Morrowind!

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Unsung

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I was playing Morrowind and decided to just wander around. I found a really interesting cave with lots of enemies and loot--and then I was dissapointed when I figured out it wasn't a random cave, it was for a quest; quit playing after that. A pretty silly reason, but it is what it is.

Also, the game is rediculously dark. I had to turn the gamma up to 2.0 just to see where I was going half the time.
 

Shoqiyqa

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Mar 31, 2009
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That's what light spells are for.

Why the default light spell is one you have to throw at and stick to a creature to get any benefit out of it, I don't know.
 

feather240

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Unsung said:
I was playing Morrowind and decided to just wander around. I found a really interesting cave with lots of enemies and loot--and then I was dissapointed when I figured out it wasn't a random cave, it was for a quest; quit playing after that. A pretty silly reason, but it is what it is.

Also, the game is rediculously dark. I had to turn the gamma up to 2.0 just to see where I was going half the time.
Maybe it was night when he was playing? lol

Edited: Wrong Quote
 

Akai Shizuku

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Jul 24, 2009
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OMFGZZZZ IZ A THREAD ABOUTZ MAH FAVURIT GAMZ.

I have it on Xbox, so I can't use mods. Although I do have the edition that comes with the two expansions, which are also awesome. I love the sense of freedom in this game, you know? You can do whatever you want and if anyone tells you otherwise you can shove a war hammer up his ass. This game has more freedom than anything else I've ever played.
 

Akai Shizuku

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Shoqiyqa said:
That's what light spells are for.

Why the default light spell is one you have to throw at and stick to a creature to get any benefit out of it, I don't know.
Night-Eye is also a wicked spell. Even better for travelling. Light is better for detecting enemies at a distance, though.


By the way, if anyone has any questions about it, ask me 'cause I've literally been playing it since it came out.
 

Vendayn

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I admit...I was really young when I tried Morrowind. Too young to appreciate it, and I quit after about an hour.

Though, reading this thread...and now that I'm older...I'm gonna reinstall it, with some mods :D

Thanks for making this thread
 

Spectrum_Prez

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Lets just say Morrowind was my constant companion throughout high school, from when I first got it (illegally, but made up for that later) in ninth grade to when I was procrastinating before twelfth grade finals. All in all, I probably put in around 300-400 hours into that thing, often with an FPS lower than 15 (hint: looking at the ground minimizes lagging). It was unbelievably broken in terms of glitches you could take advantage of and balancing issues, but I loved that about it (off the top of my head: 1) Damage Skill on self prior to training levels, 2) Dropping Bound gear, 3) Talking Mudcrab, 4) Opening inventories of summoned Golden Saints).

Best strategies involved enchanting all your clothes, amulets and rings with either constant effect Chameleon up to 100% (if you're sneaky and asocial) or Restore Health (if you're more confrontational) and bludgeon your way through it all. I still haven't found any other game where the side quests were so engaging or so thoughtfully pieced together with as much emphasis on the tensions between the guilds, the houses, and the religions. It was multifaceted, realistic, and thematically both complex and coherent.

Needless to say, Oblivion was a slap on the face.
 

Shoqiyqa

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Spectrum_Prez said:
... Dropping Bound gear ...

... enchanting ... with either constant effect ...
That wasn't offered as an option when I played. Maybe I just have to level up some more and try again.

In Daggerfall, my gear was all enchanted to raise magic skills because in that game higher skill meant lower mana cost. I pretty much exploited the heck out of that.
 

DYin01

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It actually took me a while to get into it. I didn't ''get it'' at first. I didn't have a clue of what I had to do. It was all so vague.. But I picked it up later on and then I did get it (I was a little older), and I loved it. Played through practically every faction.
 

Undeleted

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mspencer82 said:
I must have played a different Morrowind than the one the rest of you are talking about. The game I played had a clunky and infuriating interface that made even something as simple as inventory management as annoying as using Microsoft Access. It's pretty bad when I'm sitting there going through the menus with a mouse and wishing I had a console controller.

The story was...I couldn't even tell you what the story was or even if it had one. Right after creating a character they dump you in a town with absolutely no direction. At least Oblivion gave you a quest from the get-go. Morrowind must expect you to talk to random NPCs until you find one talking about the main quest.

All of that was bad, but the thing that made me finally give up on it was the walking speed and the hit detection. Maybe I picked a quadriplegic for a character or something, but his walking speed was a crawl, almost half the speed of a sneaking character in Oblivion. Thankfully I found the run-toggle button but "run" must mean "slow walk" because that was just as annoying. As for hit detection, I was lucky if I could hit a human enemy with my sword when I clicked on their torso while literally running into them.
Maybe you are blind or something because Sellus Gravius clearly tells you to go to Balmora and find Caius Cosades, and it's marked in your journal as well. He even gives you a note with more detailed instructions on how to get there. Inventory management was fine, but if you could elaborate on some of the issues you had I could say more about it. Walking speed was slow, but it goes up with time, and why walk when you can ride? Lastly, the dicerolling combat was there to make you believe that it's your character struggling to handle the sword and not some bunny-hopping jackass behind a monitor with a mouse and keyboard.
 

SmilingKitsune

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Morrowind is one of those games that I can always come back to no matter how much I play it.
Oblivon was amazing, and improved on a number of things, but Morrowind really does have something special to it.
Almost five years after I first played it, I can still find things I'd never seen before.
I really love the atmosphere and the level of detail to the Dunmer culture too, much more unique than Cyrodil.
 

Manly Martacles

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Aug 19, 2009
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i'm gonna install it again...damnit, i only uninstalled it a few weeks back because i'm a bit lazy...it's a great game though.
 

Undeleted

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mspencer82 said:
Not blind, I'm just one of those guys who thinks a main quest should have a more exciting start than "go over here and talk to this guy, tell him I sent you". Sure, Oblivion began that way but at least that involved a dead emperor.

Inventory, what can I say? Navigating through it with a mouse is like trying to sort pocket change with a pair of chopsticks. In Oblivion I could go through a dead body's inventory and take what I wanted within five seconds. On Morrowind I have to click on the item in the guy's inventory, click on my own inventory and repeat for everything I want unless I want to take everything and dump what I don't want.

Why walk when you can ride? I wasn't aware you could ride stuff in caves. Oh how I've misjudged this game.

Dice rolling combat is completely stupid in this sort of game. When I'm standing less than a foot away from a guy who isn't moving or blocking and attack him with a broadsword I shouldn't miss, I don't care what I "rolled". I've never swung a sword in my life but I think even I wouldn't be able to screw up something like that, what's the player character's excuse?

If these things were by design like you seem to be implying, then I guess the game just isn't for me. I mistakenly believed this game to be something it wasn't. I was expecting Oblivion, and from the sounds of things it's the video game equivalent of Dungeons and Dragons with a prick for a DM.
First you said that they dumped you in a town with no direction (which is completely false) and now your complaint is "the first quest is boring!" Get your story straight. In Morrowind you're supposed to start from humble beginnings. Secondly you can hold Ctrl and click to move things directly from another inventory to yours. It's in the manual, which you read, right? If the walking speed is so slow that you can't stand to explore a cave for a few minutes I really don't know what to say. Do you have ADD or something?

Last comes the combat system. Yes, it's there by design, and yes, your chance-to-hit is low when you first start out. Again, its supposed to be your character swinging the weapon, a novice with little experience. It's part of the roleplaying thing that Morrowind tries to do, and it works for some people and not for others. Think about it though, if you've never swung a sword in your life, how well could you control it? How fast could you swing it? That shit is heavy and unless your character has 50+ in your weapon skill of choice you're not going to be hitting much, sorry. It's part of the roleplaying experience, and it sounds like you're less interested in roleplaying than you are in smashing everything you see as quickly as possible. If you've played games like Baldur's Gate and BG2 (like I did before playing Morrowind) then you might find it more palatable. Otherwise suck it up and start learning how to fight.
 

Undeleted

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mspencer82 said:
You're getting very defensive (about a game no less) and downright insulting. I don't like Morrowind, settle down and let it go.
Alright, I accept your surrender. See I am a merciful conqueror