Most innovative FPS

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AuntyEthel

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Sep 19, 2008
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Wolfenstein 3D basically innovated FPS's. Doom took the genre to a whole new level, and basically invented LAN gaming.
 

Fatalis67

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Apr 30, 2008
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Timesplitters. Lots of laughs, huge variety of weapons (the injector was, until recently replaced by the MIRV from Fallout, my favorite videogame weapon ever), tons of maps and characters, a great mapmaker on a console that allowed you to make objective-based missions AND multiplayer maps, lots of fun single player content via challenges and a story mode that pokes fun at movies and games of all kinds, and the great fun of multiplayer with bots.

Give me a game made earlier that does all that.
 

Fanboy

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Oct 20, 2008
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I would say Metroid Prime was pretty innovative, though I have yet to play it so don't take my word for it.

The original Thief game was pretty innovative, though it kind of broke off and created the first person sneaker genre.
 

Gormers1

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Fanboy said:
I would say Metroid Prime was pretty innovative, though I have yet to play it so don't take my word for it.
Havent played either but I think a agree with you.
 

NGW

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If we're gonna count FPAdventure games like Prime, then I have to say, despite the execution being a bit linear..sadly, Geist.

Really, my only real complaints with Geist are its linearity, the controls (GC exclusive), and lack of online multiplayer.

The whole possession aspect was a fun idea, and had a lot of potential, which is why it's a damn shame that the game was so linear with its puzzles, you don't really get to experiment, there's only 1 way to go about doing things. The multiplayer was also really fun, and again the possession gimmick really made it something different. They took the standard deathmatch and managed to give it an interesting twist, host bodies scattered around each with their own weapon, you possess the one you want to use, and can depossess him at any time, but if the body is killed within a certain amount of time after you leave it, it counts as a kill for your opponent. Or the various objects you could posses, from exploding crates you could take control of and wait for someone to cross you and detonate, or the ability to possess a guided missle, or even animals you could use to access secret areas. Then you have things like Host vs Ghost where the ghosts had to possess a human host and try and force them into various death traps, whilst the hosts would fight against the possession and had anti-ghost weaponry designed to kill you. A damn shame it didn't have online.
 

Fightgarr

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Counter-Strike was innovative in that it invented the internet douche-bag, in-game tea-bagging and many other terrible online gaming trends.
 

N-Sef

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Jun 21, 2008
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Duke Nukem 3D. To me, this is the most innovative First Person Shooter. To be truthful I haven't played more then 30 (give or take) first person shooter titles, so around that time there might of been something else as well (I never got a chance to play Blood, for example).
 

GreenDevilJF

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Dec 9, 2008
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I don't think Halo actually started most of the features in shooters, it just showed how well they could all be implemented.
 

Librarian Mike

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May 16, 2008
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My vote goes to Deus Ex, for telling a complicated and intelligent story without bogging the game down into endless cutscenes. Also, having the RPG elements really added to the immersion aspect of the game.
 

Bulletinmybrain

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alexdakid6 said:
Grimm91 said:
People say that and I don't know why. To me it was hard but not revolutionary in any way.
Three things: 1) Weapon design and balance, In which whenever you need a weapon for a specific job, it is place conviently nearby, because in the last 2 days marines came by and set-up a barbecue.

2) AI- not since Half-Life's marines had there been such a ridiculously overpowered gorilla called an elite who can speak perfect english with four lips.

3)The regenerative health system in which it was so perfect practically every shooter now has this mechanic in some way. "Hey, I shot you!!" "Regenerating health, *****!"
 

Joeshie

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In this exact order:

1) Wolfenstein 3D
2) Doom
3) Half-Life

No other FPSs are as innovative or influential as the above. This is a fact. If you disagree you are wrong.
 

axia777

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Joeshie said:
In this exact order:

1) Wolfenstein 3D
2) Doom
3) Half-Life

No other FPSs are as innovative or influential as the above. This is a fact. If you disagree you are wrong.
Actually I change my answer to this list here. Well said, I agree with it 100%
 

alexdakid6

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Nov 20, 2008
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Symp4thy said:
innovative

adjective
1. ahead of the times; had advanced views on the subject
2. being or producing something like nothing done or experienced or created before

I think there are some people who don't know what innovative means.
Well then thank you for helping to eliminate the possibility of that happening ;).