Miyamoto: New Zelda Won't be "Radically Different"

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13lackfriday

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Haha, my sarcasm meter was already topping out when I saw the title.

But seriously, I'm still playing through Twilight Princess.
Thanks for ruining the surprise with all the spoilers.
 

Indigoman

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Jun 26, 2009
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I think that Twilight Princess was probably the first and only game to do the motion controls right on the Wii.

Indigo_Dingo said:
ChromeAlchemist said:
Indigo_Dingo said:
Thats it, I officially hate my Wii.


Interesting side note, the only Zelda game that the broad overview doesn't apply to in any way is Majoras Mask.
Dingo, you saying you have a Wii is like Funk telling us he hates giant mecha. No one believes you i'm afraid. ;¬)

And to be honest, it's noise. If you've played Ocarina of time, you haven't played Link to the past, have you? If you've played Link to the Past, you haven't played Oracle of Seasons/Ages, or Link's Awakening. Saying that it follows a dungeon formula is like saying that Devil May Cry follows a stage formula.
I would like to say, for the record : "YOU'RE WRONG!". In fact, if someone would like to tell me how to transfer pictures from my phone to the internet, I will gladly show a picture of me with my Wii, next to my Ps3. I can also show off the huge difference between my Wii and Ps3 collection, if you want.

Also, I actually played through all of those games, and I can say that they are exactly the same, with token single gameplay elements. Majoras Mask was the only really major deviation, which is why it was brilliant
Majora's Mask was amazing, probably my favorite zelda game. Your are right IndigoDingo. (I'm not just saying that because my name's Indigoman either...)
 

Baneat

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OOT and Wind waker were the only good ones IMO. couldn't be bothered with the DS's abysmal graphics, the "realistic" zelda and the 2d stuff.
 

Pendragon9

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Indigoman said:
I think that Twilight Princess was probably the first and only game to do the motion controls right on the Wii.

Indigo_Dingo said:
ChromeAlchemist said:
Indigo_Dingo said:
Thats it, I officially hate my Wii.


Interesting side note, the only Zelda game that the broad overview doesn't apply to in any way is Majoras Mask.
Dingo, you saying you have a Wii is like Funk telling us he hates giant mecha. No one believes you i'm afraid. ;¬)

And to be honest, it's noise. If you've played Ocarina of time, you haven't played Link to the past, have you? If you've played Link to the Past, you haven't played Oracle of Seasons/Ages, or Link's Awakening. Saying that it follows a dungeon formula is like saying that Devil May Cry follows a stage formula.
I would like to say, for the record : "YOU'RE WRONG!". In fact, if someone would like to tell me how to transfer pictures from my phone to the internet, I will gladly show a picture of me with my Wii, next to my Ps3. I can also show off the huge difference between my Wii and Ps3 collection, if you want.

Also, I actually played through all of those games, and I can say that they are exactly the same, with token single gameplay elements. Majoras Mask was the only really major deviation, which is why it was brilliant
Majora's Mask was amazing, probably my favorite zelda game. Your are right IndigoDingo. (I'm not just saying that because my name's Indigoman either...)
I'll have to agree with both of you.

As much as Ocarina of Time was a memorable and cherished experience, Majora's Mask actually took a chance with a different villain and a completely different type of gameplay. Not to mention you had to earn your happy ending. And personally, I'm not sure if anyone else felt it, but Majora's Mask felt truly open in the world. I didn't feel a sense of linearity like in previous titles.

....which is kinda why I also liked Wind Waker. *runs for cover* DON'T FLAME ME!
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Majora's mask was certainly an interesting experiment. A bit like groundhog day.

The apparent reason for it was that they were trying to figure out how to make a longer game without being forced to spend significantly more development time on it. (and it took them 3 years to make Ocarina of Time, so there's probably an important point there.)

Majora's mask is the strangest, and most interesting, certainly (especially in how it plays.). But it's not the only one that deviated from the main story that tends to get repeated.

Link's awakening had a different story.
So did Oracle of Time / Oracle of Seasons.

And the Minish cap was also different, though not to such a huge extent in terms of how it actually plays.

Discounting the Philips CDi nonsense, there have been 11 zelda games. (13, if you count 4 swords), and 2 currently being worked on.

Given it's been around for 22 years, that's less than you might expect.

Mario and Sonic are much, much worse in that regard.
 

Vinculi

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Jan 15, 2009
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sirbryghtside said:
Have any Zelda games ever been 'radically changed'?
Yeah, the second one: It was a sidescroller...But everyone hated them for that, mayber *That's* why they're so damn terrified of making anything new.

Well that or the just want to see hordes of fanboys creaming their pants in the line-up to buy the SAME DAMN GAME again...You wouldn't catch me buying it, expecially given that Australia is the gaming industry's little dancing gimp and i'd have to dish out $100 to play a game that i already foolishly dished out $100 to play (read, twilight princess).

Is it too much to ask for a little innovation? i wouldn't mind them releasing the same games over and over if they went to the effort to make some other ones as well, but it seems Nintendo is far too busy with the "mo' money, mo' hoes" approach to game making...

Sorry if that was a bit of a rant.
 

Kriptonite

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I'll probably get it. I like Zelda games. True, they are all basically the same game but I guess that's what keeps me coming back. Can't wait for it myself.
 

PokeMog

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Damn, I was kinda hoping for a follow up to twilight princess, due to the way it ended. Oh well.
 

Flying-Emu

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L.B. Jeffries said:
I wish they would do a spiritual sequel to Zelda 2, maybe for the DSi. It was pretty interesting in its own way and outside of the difficulty level reaching 'Go F*** Yourself' status at the last dungeon, it was a pretty solid game.
Oh.

Maybe I just suck at it, but the difficulty reached "Go F yourself" at the third dungeon. But yeah, I'd buy a successor to Zelda 2.
 

Mackinator

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Apr 21, 2009
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MaxTheReaper said:
Anyway, I don't mind. I still enjoy the games, so I'll probably pick it up, if only to use my Wii.
Same here. I'd say there's gonna be a martial artist Link seeing as he doesn't have his Sword. Oh that and a new but nearly the same item you find in a dungeon i.e - variation of grappling hook.
 

Mackinator

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Kriptonite said:
I'll probably get it. I like Zelda games. True, they are all basically the same game but I guess that's what keeps me coming back. Can't wait for it myself.
Except for Majora's Mask and Twilight Princess. They both had big variations. (3 days left over and over and the whole wolf thing)
 

Spektre41

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Not to bash Majora's Mask (it's one of my favourite games), but it isn't exactly a bastion of originality. Sure there's the 3 day thing and the mask forms, but when you get right down to it, the masks are just replacements for items in OoT, and I'd hardly call all the other masks a huge feature, because most of them are just for getting an extra piece of heart.

That said, I'm looking forward to this. Zelda doesn't differ from it's formula, but that doesn't bother me much because it's so damn good.
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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CantFaketheFunk said:
the only information we have thus far is, well, a piece of artwork [http://www.escapistmagazine.com/news/view/92234-Your-First-Look-at-the-New-Zelda] featuring iconic green-clad hero Link and some ... statue-girl-thing. That's it. There's no name, no information,
Statue girl thing? its the ultimate cross over, Link vs Mario 3, staring master sword in a Tanookie suit!, whoop whoop!.
 

Eldritch Warlord

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paragon1 said:
My God!! Nintendo isn't making radical changes! What's next? JRPG's getting released exclusively on the 360? PS3's costing a dollar? Chocolate monsters fighting toffee-covered zombies? McDonalds going vegan? Where will the madness stop!?!
One of those [http://en.wikipedia.org/wiki/Infinite_Undiscovery] already happened. [http://en.wikipedia.org/wiki/Blue_dragon]

I'm not disheartened by this and I'm sure I'll love this new game. But I wish Nintendo would deviate from their tried and true formulas more often, two of my favorite games are such deviations (Majora's Mask and Super Mario World 2: Yoshi's Island).
 

Kriptonite

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Mackinator said:
Kriptonite said:
I'll probably get it. I like Zelda games. True, they are all basically the same game but I guess that's what keeps me coming back. Can't wait for it myself.
Except for Majora's Mask and Twilight Princess. They both had big variations. (3 days left over and over and the whole wolf thing)
Haha, that's true. The items too, different look, same task. I never played Majora's Mask but I've heard it's good. I would like it if there was another huge change, keeps the formula for success from going stale.
 

Orange Monkey

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I'm still hoping that he's gonna use that statue girl to smack enemies upside the head Kole and Gnark style.