Let me get this straight: you're saying that between Call of Duty 1 and Black Ops 2, the only differences in the series are "new gun" "new perk" and "new map"?Keoul said:Mario not innovative?
In comparison with the old 2D mario
-Nice looking visuals
-Different plot (Seriously the princess isn't even "kidnapped")
-Different game mechanics (combat is completely different)
-Great story
How can you compare these innovations to COD?
-New gun
-New Perk
-New map
I'm not going to add story or visuals into this COD list because it's a shooter game for crying out loud the story is going to be pretty predictable and generic (Not their fault just inevitable) and the visuals for the latest COD actually had some complaints for being worse than a previous title.
Every single thing you noted for SuperStar Saga is true of CoD a hundredfold.
Visuals: here's [http://www.youtube.com/watch?v=-ANl-yjtFBo&t=6m00s] some CoD1, and here's [http://www.youtube.com/watch?v=GXLnCxZ0Xnw&t=4m00s] some MW3. Look like the same game to you? You're comparing black and white 1920s train robbery flicks to Transformers. And you can hate Transformers, Michael Bay isn't my idol or anything, but to say that it isn't a fundamental improvement in a thousand different ways is simply ignorant.
Plot: to the degree that game 1 has a plot, it's basically placing Sgt. Player in the middle of an actual historic conflict. Just 'cause that's fun. That's the story. Modern Warfare is hardly going to win awards for its writing, but it embarrasses Mario. MW2 has the secret bad guy general of the US army send you, the player, into an undercover mission to help a Russian terrorist massacre civilians, and then tips this terrorist off that you're an American spy, at which point the terrorist kills you, your American army corpse is discovered by Russian authorities, and this gives Russia cause to go to war with America. Which is what the general wanted. It's absolutely preposterous and ridiculous and unbelievable. It's also a plot with genuine twists and characters who have different, competing agendas and motivations. You know, some of those things that stories actually need. And that was one mission.
Game mechanics: in CoD1 you control a guy with a rifle. Period. MW2 alone has the following gameplay: climbing up cliffs, driving snowmobiles, breaching enemy defenses, taking out enemies silently without alerting patrols, controlling air strikes, painting targets for artillery strikes, chasing a bad guy on a boat, and massacring defenseless civilians (or not, if you're ballsy enough to dare failing the mission). The last wasn't just gameplay, it was a statement. If you're playing the role of (a guy playing the role of) a bad guy in a video game, sometimes you actually have to do monstrous things. Say what you will about the integrity of the franchise, but this was an artistic statement with enough power behind it to stir up genuine feelings in players (just look at the Games That Make You Angry thread to see how many people hated this mission because of what it made them feel/do). Oh, and you can snipe from a moving helicopter! Pretty nifty.
-Story... yeah, covered that already. But to throw some new things in, MW actually kills off the character you control. Repeatedly. To the point where it's become a trope, but used to be something that simply did not happen in games. MW1 has your player character attempt to escape a nuke's radiation blast. MW2 has you observe/try to escape a missile heading for a space satellite where your character is presently situated, or die for nothing after massacring a bunch of innocent people. The franchise plays with and destroys so many gaming tropes the existence of which other FPSes (and in some cases other games, period) simply take for granted, it's not even funny.
And this is a franchise that did not exist 10 years ago. Mario has done less in nearly 30. The fact that "he doesn't even save a princess this time" might count as innovation after 20 years is pathetic.
And I don't even like Call of Duty. I've purchased precisely one of their games, and believe me, it wasn't for the story or all the gameplay innovations, it was for the multiplayer. Which is really fun, in a forgettable sort of way.