Morrowind as Life Affirmation

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Private Custard

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Dec 30, 2007
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Before I did the whole soultrap and master trainer glitch thing I made sure I'd done the majority of the game properly. It had a level of immersion I've never seen before or since. The ability to mould your world, including yourself, was what made it great.

One of the guys at Bethblog has seen all my vids and seemed pleased, but he never replied to any more e-mails when I pointed out Oblivions shortcomings. It's gonna sting a bit when a customer says that their supposed successor to Morrowind is basically Morrowind with all the goods bits removed and some pretty graphics and dire voice acting in its place!

I feel like they destroyed by baby with Oblivion........that's how much I love Morrowind!
 

ilves7

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Dec 7, 2007
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god i miss morrowind... i couldn't really add anything else that hasn't already been said, but that game was one of the pinnacles of gaming for me. Oblivion is so... unimaginative, repetitive, flavorless, without inspiration of environment and content when compared to Morrowind. Even the armor and weapon choices were so blah in comparison, as were quests, buildings, monsters (I HATE LEVEL SCALING). The different environments in Oblivion seemed like a slight retouching of the same basic on while Morrowind actually had visibly different forests, tundras, barren areas, water, etc... Oblivion just has no character.
 

Ros Lai

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Dec 14, 2007
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I certainly liked Oblivion, but that's primarily because most of the Morrowind-nostalgic modding community picked up the slack. Just find some Oblivion mod database (I prefer www.tesssource.net) and poke around for an hour or so, it really makes the game much better. Morrowind still prevails overall of course, but the out-of-the-box Oblivion experience comes nowhere near the properly modded game. Also:

Gigantor said:
NPC 1: I wonder what happened to my brother? I haven't seen him in several days now, since he went to slay that colony of ogres in Certaindeath Cave.
NPC 2: Good day. Any news from the provinces?
NPC 1: YOU KILLED MY BROTHER! FIEND! I SHALL END YOU!
NPC 2: I hear Fa'Saar has a bad case of the shits at the moment. Perhaps he's been eating too many of Ventraal the kitten breeders dodgy kebabs. Some brave adventurer should investigate what he puts in those...
NPC 1: I don't have time to talk to you right now. I have to go stand in my house.
NPC 2: Good day.
NPC 1: MURDERER! Good day.
Win
 

ilves7

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Sanguinans Sabulum said:
Also, the graphics were painful because you had to turn the gamma up a ton in order to play. Why? Because (don't lie) once you found the boots of blinding speed, you never took them off. Ever.

The Keening and Sunder were a daggar and a hammer. Which was cruel, because the only weapon spec anyone used was longsword or maybe axe. That brings me to another point: everyone's end game character looked pretty much the same. A warrior that occasionally dabbles in magic because his backpack was filled with things like, "scroll of the Apocalypse" and the vendors sold "Liquefy Thy Enemies" spells.
quote]

Potion of resist magic + boots of blinding speed = fast boots with no blind, no need for gamma, and no abuse of computer monitor for enhancement of gameplay... need more creativity :).

And end game I wasn't really a fighter, I was a bowman... my bow took out everything pretty damn quickly and my character was ridiculously good at running backwards.
 

Yasatan

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Jan 11, 2008
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I remember the first time i saw the game. My brother was playing it and i was stunned. I was probably a bit to unexperienced to fully love an RPG, but it was still love at first sight.

It seems i am one of the few who loved to cheat in this game. It was the first i had seen with an editor capable of doing über-thingies, but i also spent some time with the in-game console. As an adittion to the tranquil rain-by-the-sea i foud it extreamly funny and nice to cheat my acrobatics up to 300 and spend hours juming around on the roofs of Vivec.

Flying around the world was also a great experience. Creating a ring with permanent levitation, super speed and immunity to all sorts of damage was lovley experience. Hanging in the air abouve some town watching people, gazing ot over the lonley wastelands of the world, doing yoga far up over the ocean...

And the strongholds you could get! I almost always made a magician just so i could lounge in my tower and such. It was so utterly magical and peacefull... With power crystals sticking out from every corner, and i think i remember corridors wich you only could pass if you had a levitation spell. Finally a house only useable by a wizard! Of cource we got the frosty tower in Oblivion but it wasn't the same, it didn't grow while you were gone, and it was just overuse of teleporters. I actually camped by the growingsite for five game-months before i learned that you had to do another q for it to grow.

It is one of the few games i have played where you can have fun in a free-roaming enviorment, and the game wont kill a kitten every time you try to leave the storyline for a while.

Lostanddamned said:
Also - the way the "play area" is limited, in Morrowind there is (I think) infinite randomly generated sea, which is pretty cool really...
I am sorry to say that it does not go on forever, with previously mentioned ring i want out over the ocean, and came after a while to a landmass with the ground exactly like morrowind, but it had nothing on it.

Oblivion was fun but was as stated by others a little dissappointing, and one thing that irritated me was that in the really evil dimension, with hordes large enough to wreck a city, burning skies and so on, i would only find scamps and some lowly dremora... Also how come every beggar and banit suddenly has shining glass armor when i level up?

Oh nostalgia... Isn't that the best thing in the world?

PS. I actually didn't fall for the juming scrolls, i am fond of reading the ingame material =)
 

Easykill

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Sep 13, 2007
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A lot of people are saying there was a lot of grind for some skills, but since my Ordinater killing plot got me so much money so early in the game(about 30,000 per kill if you know where the talking mudcrab merchant is), I trained everything and never had to grind. This thread inspired me o start playing again. I was level 7 and I had 50,000 gold before the training, I am now level 18 and my minor skills are higher than my major skills because I didnt want to get my level too high.
 

Rykka

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Dec 29, 2007
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And behold, I bump a thread almost two years old. Not without reason, as this is probably the most memorable thread I have ever encountered on a gaming forum and it touches through humor and nostalgia some of my fondest memories of a game and a genre of games we may not see the light of again for some time. Games that do not coddle, or answer your questions for you. Go out, discover, learn or die. If you survive it, you may become a hero. Until then, you are just meat like the rest of us.

Thank you again, Gigantor for this thread. I reference it quite often in discussions about the future of games. As someone else proposed, it is less of a post, and more of a treatise.

Rykka~