Yeah they're right, you suck. At call of duty. Its a different experience to say Team Fortress two. A pro at TF2 may suck at CoD and vice versa. Btw "twitch" shooters arent bad, and actually do require thought if you want to be truly good at them.Johnny Impact said:You remain vertical after being hit three times? Wow, that's pretty good. I stopped playing MW for the simple reason that if one single bullet anywhere in the world even begins to think about the possibility of coming within half a mile of you on some theoretical future date, you die. Enemy enters the room, he doesn't even have to fire, you just die. Surrounded by your own teammates? You die. And so forth.Freakout456 said:You die in 4 hits
I'm sure all the 13-year-old MW players are thinking, "Dude, you just suck." I've been playing shooters since Doom. Yes, the old one. I was *awesome* at Half-Life deathmatch back in the day, and am very good indeed at Team Fortress and Left 4 Dead. I respectfully submit that belonging to the twitch category does not, in itself, indicate any measure of quality in CoD or any other game.
I never have laughed so hard.Freakout456 said:You die in 4 hits, everything is brown, all terrorists are russians or muslim extremists that speak English for whatever reason.
Basically everything in this video
I've seen that. All it did was make my reply "Take you back to the Uncanny Valley, you mean? Because that's clearly where you came from lady. Now get away from me, you're creeping me out."Snowy Rainbow said:Have you watched the trailer where Elizabeth says "don't let him take me back" and puts your hands around her neck? The way she says that... I honestly felt a little emotional at the sound of her voice and the look in her face.
This is a bit like saying you miss the era when Saturday Night Fever was released, because of all the authentic punk bands. While there's a case to be made for what you're saying, it just sounds incoherent--Quake was one of the least colourful games ever, and it didn't even have the excuse of realism weighing it down.commodorejohn said:Basically everything. I miss the days of Quake, when not everything was brown
Really? Huh. I don't feel that way. Elizabeth looks nice to me.mjc0961 said:I want to know why the player character and/or his buddies always seem to have problems following orders or are always at odds with their superior officers. Maybe they're going for drama, but all I usually get from it is wishing they'd stop fighting in the stupid cutscene so I could play again.
And games that don't have proper online matchmaking. If I go to play my first match only a month after launch and you pair me with some guys near the highest rank, consider me done playing your game right there.
I've seen that. All it did was make my reply "Take you back to the Uncanny Valley, you mean? Because that's clearly where you came from lady. Now get away from me, you're creeping me out."Snowy Rainbow said:Have you watched the trailer where Elizabeth says "don't let him take me back" and puts your hands around her neck? The way she says that... I honestly felt a little emotional at the sound of her voice and the look in her face.
Yes and no - while it was definitely brown-heavy (for its time,) it did actually have more variety than people think. (And I don't consider realism an excuse - but Quake wasn't doing it for realism, it was doing it as part of a cohesive overall look for the game, which worked quite nicely.)EzraPound said:While there's a case to be made for what you're saying, it just sounds incoherent--Quake was one of the least colourful games ever, and it didn't even have the excuse of realism weighing it down.
And this is just quite frankly not true. Early shooters were quite colorful, though it was more darker, rich colors than bright primaries like Mario and such. (You can tell by looking at their palettes in a resource editor, if you have too much free time.) Wolfenstein has a broad palette and is actually more blue than brown (because...I dunno, I guess castles are made out of azurite in Germany?) Doom is all reds and greens. Duke Nukem 3D is probably the most balanced, the farthest thing from the desaturated dun-fest of the modern shooter market.Anyway, I would argue that shooters have always been more or less brown, barring *relatively* colourful releases like Team Fortress 2 or XIII. I mean, people talk about the '90s, but Duke Nukem 3D isn't exactly Super Mario 64,
I have to agree with this.Grey Carter said:The funny thing is for most of the late 90's gamers were complaining about the excessive coloured lighting in shooters.zehydra said:I think what people aren't realizing about the whole "where did color go" thing, is that for years people were demanding graphical realism. War games will look brown dark and gritty, because quite often, War scenes are brown dark and gritty.
Every genre has it's whipping boy and monochromatic games, no matter how effective, the style might be, are such an easy target.
Coming up in the next topic; watch people shriek about QTE's and then claim Shenmue is the best game ever!
It's a new FPS, where you play as zombies against the military in the early stages of the zombie apocalypse, its similar in gameplay to Star Wars Battlefront 2, in that you are set into large open levels, and have a limited number of zombies to overtake a command point from which the military are bringing in reinforcements to the infected zone. You have no regenerating health, each bullet makes you slower or more vulnerable to attack until your brain is destroyed, and you gain a new character from one of the bodies you grabbed and killed. And it exists for a limited time only in my mind.funguy2121 said:EDIT: also, what is Post-Mortem Warfare?
To be fair, sniping in video games is about as close to realistic as a tank that can be driven and fired by a single person. And a realistic sniping experience would be boring as hell. Crawl for a few hours to a remote position, set up your rifle, then sit and wait patiently until you can see something worth shooting at. Then calculate wind, distance, gravity, some other various factors, work out the numbers, then adjust your little instruments, then fire at a minute target about a mile away. Then hope they don't see you, knowing that if they do, there's little you can do to not become dead. And God help you if they decide to call in artillery into your general location. And in the meantime, having to stay aware so that some random idiot strolling by doesn't trip over your prone figure. Then crawl away, slowly, ever so slowly.funguy2121 said:Um...fifty yards isn't really sniping, and actual professional snipers do indeed hold their breath. Scope drift is realistic. If you don't like it, perhaps avoid sniping? Would you also prefer a main battle tank that handles like a...Demitri Kamoraz said:Exactly what the title says really, but I'll give an example that makes me want to vomit blood.
I pick up a controller for the first time since Star Wars Battlefront II to play some Mortem Warfare (the first one) with my brother.
'I think I shall choose a sniper, because I am skilled in this subject and it was amazing fun in Battlefront.'
so we start the match, and I scope in to get a view of my surroundings. and that's when it appeared: Fucking SCOPE DRIFT.
Any one with the smallest increment of fucking rifle training knows how to keep a bead accurate up to AT LEAST fifty yards. and here I was swaying all over the damn place for no reason.
And I feel sorry for those who picked up a scoped rifle after playing Call of Duty, because holding your breath is the last thing you want to do. infact, I find it much easier to take deep breaths while shooting.
So my question in this: what Modern Shooter cliche annoys the hell out of you?
EDIT: I'm getting the conseseus of 'too bland of colours' and 'terrorists and nukes and stuph'. And I actually want to play Bioshock Infinite, as opposed to me previously being reminded of... ... Bioshock 2.
EDIT: also, what is Post-Mortem Warfare?