Moments in gaming that spooked you out!?

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DaMan1500

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Jul 10, 2009
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Nooners said:
The first time I saw a Witch in L4D, it was more than a little creepy. After awhile you get used to them, but those first few encounters are quite unnerving.
The first time I saw one of those, the friend I was playing with ran up and pistol whipped it in the face without a second thought. It was a bit of an adventure.
 

GL2814E

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Feb 16, 2010
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Deadspace, in general. The tone and atmosphere of the game had me revved up pretty high, and one time during which my then-girlfriend now-fiance chose to sneak up on my in the dark and tickle me. Not a good idea to sneak up on vets when we're all revved up... (Came dangerously close to domestic abuse, that scared me more than the damn game.) So we're clear, I didn't hit her, but I did throw her to coach eight feet away kind of hard. Scared me good.
 

Iceburg116

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Apr 11, 2010
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run_forrest_run said:
Iceburg116 said:
Never had much scare me in games.
But one game always managed to make me look over my shoulder whenever I was alone. Can't quite remember the game, but it was on the GameCube. Whenever your character's sanity started to drop too much, or something that was absolutely not right, the game would do something to you. The gamer.
Something I remember is turning the screen black with a green "VIDEO" in the top right corner, to make it seem the video cut off. Then you'd hear this bloodcurdling "AAAUUUUGGGHHHhhhh....!" from your character. After a bit, the video would come back, and you'd be exactly where you were.
Maybe a few bloodstains on the wall, or a corpse that wasn't there before, but just fine otherwise.
Was that the one were one minute you could be walking along then the next you'd be in a desert and the skin would have peeled from your bones.
I honestly can't remember. But if given some time, I'm sure I could find it off Google.

I've come to the conclusion it's probably Eternal Darkness.
 

dontcallmemuffin

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Apr 18, 2010
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bioshock, in this flooded basement you see a statue sitting in the corner, you go to the other side of the room, turn around sitting staue gone and moved right infront, just when you realise what happend it jump and attacks, that was creepy, scary
 

wildpeaks

S.T.A.L.K.E.R.
Dec 25, 2008
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The floating boxes in the first S.T.A.L.K.E.R.: the damn things sneaked up on me when I was looking around wondering what's that screeching noise and bam, headshot and I'm dead.

Even nowadays, I play that section just running forward and going "aaaaaaaaaaaaaAAAAAAAAAAAAAAA" :D
 

TheRocketeer

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Dec 24, 2009
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Condemned: Criminal Origins constantly surprises me with how well it retains its atmosphere well beyond your initial exposure to it, which even great older games like Silent Hill and Fatal Frame have trouble with.

Usually, once I've gone through a game once or twice, playing through it again will yield far fewer scares, if any; at that point, I become too keen on picking apart the game's design quirks and nitpicking too hard to really get creeped out anymore.

But as I was going back through Condemned: Criminal Origins to wring out the last (notoriously troublesome) achievement for kicks, I was in the Department Store level, which I hold up as one of the greatest achievements in level design ever, and partway through the level, I stop and look around and see one of the mannequins in the store slowly, silently turn its head towards me. I've been through this game at least three times before, and I've never noticed that happening before, and the thought that the mannequins had been glancing around without my noticing all this time made it even more creepy.

I didn't even realize I was getting grabbed by the game's incredible atmosphere again, but once I saw that I was hammering away at the thing with my length of pipe, yelling, "No! No! No!"

It really is an amazing game. It's a damn shame what the sequel did to its legacy.
 

spacecowboy86

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Jan 7, 2010
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Ieyland said:
For me, number one will always be that one quest in Oblivion. There was a Dark Brotherhood quest where you had to go to a lighthouse. The moment you entered the room you knew something was seriously wrong with the dead wolves and that head on the altar. What really creeped me out was the diary though, scariest thing I've ever read.
You thought that was creepy? did you ever do the quest for the daedric god vaermina? now that entire quest was creepy, from the room strung with burning zombie corpses to the mysterious note the man you where trying to steal from left saying something like "I shall never fear the living world again, as if have been forever locked in a infinite nightmare. there is no hope for me... please... end this horror with the bliss of death."
 

Hayate_GT

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Mar 6, 2010
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We don't go into Ravenholm from Half life 2...that entire lever is creepy and you get your 1st encounter with the poison headcrabs and poison headcrab zombies...if anyone is actually following me when i post you would know that i absolutely HATE headcrabs...ESPECIALLY poison headcrabs...
 

Stoic raptor

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Jul 19, 2009
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In Silent Hill 2, you could go in the womans bathroom in the underground prison. I thought it would be funny to knock on the stalls repeatedly. Then a horrid scream came out of that stall. I jumped out of my seat and immeadietly left the room.
 

Jfswift

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Nov 2, 2009
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At 2 am I don't need this. Ugh, I hate bugs and plants and strange combinations of the two that wont die. >.>

 

Stannett

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Nov 9, 2009
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It's all about the Cradle in Thief 3. I remember reading a Pc gamer interview with the designers. That level is genius. Id love to tell you of the genius of the level design and the twists you discover but don't want to ruin it for anyone
 

xDHxD148L0

The Dissapointed Gamer
Apr 16, 2009
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Resident Evil 4, I didn't have any "scary" moments per say, put it sure a hell made me feel a lot of tension during some of the encounters.
 

Twad

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Nov 19, 2009
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FEAR and STALKER SOC. They are very good at this, especially FEAR.
 

ultimateownage

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Feb 11, 2009
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Onyx Oblivion said:
The ladder moment...F.E.A.R. 1
Do you mean that bit, where there is a ladder, and when you get on it, the girl is right above you? That scared the shit out of me when I first saw it. F.E.A.R 2 is no where near has scary.
AjimboB said:
The first time I was really scared in a videogame was was the Legend of Zelda Ocarina of Time, when you have to go down into the well and face dead hand. It took me forever to figure out how to beat him too, because I tried to stay away from the hands, and not get grabbed by them, LIKE A NORMAL PERSON.

Come on, that bastard was scary as hell, and I was still a kid.

That was nothing, remember those hands? The ones where if you stood still too long in certain rooms, a shadow would start to enlarge over you, and they would come down and grab you? They scared the living shit out of the when I was a kid. The bit where you have to fight them was scary too, they where a ***** to kill. Oh, and remember the mask salesman in majora's mask? Remember when you decide to tell him you haven't got the mask back, and how quickly his face changed from happy, to, well... *shudder*
 

unoleian

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Jul 2, 2008
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Getting jumped by a licker out of freaking NOWHERE in Resident Evil 2 is the only thing that's really, really made me crawl out of my skin in any game. It was simply so sudden and unexpected.

But as far as all-out creep factor goes, gotta hand it to the first Silent Hill. Given my age at the time and just how downright surreal the entire nature of the game was, I had a hard time pushing forward through that one. Just wanted my character to curl up in a corner and weep, so I wouldn't have to.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Timesplitters future perfect, the haunted house level.
Fear 2 the school hallways.
 

Counter_Southpaw

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Apr 20, 2010
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Onyx Oblivion said:
Oh yeah, and the "evil" Samus in Metroid Fusion.

I don't know why...She just did.
I've been playing Metroid Fusion recently, and she is bloody terrifying. No joke, when you walk into a room, and suddenly the music goes quiet and all you can hear is the dull hum of static. You make sure that you scramble for cover, because, shortly after, you start hearing the heavy thud of SA-X's footsteps.

And she is one tough *****.