MDSnowman said:
Gigawolf1 said:
It has projectile weapons, explosives, swords, hammers, vehicle(s), a free-roaming environment, enemies to 'outsmart' and kill, and platantly disregards several laws of physics.
Shame on Nintendo for making such a game! They should learn from every other game out there and add multiplayer.
Whatever happened to the idea for a Zelda game set in the future? I want to be a green guy who kills stuff in space with a sword, some projectile weapons, and explosives! And instead of killing Ganon and rescuing Zelda, maybe I could fight the Flood.
Oh no, there was nothing wrong with it the first time. But they've been doing the exact same game for the past decade without even attempting to keep it fresh (no, one new random item in the game does not make it fresh). No other game company can seem to get away with this rehashing the same old ideas for decades at a time and not getting called on it. Sega has been trying for years, but all they've done is make us forget how much fun Sonic the Hedgehog used to be. Even final fantasy games seem to be willing to try something new every once and a while. I'd rather we have a Zelda game that tries something new and falls flat on its face than know that the exact same freakin' formula will be adhered to as inevitably as the tides.
Funny, I don't remember an Island system and a boat in any of the other titles.
What you might not realise or don't know, is that the Zelda fanbase is rabid. Whenever Zelda was changed up somewhat, fans *****. The public outcry about Twilight Princess being too similar certainly wasn't from many Zelda fans. Just like Mario Sunshine, Zelda: The Wind Waker did indeed change it up, and fans moaned to high heaven about the art style, gameplay mechanic (the combo system and whatnot) and the world.
Miyamoto saying this is reassuring his fans that he won't attempt radical changes, because he knows that they don't want it. I will personally take whatever comes my way, because I know I will enjoy it.
Zelda has changed the style up, but look at the titles that get the most acclaim, compared to the ones that changed things. Ocarina of Time refined it, Majora's Mask changed it up, but OOT is the more popular one. The Wind Waker and Twilight Princess, TP appears to the the more loved one. I ask again, why drastically change it when fans don't appear to want it?
I can understand changes in overworld mechanic or story (which they appear to do) The way you are going on it's like they should completely retool the series so it loses much of it's original charm. Most franchise titles tend not to drastically change the entire game unless they shift dimensions. If there is one, then I can't think of it right now.