Tohuvabohu said:
I can't accept this as being some kind of conscious cost-effective strategy designed to maximize revenue. But rather from a lack of creativity.
Also these "profitable strategies" tend to lead towards creatively bitching out and generating carbon-copied "safe" content. Which I think many of us agree to be a disappointing aspect of the gaming industry. Unless you're a fan of carbon-copied "safe" content.
I don't see this as some kind of subtle racism issue or white-privilege, but rather a disappointing lack of creativity.
At least that's what I think.
Read what I said again. I don't believe I said
anywhere that I'm a fan of "carbon-copied safe content" - I'm merely acknowledging its existence. In reality, I miss the way games were back in the late '90s/early 00's.
Anyway... you can choose not to accept it all you like, but the writing is on the wall here. The gaming industry has made a shift from creativity to profitability. It's the reason why you see the same types of protagonists over and over again, the same stories over and over again, the same settings over and over again, and the dreaded term "streamlined" being introduced into new installments of older series'. It's because niche markets don't make the kind of money that broad markets do. By appealing to the most people possible, they make the most money possible, or so they seem to think - and justifiably so.
You can put your head in the sand about it, or you can acknowledge it and call it out for what it is - and what it is happens to be a real goddamn shame. Read interviews with developers and I guarantee you'll see it. Things being changed or "streamlined" to meet publisher demands rather than the creativity of those making it is a ridiculously common complaint, and unfortunately because this stuff is selling like hotcakes to the masses according to plan, the issue is only going to keep getting worse before it gets better.
If it gets better.
So, to keep on topic, that's why I think you're seeing the repetition. It's not a matter a racism, it's a matter of numbers.