE F*****G SAME!
I think you need to work a bit on detecting when someone is being facetious ;)
 

ElArabDeMagnifico

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Ya know, as long as I get a "hard difficulty" so that the fucking bosses of the game take like, 10 hits and not three hits to die then I think I'll be fine.

Of course, then there's "extreme" difficulty that has been in every zelda game, which is only sticking with the 3 hearts you have from the start and ignoring all the heart pieces.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Sigh.

Yes, this is obvious...

Except... After Twilight Princess Nintendo made an announcement saying it would be the last 'traditional' zelda game.

Therefore, in light of that fact this is news, because it contradicts their earlier statement.

And notice how in an industry where any good idea gets cloned ad infinitum. (eg. Doom leading to 1001 copycats of the basic premise), clones of Zelda are almost non-existent? (the only one that comes to mind being Okami)

And I would say Nintendo does create new IP, it's just that nobody cares, and it's not iconic in the same sense as their older stuff. (Wii sports? Brain Training? Nintendogs? - That's all material that has nothing to do with their classic characters.
How about pikmin? No? - The point is, people like to complain about the reuse of old settings and characters, while ignoring the new stuff.
And honestly, if Nintendo made a new platform game that was using different characters, but played the same as Mario does, what would be the point?
If you're going to remake a mario game, you might as well be honest about it and use mario in it.

If on the other hand you make something that's based around different gameplay, you'd presumably change the IP that goes with it too.)