A shotgun that didn't have magic disappearing bullets. Seriously, try hitting something that isn't within extended melee range (melee range with the magic teleporting stab perk). The bullets just vanish 10 ft from the barrel.
This.demoman_chaos said:A shotgun that didn't have magic disappearing bullets. Seriously, try hitting something that isn't within extended melee range (melee range with the magic teleporting stab perk). The bullets just vanish 10 ft from the barrel.
I wish MW2 had a seperate class of primary weapons called "Modular Weapons" that consisted of weapons that had different configurations, which could be unlocked as "attachments."akmarksman said:Somebody fire up Ghost Recon Summit Strike and play a terrorist hunt mission and then tell me if that game needs more guns?
Fuck that game was PERFECT because the balance of the weapons and they had an entire weapons family..
Grenadier? G-36 with a M320
Rifleman? G-36
Automatic MG-36
and they had SCAR family and XM8 family too.
If games today had the amount of guns and the quality behind the studio to do the guns justice..then I would buy the game.
Of course graphics fidelity helps too.
cheers for clearing the whole sa80 thing up mate.Bob_Marley42 said:SA80 refers to the whole set of weapons (L85, L86, L22 & L98). You're thinking of the L85 (AKA SA80 Individual Weapon). The weapon ingame is the L86 LSW (with fictional drum magazine).jonnymobs said:Being British when I heard that the SA80 was being set for use in OM I was genuinely pleased. but upon seeing that the SA80 had been mistaken for the L85 Light Support Weapon I was more than a little disappointed. now we still had the TAR 21 to work with when it came to Bullpup Assault Rifles, but I still feel a little hard done by that a genuinely British assault rifle wasn't included while basically Americas whole load out was included.
Anyway... AK-74/AK-74S/AK-74M, RPK-74 & PKM (you know, something acutally current issue with the Russian military rather than having them run around with Israeli rifles which still havent been fully rolled out in Israel or LMGs that went out of service 50 years ago).
Everything from CoD 4 ('cept the AKS-74U, that needed to be remodelled so it wasn't designed after a fictional airsoft gun...)
Full size Uzi, Sterling, Galil ARM/SAR/R4/R5, H&K G11...
Not so much, programming, more an issue with cluttering. It's similar to the reason that RPGs have default classes (most of the time) instead of allowing you to make your own stat and ability choices. It's so that each weapon has its own specific purpose and people recognise that each one is for this purpose.Freshman said:I think that they easily could have fit enough guns in the game so that every time you level'd you get something new. There are easily enough guns in use throughout the worlds militaries to accommodate for this, really the only problem i see is if there was some sort of issue with programming (which frankly i can't imagine, but i could be wrong)
play bad company:demoman_chaos said:A shotgun that didn't have magic disappearing bullets. Seriously, try hitting something that isn't within extended melee range (melee range with the magic teleporting stab perk). The bullets just vanish 10 ft from the barrel.