I think that the Wing Commander games were pretty accessible. X-Wing/Tiefighter series needed a bit of a key map but it was managable.Azaraxzealot said:Well I will only play that Star Citizen game if it has a casual mode. Because it looks like typical PC-exclusive fare of being inaccessible to anyone who lacks a life outside of their PC.
Don't get me wrong, I would consider myself a PC gamer now as I own more games on it and have played more hours on PC than on console, but I like my games to be able to be played in short bursts without having to wade through screen after screen of menus and won't let me make even little mistakes or play sloppily without basically taking away days of progress.
Which is why I like how games have been "console-fied", but it seems no one wants to make the awesome, large-scale space game for us who are pretty good at games but not NEARLY dedicated enough to devote our lives to it in order to just enjoy it pleasantly without being stressed every second of the game.
And space combat sims have been pretty good at either allowing simple flightstick so I can't imagine why a game-pad thumbsticks wouldn't be allowed, thye'd probably be better to be honest -- You'd be able to yaw/pitch/turn as well as roll without needing a toggle key or foot pedals.
If you're using EVE and the X series as the starting point as accessibility then, yeah... Those aren't really games in my opinion, more exercises in frustration and boredom until you've invested enough time to have enough invested that you care about losing it.
About the best space combat sim recently has been Sol:Exodus and I find the mechanics in that just a bit tepid and un-varied.
I really want a game to come along that gives me the feeling that the X-wing series did of desperately pumping all power to engines so I can make it into range to get tone for my torpedos so I can kill those missile boats destroying the my frigate all the while evading fire from the fighters providing cover.