malestrithe said:
Honestly, I don't see any reason to get worked up with this one. Miyamoto has an opinion about the state of gaming today. And quite frankly, I don't really care about it. Yeah, he has a problem with endless CoD games, but there is nothing wrong with the games themselves. The games are fine. Not really my tastes, but they are fine games.
They are nothing more than a symptom of a bigger problem. We live in an age that beats the juice out of a franchise until any interest is long past. Guitar Hero was the first one of these, with 16 different "hero" games released. Activision killed that concept so dead that some cool variants like Rocksmith has little interest.
Same with endless Call of Duty games, and Battlefield and other games like that. Do we really need one CoD game released every 11 months?
The question is if this isn't simply a case of the pot calling the kettle black.
It was mentioned earlier in this thread that he mentored Satoshi Tajiri who went on to create Pokemon. Pokemon's been doing "that Activision thing" since
1996. They make Activision look like newbies. Literally their first outing was creating three nearly identical games! And although the expressed aim was for the "Reds to trade with the Blues," we all know how many Reds ended up convincing their parents to just buy the Blues, too. Cha-ching. Then Yellow came out, which featured fewer improvements than is typical for a CoD title. Then Gold and Silver, which again did the Red/Blue thing, and were basically the equivalent of CoD3 jumping to CoD4. In some ways more changed (more new Pokemon than new guns), in other ways less changed (completely new engine for CoD4, same old sprites for Pokemon). And so on and so forth; it's been almost
20 years and the games have evolved less than CoD in half that time.
And I'm far from a fan of CoD. I'm not holding it up as some great thing that nothing else can surpass. I'm saying Pokemon, and Nintendo in general,
is that stale that it makes CoD's iterations look revolutionary by comparison. Nintendo would have been perfectly happy if we'd never graduated from the Gameboy or the SNES. To them, "fun" is still the most important thing a game can be. Just look at companies' PR on a "real gamer" site like this one. When Nintendo focuses on nothing but immediate entertainment, it's transcendentally good, the greatest thing a game can be. When Blizzard does it, it's unoriginal, ludite, repetitive,
greedy.
And I'm not holding Blizzard up on a pedestal, either. I'd say their stuff
is unoriginal, ludite, and repetitive... and then say the same thing right back at Nintendo.