Most unused anything in a game

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Avatar Roku

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Lamppenkeyboard said:
That one energy gun that vaporized people in FEAR 2. You got like, ten shots for it throughout the game, and never when it would be most useful.
Ha, compare that to the energy weapon in the first game that had enough ammo (and was accurate enough) to become most people's main sniper. Of course, the first game was a lot better in general, so whatever.
 

Bilbo536

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will1182 said:
Did anyone really use the 10mm pistol in Fallout 3 at all after getting another weapon? Compared to most other guns, it's a pea shooter.
I'm so cheap with ammo in that game, I probably stock up at least >100 bullets for any other gun before I will allow myself to switch from the pistol. haha probably unecessary, because I always end with like 3000 bullets for everything and nothing else in the game to complete.
 

spinFX

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TheSquirrelisKing said:
will1182 said:
Did anyone really use the 10mm pistol in Fallout 3 at all after getting another weapon? Compared to most other guns, it's a pea shooter.
Spam the small guns skill. VATS headshot. 1 hit kill on almost everything every time. The ammo is super cheap, and that's when you aren't finding bucket loads of it everywhere. I highly disagree with your statement, if played right it's a game breaker.
So you're the kind of guy who just argues with everyone for the sake of it despite being wrong? How do I know you are wrong? Proven wrong? Simple. The 10mm pistol has the almost the lowest damage of all the handguns. So flat out it is worse than at LEAST 10% of the small guns and basically all of the energy weapons and heavy weapons. Pretty simple. Anyone who sticks with the 10mm is only hurting themselves.

So by your logic any gun in the game is a game breaker.
 

SnootyEnglishman

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Calling my allies for backup in GTA The Lost and Damned. I always find a nice cover spot or the lock-on system allows for easy rush-up kills.
 

CATS FTW

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I'd have to say poisons in oblivion, maybe not the damage health or paralyze ones, they were useful. But the silence,or damage magicka, dear lord they were terrible because when fighting a mage they die in about two hits anyways. Also the wabajack, I understand games are about fun and the wabajack is fun but it's unsettling when fighting a rat deciding to have some fun pull out the wabajack but then suddenly, your fighting a daedroth! It sucks if you do the quest on lower levels (like me when I first got the game and didn't know what anything did) then you cant fight the monster also, when trying to figure out what it did I decided to test it on a guard, bad idea.
 

TheSquirrelisKing

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Mar 23, 2010
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spinFX said:
TheSquirrelisKing said:
will1182 said:
Did anyone really use the 10mm pistol in Fallout 3 at all after getting another weapon? Compared to most other guns, it's a pea shooter.
Spam the small guns skill. VATS headshot. 1 hit kill on almost everything every time. The ammo is super cheap, and that's when you aren't finding bucket loads of it everywhere. I highly disagree with your statement, if played right it's a game breaker.
-snip-Pretty simple. Anyone who sticks with the 10mm is only hurting themselves.

So by your logic any gun in the game is a game breaker.
The 10mm still deals enough damage to kill things and ammo is stupidly easy to find so you just point and shoot until it is dead. Repairing it is super cheap too.
And yes, every gun in that game is a game breaker if you munchkin the character enough. The game is kinda broken to begin with like that. I'm not saying that the 10mm is the ONLY gun that breaks the game, just saying you can.
Personally, I much prefer energy weapons, and I hardly ever use the 10mm. Always carry it with me, though. It's nice to have a backup weapon with plenty of ammo, especially earlier in the game when you might not have that much money and aren't tripping over energy weapons/ammo all over the place, and as far as backup weapons go, it may not have the stopping power of a shotgun, but you will never run out of ammo.
 

mrbones228

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The Experimental MIRV in Fallout 3, only useful for taking your frustrations out on the whole of Megaton
 

Tanfastic

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The grenade launcher in Mass Effect 2... After the spot where you HAD to use it does it really do any good? I mean with all this FREE DLC heavy weapons and better in game non DLC ones soon then why bother?
 

BANME111111

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Jul 21, 2008
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Guns, in resident evil 4

I'm a bullet scavenger, I'm always running out. so I spend 95% of the game (not including bosses) just standing behind a small wall, waiting for them to climb over and then slash at them with my knife.

I collect hundreds of X-potions and mega-potions in final fantasy games...and I never use them, even during the final boss of the game, I would rather die.
 

BlumiereBleck

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will1182 said:
Did anyone really use the 10mm pistol in Fallout 3 at all after getting another weapon? Compared to most other guns, it's a pea shooter.
Did anbody use the bb gun after getting that pistol?
 

Mcface

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electric_warrior said:
-Drifter- said:
Probably because A) You can easily fast travel just about anywhere and B) Even if you don't, it only takes about an hour to get from one side of the map to the other on foot (less if you have decent athletics skill.) Also, they have a tendency to run away/die when attacked, and you can't fight from their backs. In other words, they're a huge waste of money, though there's not much else to spend it on anyway.
That's pretty much it actually, yeah. it's such a hassle to keep a track of them and keep them alive and they cost so much that unless I just happened upon one i tended to avoid them altogether. even shadowmere, which I lost after and hour or two after it wandered off.
I got the strongest horse, outfitted it with plate.
That thing can take almost as much damage as I can, and it one shots wolves.