Most unused anything in a game

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TheSquirrelisKing

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Not G. Ivingname said:
TheSquirrelisKing said:
will1182 said:
Did anyone really use the 10mm pistol in Fallout 3 at all after getting another weapon? Compared to most other guns, it's a pea shooter.
Spam the small guns skill. VATS headshot. 1 hit kill on almost everything every time. The ammo is super cheap, and that's when you aren't finding bucket loads of it everywhere. I highly disagree with your statement, if played right it's a game breaker.
How about those Chinese lugers or those revolvers? They do much less damage then your starting gun, the Luger uses the same ammo as the 10mm, the other one only has 6 shots. The only time I used either was to repair the unique fire luger.
Oh ya...freaking useless those Chinese lugers...used a revolver once simply for the novelty of it...damn it, now I want to make a revolver Ocelot type character...
 

engineermk2004

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Feb 21, 2010
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TheSquirrelisKing said:
will1182 said:
TheSquirrelisKing said:
will1182 said:
Did anyone really use the 10mm pistol in Fallout 3 at all after getting another weapon? Compared to most other guns, it's a pea shooter.
Spam the small guns skill. VATS headshot. 1 hit kill on almost everything every time. The ammo is super cheap, and that's when you aren't finding bucket loads of it everywhere. I highly disagree with your statement, if played right it's a game breaker.
How though? I don't understand. Even with 100 in Small Guns, and all the accompanying perks making it better, it still took me 3 to 4 shots to the head to kill even common enemies, compared to one shot with practically any other weapon. I could see if you were talking about the 10mm Submachine Gun, that would be different.

Were you playing on easy or something? Using mods? Please elaborate.
I guess maybe I was playing on easy. I used whatever the default difficulty setting was usually. Doesn't disregard the fact that the weapon itself has absurdly easy to obtain ammo, even on harder difficulties. I admit, I did generally use other weapons more often, except for the hunting rifle. That weapon sucked.
Powerfist and sneaky skills, most under rated abilities in fallout 3. Nothing could withstand my urban ninja when he was complete. I even beat one of those giant supermutants with a nut shot once.
 

ResiEvalJohn

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Nov 23, 2009
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Any status effect spell like Silence, Confuse, or Death in the Final Fantasy games. I mean seriously, I've beaten most FF games without ever using them; they're pointless. They never work against enemies that you want them too, and the enemies that they do work on are always the easy to kill ones because your level is greater than theirs.
 

ZforZissou

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Oct 19, 2008
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will1182 said:
Did anyone really use the 10mm pistol in Fallout 3 at all after getting another weapon? Compared to most other guns, it's a pea shooter.
BB Gun?
 

Raeden

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Apr 4, 2010
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Corn Cutter said:
ObviousRedSpy said:
Mini-games in general...if they aren't part of the plot I never bother with them.
you don't call the ATM machines a mini-game, do you? in fact in GTA IV I did nearly everything and I also enjoyed all those gimmicks, as I'd call them. But the ATM machines were really useless, so I second that.
But I loved just sitting in the appartment and watching the tv shows for example.

in UT3 I never used the Impact Hammer. Not the right game for melee weapons I guess cause when you are that close to the enemy there's no time for switching weapons. But there will be the time I'm trying to use it. Some day. I guess :)
It's good in fast pace Death Matches. You just run around with it fully charged, and run into them. They die in a satisfying cloud of body parts and blood.

I personally found allies in ME to be useless. I could kill everybody myself, and they would just end up getting themselves killed. It was probably my fault, but they never seemed to go into proper cover, even when I told them to.
 

Delock

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ResiEvalJohn said:
Any status effect spell like Silence, Confuse, or Death in the Final Fantasy games. I mean seriously, I've beaten most FF games without ever using them; they're pointless. They never work against enemies that you want them too, and the enemies that they do work on are always the easy to kill ones because your level is greater than theirs.
Strangely enough, they became really useful in 13. This is due more to the fact that most bosses are vulnerable to them, and that there are significant level gaps between enemies of different areas. Also, Death does damage if it doesn't kill, so it's less of a gamble that most often ends with you losing a turn.

As for the OP: I'd have to say the extra dungeon treasure that you get for beating the bonus boss. Sure, you are going to use it, but there's really no point. You already have the power to kill the final boss easily if you beat that other boss.
 

Noone From Nowhere

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Versus mutiplayer modes--general.
The choices which don't net me loot or affection points in Bioware RPGs.

Traps in Dragon Age:Origins.

Elixirs in Final Fantasy games. I just save them for emergencies then, by the time the credits roll, I either have a stock of 99 of them or I only used about 10 on a bonus boss.

Yuna's Bed in Final Fantasy X-2. With all of the save spaces that heal the party to full around, why bother with it except once a chapter for completion's sake?

Melee weapons besides the katana, defibrillator or chainsaw in Saint's Row 2.

The option to play a man in Saint's Row 2. I did it once out of curiousity but found that since my copy seems to have a glitch that doesn't allow pedestrians to acknowlege male characters as such anyway, I went back to enjoying the option absent from GTA 4.

The scar removal potions in Fable 2's first dlc pack. If one never falls in combat,at least without a resurrection phial,what use are they (save for even more money that will never be spent when sold to a vendor)?

Hammer Brothers suit in Super Mario Bros. 3. They were too rare to use frequently,more so than Final Fantasy's elixirs,even if one wanted to do so.

Consumable items in Bayonetta(outside of the later areas of Hard mode or any of Infinite Climax). I just feel that if I needed to use a healing item that I wasn't doing something right,anyway.

Chinese-made pistols in FallOut 3 are so poorly made and ineffective that one is better off using a rusty crowbar when fighting gun wielding raiders than wasting ammo that you could be selling or recycling in the Pitt. It never hurt Gordon Freeman so why not?
 

Stone Wera

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Marriage in Fable... A money sucking needy ass whine machine, THAT'S what we want in a game... Totally... No sarcam at all...
Take a hint from Ed O'Neill, kids... Marriage sucks.
 

Rand-m

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TheSquirrelisKing said:
will1182 said:
Did anyone really use the 10mm pistol in Fallout 3 at all after getting another weapon? Compared to most other guns, it's a pea shooter.
Spam the small guns skill. VATS headshot. 1 hit kill on almost everything every time. The ammo is super cheap, and that's when you aren't finding bucket loads of it everywhere. I highly disagree with your statement, if played right it's a game breaker.
Shit. I'll have to try that. Sounds like a good idea.

OT: As of right now, the "X" items in Pokemon games. They boost a stat of a Pokemon, but they take a turn to use, (and you have to use them in battle,) and they wear off when a Pokemon is switched out. Never been desperate enough to use one in my life, and I've been playing since Blue, like most people here.
 

Pharas

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Jun 6, 2008
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The Happiness Beam in Spore is pretty useless; if you can count smiley faces, you never have to worry about your colonies' happiness anyway. Not to mention the beam hardly works at all.
 

evilartist

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electric_warrior said:
horses in oblivion, I don't know why i just never used them

I guess you could call me a lone wolf, but you'd sound ridiculous
When your agility attribute and athletics and acrobatics skills are above their maximum, it does make horses seem pointless, doesn't it?

ObviousRedSpy said:
Mini-games in general...if they aren't part of the plot I never bother with them.
JRPGs are especially notorious for pointless mini-games. Am I the only one who found it annoying when mini-games in FF7 were shoved in my face, and sometimes mandatory?
 

Noone From Nowhere

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Feb 20, 2009
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imahobbit4062 said:
I'm going with the wooden stick in Ninja Gaiden Sigma, back when I had the game. I never did buy it, was it some uber weapon in disguise? Or was it indeed a piece of monkey shit?
If Ninja Gaiden Sigma's version of the wooden sword is the same as it was in Ninja Gaiden Black, the wooden sword is indeed one of the most powerful weapons in the game when fully upgraded as long as Ryu's health is at critical levels. That's reason enough to use it only in a pinch.
 

dthvirus

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Oct 2, 2008
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will1182 said:
InsaneInfadel said:
will1182 said:
Did anyone really use the 10mm pistol in Fallout 3 at all after getting another weapon? Compared to most other guns, it's a pea shooter.
BB Gun?
Ahh, the BB Gun. If I want to make killing radroaches challenging, it's my go-to gun.
Red Ryder LE BB Gun in Fallout 2 could shred Power Armoured Enclave like nobody's business. I want that one back.

Most useless was the Chinese Pistol or the Experimental MIRV. The former was too weak to get the job done, and the latter was expensive overkill of the highest degree.
 

Outright Villainy

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Jan 19, 2010
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Generator said:
But, isn't that sort of what happens with almost every item you get in nearly every Zelda game?
Well, taking ocarina, you got your hookshot, which was for getting around the dungeon, but that could be used in combat to stun enemies, and there was plenty of secret areas to find outside of dungeons to use it on; It added a great increase in mobility. Arrows the same, they allowed a way to attack at range, and you can set stuff on fire, freeze it, hit hidden switches etc. The boomerang also stunned enemies, and brought items towards you, giving it lots of use too. Bombs are used to find hidden areas, and there's no shortage of stuff to blow up. Most items are generally multi purpose, but the dominion rod just stood out as disarmingly specific. Ditto the double clawshot, it was just built for a few hanging moments, and was totally unneccesary. Hell, even the bottle could reflect energy attacks!

It is indeed a general problem in all games that items become more and more niche as it goes on. Ocarina had hover boots and silver gauntlets, which sucked, majora's had the light arrow, which was again puzzle specific. Wind waker is the only one that breaks the trend really, you only get the light arrows to defeat gannon, but use it on any regular enemies after and it completely obliterates them, which I thought finally did it justice.

Heh, Zelda rants are fun...
 

OpiateChicken

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Jul 2, 2009
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X-Attack/Defend/Special/etc in Pokemon Red/Blue/Yellow. Did anyone actually ever spend money on those and use them?
Pharas said:
The Happiness Beam in Spore is pretty useless; if you can count smiley faces, you never have to worry about your colonies' happiness anyway. Not to mention the beam hardly works at all.
Not to mention having your species' main weapon as "religion" when the tactical aspect comes in. There was nothing more frustrating for me than watching my little car things trying to convert something as they all got blown to shit.
Outright Villainy said:
majora's had the light arrow, which was again puzzle specific.
Are you sure? I used the light arrow in Termina Field to kill the annoying thief-bird thing thousands of times when it stole my shield once. I think a more appropriate thing would be some of the masks, like the one you get for helping Kafei, the wedding mask. I know you only use that to get the Deity's mask, but it sucks that you can only use THAT in boss battles.