Miyamoto: New Zelda Won't be "Radically Different"

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sooperman

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Feb 11, 2009
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Miyamoto: New Zelda Will Come in a Box.

Why did he tell us this? Was he bored? Why not say "New Zelda Will Be a Game" What a pointless article.

I have played every single Zelda game('sep those CGI or w/e that weren't made by Nintendo) and I have rescued exactly one princess. WTF.
 

QuesoGr7

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May 28, 2009
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Since I've liked every 3d Zelda game that has came out, I'm pretty sure I'll play (or buy because I hate renting RPGs) this one too.:D
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Indigo_Dingo said:
CrystalShadow said:
You want a more relevant example? Try Phantom Hourglass. The structural changes made to that game drew a lot of complaints.
Not to mention it's a follow-on to Wind Waker which already got huge complaints merely due to it's style.
Okay, this just pisses me off whenever its brought up. There is such a thing as bad innovation. Dipping a Mars Bar in raw sewage is a change to it. Is it a good change? No. Were Wind Waker and Phantom Hourglass good changes? No, they were gimmicky, annoying and bland. Is giving Link a train a good change? All signs point to "fuck no". Just because you mix it up, don't expect people to like it.
Duh. Stating the obvious huh?

Trouble is, there's a group of people that like phantom hourglass for it's changes.
Just because you are obviously not one of them...

I don't envy Nintendo this.
When it comes to their old material, they're damned regardless of what they do.

Ignore it altogether, and you get a bunch of people whining 'we want mario/zelda'.
Release a new game in the series that's too similar to the old ones: "This sucks. Why can't you do something innovative for once?"
Release a new game in a series that changes things too much: "This sucks. The old ways were much better."

Isn't having fans lovely?
 

Harrow

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Feb 16, 2009
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I was genuinly surprised (seriously, no sarcasm) when I heard this guy said that the next zelda game will not be radically different from the others. not because I didn't ever imagine the zelda series NOT changing, but I never thought someone would have to actually announce to the public that it wouldn't be different. It's one of the constants of my universe

2+2 : 4
Sky : Blue
Next Zelda game : Just like the last, only with superficial plot changes and minor graphical
updates
 

keyton777

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Aug 14, 2008
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eh, i like the story games, i wonder what the statue thing is o.o
ill play it, but not for the repetitive gameplay, mostly to sate my ravenus curiostiy about everthing i lay my eyes on. behold one of the interesting bits about ADD you may end up learning about everything.
 

MDSnowman

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Gigawolf1 said:
It has projectile weapons, explosives, swords, hammers, vehicle(s), a free-roaming environment, enemies to 'outsmart' and kill, and platantly disregards several laws of physics.

Shame on Nintendo for making such a game! They should learn from every other game out there and add multiplayer.

Whatever happened to the idea for a Zelda game set in the future? I want to be a green guy who kills stuff in space with a sword, some projectile weapons, and explosives! And instead of killing Ganon and rescuing Zelda, maybe I could fight the Flood.
Oh no, there was nothing wrong with it the first time. But they've been doing the exact same game for the past decade without even attempting to keep it fresh (no, one new random item in the game does not make it fresh). No other game company can seem to get away with this rehashing the same old ideas for decades at a time and not getting called on it. Sega has been trying for years, but all they've done is make us forget how much fun Sonic the Hedgehog used to be. Even final fantasy games seem to be willing to try something new every once and a while. I'd rather we have a Zelda game that tries something new and falls flat on its face than know that the exact same freakin' formula will be adhered to as inevitably as the tides.
 

ChromeAlchemist

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Aug 21, 2008
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MDSnowman said:
Gigawolf1 said:
It has projectile weapons, explosives, swords, hammers, vehicle(s), a free-roaming environment, enemies to 'outsmart' and kill, and platantly disregards several laws of physics.

Shame on Nintendo for making such a game! They should learn from every other game out there and add multiplayer.

Whatever happened to the idea for a Zelda game set in the future? I want to be a green guy who kills stuff in space with a sword, some projectile weapons, and explosives! And instead of killing Ganon and rescuing Zelda, maybe I could fight the Flood.
Oh no, there was nothing wrong with it the first time. But they've been doing the exact same game for the past decade without even attempting to keep it fresh (no, one new random item in the game does not make it fresh). No other game company can seem to get away with this rehashing the same old ideas for decades at a time and not getting called on it. Sega has been trying for years, but all they've done is make us forget how much fun Sonic the Hedgehog used to be. Even final fantasy games seem to be willing to try something new every once and a while. I'd rather we have a Zelda game that tries something new and falls flat on its face than know that the exact same freakin' formula will be adhered to as inevitably as the tides.
Funny, I don't remember an Island system and a boat in any of the other titles.

What you might not realise or don't know, is that the Zelda fanbase is rabid. Whenever Zelda was changed up somewhat, fans *****. The public outcry about Twilight Princess being too similar certainly wasn't from many Zelda fans. Just like Mario Sunshine, Zelda: The Wind Waker did indeed change it up, and fans moaned to high heaven about the art style, gameplay mechanic (the combo system and whatnot) and the world.

Miyamoto saying this is reassuring his fans that he won't attempt radical changes, because he knows that they don't want it. I will personally take whatever comes my way, because I know I will enjoy it.

Zelda has changed the style up, but look at the titles that get the most acclaim, compared to the ones that changed things. Ocarina of Time refined it, Majora's Mask changed it up, but OOT is the more popular one. The Wind Waker and Twilight Princess, TP appears to the the more loved one. I ask again, why drastically change it when fans don't appear to want it?

I can understand changes in overworld mechanic or story (which they appear to do) The way you are going on it's like they should completely retool the series so it loses much of it's original charm. Most franchise titles tend not to drastically change the entire game unless they shift dimensions. If there is one, then I can't think of it right now.
 

Silva

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Apr 13, 2009
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Your sarcasm dripped off the page and into the other comments, Funk. I'm impressed. As usual, your coverage is entertaining.

Despite the cries of this being so unsurprising, I think that it's a fair announcement to put out there.

Nintendo was a little radical with their design of Phantom Hourglass, which did lead to some whining and bad reviews, despite it getting the usual good sales and large following.

Wind Waker was a similar story earlier on, so maybe Miyamoto is finally convinced that the cel-shading just doesn't impress most of us.
 

magnuslion

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Jun 16, 2009
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((gasps, clutches at his chest, and falls down dead of shock))

no but seriously, if i wanted to go reply my god damned nintendo or super nintendo zelda's, i still bloody have them. rehashing old crap doesnt impress me, no matter how pretty the wrapper. when nintendo decides to do something new, even with old characters, i will think about playing it again.
 

Kanashe

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May 8, 2008
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An just when I thought I coulden't hate Miaymoto more than I do, he actually fules my fires with more gasoline
 

la-le-lu-li-lo

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Jun 1, 2009
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MaxTheReaper said:
It gets old after a while.
"I AM LIKE A--"
"Yes, Max, we know. You're like a god to us. Shut up and sit down."
"Fuck you guys!"
it can't be that bad, can it?
i think most people on here worship you.

in case you didn't see the 'funny people' thread... though i'm sure you didn't need that thread to tell you. :O
 

la-le-lu-li-lo

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Jun 1, 2009
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MaxTheReaper said:
Strangely, that happens a lot.
I'm just so damn lovable. (laugh track)

Anyway, no, I didn't see it, I don't think.
haha, apparently you are!
or maybe you're so unlovable that people can't help but love you?

it's quite the phenomenon.

so, how do you feel about it? just curious. :]
 

la-le-lu-li-lo

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Jun 1, 2009
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MaxTheReaper said:
Like how people can't help but love really ugly puppies?
It's possible, I guess.

I don't.
Feel, that is. If people like me, neat.
If they do not, okay.
huh, that makes sense.
i'm pretty bad about the whole feeling thing too, but apparently not quite on your level.
i have more of shadows of feelings than the real deal, or at least that's what i've analyzed it down to.

i'll hush now. XP