TheKasp said:
Heh, funny comparison of pictures. Also funny that you compare a whole GENRE to one single line of games.
Why not? I'm talking about the big picture, video game making philosophy. Specific examples are only there to illustrate the point. If CoD existed 15 years ago, that's exactly what it would have looked like. Because that's how every single FPS looked. That is the leap they have made, because for all their faults (and there are many, just as there are many faults with platformers, action-adventure games, and everything else) they understand that technology marches on, and it's
silly not to take advantage of that.
Yeah, looks way more similiar. Actually, for a cynical asshole like me both look nearly identical because MW3 actually looks like shit.
I'm not talking about aesthetics, and I'm not saying that CoD is a
better game. If we were going to argue which visual style is
prettier or which game was
better we'd be here all day, every day, forever. I'm saying that CoD
has more ambition and it's always pushing itself to try harder and harder, and I appreciate the fact that by doing this it's pushing many other game makers to try harder and harder, to match it, too. I'm talking about the fact that the graphics engine (and game engine) for CoD titles has become fundamentally more complicated to take advantage of new technologies as they emerge, whether you appreciate this technology is more or less irrelevant. Complex lighting, complex physics, incredibly high-polygon models, fluid animations, water physics and reflections, complex environmental effects like fog or dust or sunlight. You might not like CoD, you might not think it makes great use of all these technologies, but the fact is it's
trying, and it's pushing the industry forward by saying that there's no reason games shouldn't look as real as real life, there's no reason any game, no matter how simplistic its core gameplay, shouldn't try to pack a visceral adventure or have an actual plot with actual characters with actual personalities.
You come up with perks (a MP only thing), I counter with abilities which have not existed in GEN 1 and 2 and 3 and are mostly a MP thing. Weapon attachments? How about items like choice scarf, band, specs or life orb, leftovers etc which can change the same Poke (aka same IV and EV) so drastically that it plays completely different?
The changes of Pokemon are more subtle... Unless you go into GEN V which was also a huge graphics improvement. 3d environments, moving sprites, I would put it on the same level as the engine change of CoD.
The other changes win in my eyes because they don't force themselfs on the casual player. The casual does play through Pokemon, has his fun and does not have to find out how to EV train his Poke, what items it should hold with what moveset and in what team it does work best.
You said that Pokemon has all these subtle "technical" (I think you meant mechanical) changes. The implication, if I understood you right, was that CoD has not had such changes. I merely set out to prove this suggestion false by listing a couple of examples.
Giving me counter-examples serves no purpose, because I never said that Pokemon has had no changes, and from my own experience with the franchise I know plenty. I merely said that they have been minor ones, and CoD has also had many minor changes, so discussing minor changes is pointless. We'll never settle on which one has more. What we can settle on is which one has had more
major changes, and that's without a doubt CoD.
Yes, I sit here with a straight face and say it: Pokemon has developed in those years as far as FPS did. In the 5 gens Pokemon developed more in terms of aesthetics than CoD did. It developed at least as much in terms of mechanics as CoD did. But since I am not comparing just graphics like you do I see this "discussion" as a lost cause.
PS: CoD redefined storytelling? For their own series maybe, call me when they finally can let the NPCs look into my DIRECTION when they're talking to me and not to the spot where the developers think I'd stand. Call me then they achieve the same level of facial animation and subtle storytelling like HL2. Because this three things are the stuff an FPS from 2004 did better than your praised series.
I've said it before and I'll say it again, I don't think Call of Duty is some amazing, revolutionary game. It's not. Pokemon is simply
that much worse.
I've also specifically said that graphics are NOT my only concern. I addressed this EXTENSIVELY in post #63, going on and on and on about how CoD storytelling has improved in meaningful ways over time.
Go read the plot of Doom 2. Guy lands on a planet where everybody is dead. He picks up a gun.
He fights monsters. That's the plot.
The end. 10 years later, go read the plot of Modern Warfare 1.
Or here, better yet, go to wikipedia and read the Plot subheading for Modern Warfare 2 [http://en.wikipedia.org/wiki/Call_of_Duty:_Modern_Warfare_2], and then read the Plot subheading for Pokemon Black/White [http://en.wikipedia.org/wiki/Pok%C3%A9mon_Black_and_White]. Compare them! Do they both sound like plot synopses to you? Here is an excerpt from MW, about 1/6 of the total written up:
"Allen is later sent on an undercover mission in Russia for the CIA under the alias "Alexei Borodin", joining Makarov in a massacre of civilians at the Zakhaev International Airport in Moscow. However, Makarov has been aware of Allen's identity and kills him during extraction, leaving his body behind to spark a war between Russia and the United States. Enraged by what was believed to be an American terrorist attack, Russia declares war on the United States by lanching a massive surprise invasion on the East Coast of the United States after bypassing its early warning system, revealing that the ACS module had already been compromised before its retrieval."
That is a
plot. Here is an excerpt from Pokemon, about
1/4 of what is written up:
"Like previous Pokémon games, Black and White's gameplay is linear; the main events occur in a fixed order. The protagonist of Pokémon Black and White is a teenager who sets out on a journey through Unova to become the Pokémon master. At the beginning of the games, the player chooses either Snivy, Tepig, or Oshawott as their starter Pokémon as a gift from Professor Juniper. The protagonist's friends, Cheren and Bianca, are also rival Pokémon Trainers who occasionally battle the player. The player's primary goal is to obtain the eight Gym Badges of Unova and ultimately challenge the Elite Four of the Pokémon League, and its Champion, to win the game."
That is
not a plot. It is a premise, and it is gameplay mechanics. The following paragraph talks a little about a slew of encouters you'll have with the mysterious N (which is only a slight improvement over the "couple of encounters with Team Rocket" they already had in Yellow, 10 years ago), but apart from that, there is no story. There is merely you catching Pokemon and battling trainers.
That's not a story.
That's graphics and story, now, where CoD has shown more innovation.
Even so, those aren't the only things a game can be ambitious about. There's immersion, creating a believable, atmospheric world full of details that make it come alive. Like... Bioshock, for example, or Red Dead Redemption or LA Noire. They could try this, but they don't want this either, they're content with a simplistic and superficial world that could not take itself less seriously if it tried. I'm not focusing on any one thing. I'm saying that they fail
in everything. It is complete and utter stagnation. Look at Bioshock Infinite, a straight sequel to Bioshock...
with a completely different world, with a completely different plot, with completely different, compelling characters, with a completely different atmosphere. Never mind all its gameplay differences and the completely new engine it uses.
Meanwhile, Pokemon is coming out with Black and White...
2.