That game ruined my good memories of the first 3...AetherWolf said:Spyro: Enter the Dragonfly.
On top of how insanely long they are, there is a loading screen for the loading screen.
If that isn't redundancy, I don't know what is.
That game ruined my good memories of the first 3...AetherWolf said:Spyro: Enter the Dragonfly.
On top of how insanely long they are, there is a loading screen for the loading screen.
If that isn't redundancy, I don't know what is.
This is the more annoying part, I don't care about loading screens, I don't think loading screens are the problem. The problem is when you know you're doomed and have no control over how long it takes to start to reload.Legion said:Dead Space 2, not the loading screens as such but the ridiculously long death animations, that take up as much time as a traditional loading screen (and this is before the loading screen.)
PayneTrayne said:Not a big fan of Assassin's Creed loadscreens. Walking around the white Animus with no idea of how long the load was, stuppppppiiid.
For me they're only a few seconds max. But the fact that the fast travel markers are on the outside of the loading screen? Fuck that. Five loading screens to get to one area.StraightToHeck said:new vegas just 'cause they take soooooooo daaaaaang looooooooooooooooooong
This. Most recently with Medal of Honor multiplayer. It'll just get confused while finding a game and hang itself. It did it on my laptop during the beta and then on the 360 after release... So many small things wrong with that game...gibboss28 said:Any loading screen when you can't tell whether the game is loading or its crashed
That's just a source engine thing, although they kind of tried to make the loading less noticeable by using the elevators as level endpoints anyway. Source in general is slow to load.Ailia said:I'll say Portal. Because of the lack of loading screen, everyone time the game paused to load the next area I thought the game had crashed. It took me a while to notice the little loading bar at the bottom of my screen.
I'm not fond of Assassin's Creed II's; at least 1 and Brotherhood let you wander around with your weapons; ACII only let's you flail around with your fists.