Most annoying/time consuming boss fight ever?

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Mirroga

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Jun 6, 2009
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No MMO boss? There's only one thing that comes up to mind. He is named Yiazmat. Awesome name, but boring to fight against. Not even the peril of fighting him is fun since being in peril for more then 6 hours really desensitizes the experience.
 

Alhazred

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May 10, 2012
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Far too many bosses in Pandora's Tower. Although figuring out their weakpoints is generally easy enough, actually dealing damage is a royal pain the arse. First you need to do something with the chain to reveal the weakpoint, then hit the weakpoint with the chain, wind it in to build up tension, before yanking it out to hurt the boss. Sounds simple, but two things make it unecessarily irritating:

1. The bosses can reset their weakpoints rather quickly.

2. And they'll often attack you while you're grappling the weakpoint.

This combined with the fact that you're on a constant timelimit exacerbates the whole affair, and serves to send one's stress levels through the roof.

Of course, the game later redeems itself with a spectacular final boss battle that does away with having to reveal weakpoint; all you need to do is focus on dodging and grappling the weakpoints when the opportuntity presents itself.
 

BlackStar42

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Jan 23, 2010
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Yiazmat from Final Fantasy 12. He has 50,000,000 HP. Yes, fifty million. The maximum possible damage you can do in one hit is 9999. It takes literally hours, and woe betide you if he heals himself to full health...

EDIT: France in Europa Universalis 3. If you border France and they declare war on you, you are doomed. They have massive, well-trained armies, virtually inexhaustible supplies of manpower and a huge economy to fund all those troops. France is the final boss of EU3.
 

GabezR

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Sep 20, 2012
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The final boss in DA2 (the templar woman or something) Those stupid Automatons ruined me... I still can't beat it!
And not to mention "Federova" or whatever in Deus Ex: HR, had a really tough time with her.
Seems like women are always causing me trouble.
 

StashAugustine

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Jan 21, 2012
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Matthew94 said:
Ronack said:
The Shagohod in MGS3 still lingers in my head as being obscenely long because all you're doing is lobbing rockets at its threads.
I think I finished the one on foot in about 1 minute and the one in the car in about 5. It's not that bad.
Yeah, it's not that bad. What is bad is Volgin. Incredibly tough, arbitrary invincibility, no stealth or camouflage, high health, short time limit.
 

The Wailing Walrus

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Aug 18, 2011
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I remember fighting all the rays in MGS2 took a good while.

Also the final colossus is Shadow of the Colossus took me ages. The boss, and game, itself was brilliant, it was my poor playing skills that was to blame. I just remember falling... alot.
 

Canadamus Prime

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Jun 17, 2009
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T_ConX said:
The third boss in Star Ocean: The Last Hope that was a bit of a pain. I spent an hour fighting the thing. Not 'dying and restarting', but in a single HOUR LONG BATTLE. Was I playing the game wrong? Maybe. The fact that this guy does it in under four minutes makes me think so.


And that's why I stopped playing SO:TLH.
I don't remember any of the bosses in that game being all that hard or time consuming, except of course for the final boss which took over an hour and a half to beat not counting the stupid corridor sequence between the first and second forms.
 

AT God

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The End from MGS3. Took me about 10 minutes to find him each time and often I failed to do really any damage to him until he moved.

Aside from him which I will continue to say is the worst boss fight I have ever endured time consuming wise, I really hated the final fight in Mafia 1. I went through the entire thing with only about 25% health so I had to spam quick save everytime I damaged the guy without getting killed. Ended up killing him with 3% hp, I can't say the guy's name because it is a spoiler, even though an obvious one.

Also I have to plug this flash game because it is a throw back to epic bosses in gaming, in that the entire game is the boss fight.
[link]http://www.newgrounds.com/portal/view/437352[/link]
 

capper42

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Ronack said:
The Shagohod in MGS3 still lingers in my head as being obscenely long because all you're doing is lobbing rockets at its threads.
I remembered the Shagohod being annoying, but I completed MGS3 for the first time in ages the other day, and it was ridiculously easy and fast battle. Takes about 2 minutes when you know what you're doing, shooting the treads then the back. Sometimes it's annoying because it turns round as you do, so you have to shoot the treads again.

The next part where Volgin gets out took me three shots with the mosin nagant.

I just thought, holy shit, is that it? All of the bosses were easier than I remember to be honest (and no I wasn't playing on an easier difficulty than I used to).

Someone above mentioned the Rays in MGS2, they were just tedious. Not hard, but boring just doing the same thing over and over again until they die.
 

Autumnflame

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Sep 18, 2008
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if it counts. Enter the matrix. when your in the car chase level with the twins following you.

If you play as the shooter. the driver Ai is terrible and you need luck to finish with all the random wall ramming
 

SweetLiquidSnake

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I'll say that the bosses in Prototype were ridiculous, especially on hard, but even worse were the bosses in Xmen Wolverine, since you had 1 life, no healing, no checkpoints and your strongest attack did 1/200th of his health per hit. I literally had to trap deadpool in an endless slashing combo for 20 minutes til he died.... on the 5th try....
 

userwhoquitthesite

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kman123 said:
There was that Elizabeth Green in Prototype that was a *****. I was dealing so little damage I thought I was doing it wrong Probably was.
You weren't. It's just a shitty boss fight.

BNguyen said:
sephiroth in kingdom hearts 2, I'd typically get only a small portion of their health down before they crank up the difficulty from normal to impossible
See, you WERE doing it wrong. Sephiroth is ten minutes of pressing triangle, and making sure to *****-slap him everytime DHA hits. And even if you avoid the win button, the combos autotrack to him.
Shadow flame master said:
Let me give you a hint: Dance, Water, Dance!!!

He was fairly annoying with his damn timed trials. He pails in comparison to that bastard Xaldin. Fuck him and his wind dragon made of lances.

Also, Puppet Ganon from Wind Waker. First two forms, no problem, last form? Hold the fuck still you bastard.
Demyx was WAY worse than Xaldin. Xaldin was just a worthless loser. Xigbar at least made you wait for ages while he used the needler.
MeChaNiZ3D said:
THE UR-DRAGON.

OH, THE DAMN UR-DRAGON...
This is the... ur-example!
Ronack said:
The Shagohod in MGS3 still lingers in my head as being obscenely long because all you're doing is lobbing rockets at its treads.
fixed that for you
2nd Face said:
I'd say The Bonus Boss in FF XII Yiazmat.
50 million HP and a Dmg cap of 7k per hit halfway through.
I died after I had it down to about 20 mil and decided to waste my time with something else.
See, I was gonna list Yiazmat, but at least you feel accomplished when you are done. So Ur-Dragon gets my vote
 

Stavros Dimou

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Mar 15, 2011
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Here are some of the worse boss battles I played:


1) Bowser at New Super Mario Bros Wii.
Do you know the classic cliche where after you beat once the final boss,then something happens and you have to fight him again but in a different way ? Well my battle with Bowser started on a small room where I had to pass him by and reach a button that would take the bridge under his feet,original NES style. I did that,and then that annoying Kamek magician threw his magic dust on Bowser and made him huge,covering the 40% of my screen's real estate. Then you had to do a frustrating platform section to beat him,with trickily placed moving platforms,and you had to do the jumps with perfect timing,something which was nearly impossible considering the huge bowser is constantly moving towards you and throws you fires,so if you take too long he just come so close that he touch you and you die,and the fires he spits are homing,so they follow you around and trying to dodge them usually ends up in such a way that the fire is getting right in between where you are and where you have to jump to,at the exact time that you should jump,making you abort the jump to not get hit by the fire,and getting giant Bowser to touch you and die this way instead! Couldn't it be just an ordinary boss fight without this shit ?

2) All the bosses of Twilight Princess except the final one,Ganondorf.
All the bosses except Ganondorf where very easy and boring in that game. If you didn't tried to die on purpose you wouldn't. All you had to do is wait for the boss to expose its obvious glowing weak spot and attack it. I've been playing a boss fight for 20 minutes without losing a single heart just waiting for the boss to expose its weak spot 5 times to get 5 successful hits.

3) Ganondorf,the final boss of Twilight Princess.
This boss deserves special mention,as this one was the most far-stretched long,nonsenseial,boring fight I had as a gamer. It is because this particular boss fight uses the cliche I mentioned earlier most times than any other boss fight.
First he is on beast form and you must turn to beast form too and fight him.
Normal attacks doesn't do him anything and there was no obvious weak spot at all or any kind of advice and related info by the game,so I had to google the solution for beating him in that morph.So I did,and I beat him to death. But then he just teleports himself and me and Princess Zelda in a valley and suddenly he is up on a horse and me and Zelda up on another horse, and all I have to do is follow him around and get close to him so Zelda can fire magic arrows to him. I wander why he decided to let Zelda free and up on my horse and gave her these arrows..
But that damn girl misses 90% of her shots!!! An extremely large and boring segment here that lasted about 20 to 30 minutes,that didn't presented any real danger and all I had to do was drive around my horse in hope that Zelda will eventually hit this guy enough arrows.
After defeating him in that way too,then I had to fight him in yet another way. Now he was on the humanoid form and pedestrian,and I was on foot too in a circle of fire identical to the one from Ocarina of Time. So now I had to beat him with sword fighting too....
He had block moves,and once more the key to defeating this particular fight was to wait for hours until he leaves his defense open so I can deliver him a hit.
I think this was the longest boss fight I ever had,and the worst of them all.
 

thejackyl

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Apr 16, 2008
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From what I heard: Sephiroth from FF7 took forever to beat. I think they said 3 hours? Even though when I played the game for the first time (2 years ago), I killed him in like 4 rounds.

This was probably due to the fact that I was 22 at the time, and could understand how to break the game with dual summon + Neo-Bahamut, and my friend played it when she was 12 or so.

As for me, the longest boss fight I had was the last boss on Infamous. I was playing on Hard so it took forever to whittle down his health. Even on Easy he still had a shit ton of HP. think it took about 20 minutes, not counting the restarts before I figured out how to dodge his OHKO AoE attack.

Oh and the Star Destroyer from Force Unleashed. I watched my friend attempt to rip it down, but after an hour he never got anywhere.


Captcha: Heartache... appropriate
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Kessler from inFamous.

Any attack you perform will only chip away at his health, while he's sending out shock waves, those annoying fucking drones, and multiple giant versions of himself.
 

jebara

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Nov 19, 2009
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Lucifer from Nocturne fits that description perfectly.
I feel that fight took me around 3 hours, but I wouldn't know since I never managed to reach the end of it.
It starts off easy but its only that way to wear you down, after your take a good chunk of time your party would grow weak and that is when he gets serious, he would stun your party till its completely crippled, charms your allies so they heal him all the way back to full health and has this move that randomly damage,nearly kill or kill you and your party.
And did I mention that you can barely make any damage on the guy and it almost feels like he has infinite health.
Each try takes me several hours, its so long I don't even bother trying again because its just too frustrating and too time consuming.
Its so bad that I can't allow myself to get worked up about it because this is something that would probably make me do something horrible to a child, I just calmly get up and promise myself to quit the game.
Normally I would never allow a game to beat me but the amount of stress I get from boss is too much.