CrystalShadow said:
Fraught said:
Wasn't Twilight Princess without any "radical" changes compared to Ocarina of Time?
Yes... But think about it. Twilight Princess pretty much looked to be a result of the backlash against Wind Waker's style... So they gave people what they said they wanted.
(and now people complain that it isn't innovative. XD)
Indigo_Dingo said:
(removed long list of nintendo IP)
Yeah... Sure it's slowed down at times...
But Nintendo has a lot of IP that mostly goes unused. Like most companies really.
As for changing the formula of an existing IP...
Mario Sunshine was critizised for lack of innovation, but it was used to see how 'mature' mario could be made before it became a problem. (answer, not very far. Mario actually having to do plumbing for a change... And the implication of Bowser Jr. Calling peach 'mama', were amusing, but not particularly popular.)
As with all things, be careful what you wish for.
Do you have a point with all this?
And I'd argue most oif the IP's they haven't touched is because they are pretty much dead concepts, that wouldn't work these days. To use one example, Wild Gunman, thats been relegated to the status of mini-game, for Call of Jaurez: Bound in Blood
Do I have a point with it? Merely that as usual, people complain about certain companies when it's quite reflective of the nature of the modern industry as a whole.
(I should know, because I've had a long-standing tradition of bad-mouthing Microsoft merely for the fact that 90% of PC's run windows. (well, OK, technically, it had to do with their rather unethical business practices, but still...))
You're correct of course, in saying that most of their older concepts wouldn't be viable anymore, which can for instance be seen in Wii Play containing a mini-game that's essentially duck hunt.
Innovation isn't high on the list of most companies' agendas. And it seems Nintendo knows it's core fans too well, since a lot of them seem to react badly to radical changes.
You want a more relevant example? Try Phantom Hourglass. The structural changes made to that game drew a lot of complaints.
Not to mention it's a follow-on to Wind Waker which
already got huge complaints merely due to it's style.
But... Since repetition of the core idea is somewhat inherent in sequels...
...
Oh, you know what? This is getting repetitive.
The new zelda game will be much like the older ones.
And it'll be good by virtue of the fact that Nintendo pays attention to detail.
Innovative or not, it'll probably still be a well-made game.