MW 2 : Just a bad game ?

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Eatspeeple

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Overpowered abilities are fine as long as everyone has them. Am I the only one who can enjoy a game based on fun? Rather than expecting every last game to be art that is enjoyable only from an academic point of view. Rolling a grenade into three guys camping round a corner? That's fun. Throwing a sticky bomb onto someone's foot and watching as they look around for the source of the beeping before it blows out the entire front of the shop they are in? That's fun.
I take that you are in general a pc gamer. I am too, but a stange thing about many gamers is that anything slightly inferior to what we are used to is appauling.
It's like saying the mona lisa is a wobbly scrawl, because another artist is better at capturing teeth.Yes, i miss dedicated servers, but I haven't experienced much lag, personally. Perhaps it is your internet connection.
MW2 was fun. It was a bit short, but I would have completely abandoned it, if it was as long as some RPGs.
 

TPiddy

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Mazty said:
TPiddy said:
KillerMidget said:
TPiddy said:
Why is it that the flaws in GTA IV and MW 2 can be ignored but the ones in Dragon Age cannot?
PC Gamer gave Dragon Age 94% I believe, which is very good.
Yeah, not all reviews are biased, of course... GTA IV on both consoles has an aggregate score of 98 on metacritic... Dragon Age's is 88... and I can't see how there's such a big difference in the quality of the two titles. The point I'm trying to make is that games like MW 2 and GTA IV seem to have VERY biased reviews...
I would say it's hype and essentially writing what people want to read. If a game is hyped up, and it's obvious that many people are going to buy it, then it may be in the reviewers/magazine/website's best interest to write a good review rather than a totally honest one.
Wait.... we agree on something else? What's going on here?

OT: Yeah, I suppose forgoing journalistic integrity for the sake of money and success is kind of old hat now anyhow.

I just feel that reviews are still important, as there are way too many games out for me to be able to make a decision purely from what's on the box. I just wish it wasn't so damn corrupted :).
 

Eclectic Dreck

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Mazty said:
Okay as clearly your going to be slightly pretentious/pedantic in your response I'll take the time to clarify what I was saying.
You said:
"Why precisely does a game need to have a single player component at all?"

As I have shown in my last comment, a game should almost always have a strong SP as it can be a large selling point and enjoyable element of the game. No offence, but unless the game is 100% dedicated to multiplayer (MMO's/CS-esque games) which MW2 clearly is not, it was a pretty inane comment as successful games can be based on SP. Yes some of the games on the list offered MP, but they were hardly the selling point of the game, but granted probably stopped some of the games earning constant critical acclaim as the game wasn't 'balanced' in that aspect. So the question that then has to be asked is, with the acclaim MW2 has been given, is it also balanced?
Let me just slow you down right here. One can only have an argument if one has a theorm - in this case, your theorm is:
"a game should almost always have a strong SP as it can". You follow this theorm with your proof "as it can be a large selling point and an enjoyable element of the game".

We run into a problem instantly. By using the qualifier almost along with the word always, you state, without ambiguity that some quantity of games do not need a stong SP experience. Your follow on proof does little to demonstrate why a game needs to have SP. You have recognized that there is a quantity of the games produced that do not have a significant single player element (which I will agree with), and you recognize in your proof that there is a segment of the market for whom the lack of a single player element will not be a deal breaker. By dealing in the finite language as you have, you create a contradiction of argument that does not support itself.

But, more importantly, you fail to answer my question. You have not demonstrated why there is intrinsic value to be found in multiplayer, nor have you demonstrated that no game has ever been successful without meaningful single player content. As such, my theorm can be extrapolated to be "Not all games need to have a single player component" - and this is virtually identical to what your theorm is hinting at.

Mazty said:
"In a game without a significant multiplayer component, we would tend to expect to find a great deal of value in the single player experience."

You state that MW2 does nothing new for MP, as it hasn't changed since CoD4 with the same problem of no map selection, lag, unbalanced gameplay etc. So this would seem to suggest that a main element of MW2 shouldn't be the mutliplayer as it offers such a poor, unintuitive MP system.
I did indeed state that it does nothing new. I have not, however once stated that the multiplayer was lacking in value. Indeed, you will find that I said the opposite of that. You'll also find a statement that you have presumably read twice at this point:

Eclectic Drec said:
There is value in doing something incredibly well just as there is value in doing something nobody has ever tried before.
You'll find a clear flaw in your argument - you either believe that your subjective stance on the content as presented either has more intrinsic value than any contrary opinion, or you believe that your opinion is shared by enough of the population to make it inductively true. Neither provides a good basis for an argument. The problems you cite either do not affect me, or do not degrade from my ability to extract value from the experience. Thus, if you want to argue this particular point, you are going to face the challenge of convincing me that I have not, in fact, had fun playing the game. I will not go so far as to say it is impossible to construct such an argument; instead, I will simply state that this will likely be the most difficult argument you will ever face.

Mazty said:
Therefore MW2 should offer a great deal in the SP experience, which it blatantly doesn't. In short, you can't claim that a game with a completely rehashed (bugs included) multiplayer can be excused for having a short SP. Plus where did the Dev time go? Where did the $200 million cost of production go? My bets are on cocaine for the executives as that would also explain the ridiculous choices made in development.
Because you find a lack of value in multiplayer, where it would seem most of the potential value is found, you are indeed justified in saying that you do not care for the game. However, the purpose of my statement that lead to your conclusion was not a statement of reality, but rather a statement of logical distribution of effort. If the product, as a whole, is found to have a value that meets or exceeds the price requrestd and none of that value is found in single player, then, logically, it exists in the other component. However, if you hold the opinion that the product as a whole is lacking in value, then the statement I presented holds no meaningful content. If I find no value in the overall package and no value in multiplayer, then what value is there to find in single player?

The rest of your argument here consists of a series of straw men and red-herrings. Bugs exist in any complex piece of software and the statement as such does not support your argument or diminish mine. As a statement of truth, it is as valuable as pointing out that it came in a box. Questioning the use of resources is an example of a red herring as no part of my argument is based on the cost of production; instead, it is based entirely on the perceived interaction of the cost to me (as a consumer) and the relative value I receive in return from the product. Since production (high or low) is rarely passed on to the consumer in a case like this (and, since I paid 60 USD for the game, the same as most of my 360 game library I can state that there was no impact on price from my perspective), your red-herring does not actually deserve consideration. Finally, you present a straw man argument in the end by postulating that the development costs were wasted because you found nothing of value.

I completely belive that you found no content of value in the game - but at no point was my argument based around what YOU found. My argument has been simply that your opinion holds no more value than my own and I question why you (and others) believe a certain quantity of value must be contained in one aspect of the game over another. I cannot argue against the validity of your opinion on the value of the game any more successfully than you can argue the same against my opinion.

Mazty said:
Plus MAG has been in large scale beta testing...I think that allows comment on the game.
Now saying the MP isn't fun is subjective, but I can logically show how it is not what a lot of gamers would say is needed for successful multiplayer e.g. no map select, very limited field of view, utterly unbalanced. These points can't be denied and it can't be argued that this shows the multiplayer isn't of a high quality.
Stating the mutliplayer in MAG is fun is, in fact, a subjective stance. Like the others I have pointed out it has no intrinsic value and only has a degree of meaning if there is consensus. However, I have had no chance to experience the multiplayer in MAG, nor has the largest cross-section of gamers so there can be no consensus and thus there is nothing to gain from your statement.

The problem here is that you are trying to take a collection of subjective opinions and then assert that, by consensus, we have something that is true. This is a common rhetorical fallacy - the appeal to authority. Appeals to authority work perfectly fine in some cases. In math for instance, I can demonstrate if an infinite series converges or diverges and the proof will inevitably rely on an appeal to authority. The reason I can do this without falling subject to the same trap you have placed yourself is because the authority I appeal to is true to any standard of mathematical theory thus far developed. Because the authority you appeal to is a collection of subjective (and thus valuless in the search for truth, which for this purpose can be defined as a statement that does not rely on belief or perception)statements, your argument falls apart.

To put this another way, you state that MAG is the better game because there are parts that are different. You cite player FOV, weapon balancing, map selection and whatnot as examples of differences. The problem however lies in the fact that you assume that I can agree that these differences equate to a positive shift. I personally have no problem with the field of vision and have, in fact, tend to prefer a FOV closer to 90 degrees than I do a FOV greater than say, 110 degrees. I also find that I appreciate the system that exists in MW2 where I press a button and am dumped into a game in a few seconds. This helps maximize the part of the experience where I find the most fun (shooting the people who have the audacity to walk into my view) and minimizes the time I spend in the part of the game were I extract little value (navigating menus). As far as the balance goes, it is my opnion that no shooter has ever nor will it ever be balanced.

An explanation is likely in order for such a statement. In a perfectly balanced game, potential player advantage would be so eroded that there is no factor other than chance that affects outcome. In a perfectly imbalanced game, chance has absolutely no factor on the outcome. Games like Mario Kart demonstrate clear instances of balance, most notably in the form of a blue shell. The blue shell, simply put, is a device that punishes success and rewards failure. The amount of balance provided by this item is governed only by the frequency with which it appears in game. If a blue shell is always available to all drivers but the lead, then the only factor governing the ultimate outcome of the race lies beyond the ability of a player to control and as such you have perfect balance. No matter what kart you choose, no matter what route you drive, no matter what your skill as a player you have the same chance to win the race as anybody else with any other combination of selections and skills. You see examples of imbalance regularly in games. If I am only armed with a shotgun in the famous DM-17 map in Quake 3, I am placed at such a severe disadvantage if facing a skilled player with a railgun on the other side of the map that there is virtually zero chance of victory in the battle.

The imbalances that exist in FPS games generally serve to reward successful play. If I am armed with all of the weapons available on a map, I have demonstrated my ability to control key items and as such am rewarded with an arsenel that allows me to effeciently engage any other opponent in any situation the map can present. Since players spawn with their weapons, and since they have health that is only limited with respect to time (if there is an absolute amount of damage delivered over a specific period of time then the player dies. However, if this ratio is never achieved then the player has unlimited health - you can test this yourself. Simply find a friend and start a private game. Shoot your friend in the foot, one bullet at a time from a handgun. Wait 15 seconds between each shot. You or your system will die before the avatar you are tormenting will), there must be some form of resource that can be managed. In your average game of team Deathmatch and many others, that resource is lives. Simply put, each life in the game is equal to some quantity of points and each point in the game is equivalent to a certain fraction of a life. The game is therefore designed around the premise of managing the one resource your team really has (lives) in the form of the score of the opposing team. Without any excception I can think of, success and failure in a team deathmatch game lies in ratio of kills and deaths. Simply put, if you have a rato of 1:1 your team loses.

The game does a great deal to provide a balance. Weapons tend to fire quickly for example and players take very little damage to kill from moment to moment. This is a balancing force as it allows an unskilled, poorly armed player to achieve the occasional kill on a skilled, well armed player. There are other examples of balancing forces such as the death streak items, kill cameras and a handful of others. Since the game is designed to be competative, the game can never stray too close for balance, otherwise there can be no competition. The imbalancing forces in the game tend to reward and reinforce success. Killing a certain number of foes in the space of a single life offers you greater situation awareness. Felling a few more villians earns you the fist of god himself with which you may smite foes with impugnity. A few more kills and you find even greater allies in your quest to destroy the enemy. In each of these cases, you have reinforced success. The imbalacing forces that exist in the game serve to ensure an unskilled player will generally have less access to these unbalancing forces than will a skilled player (both with respect to the average skill level in the game itself) in the same game. At the ultimate end of imbance, we find the tactical nuclear weapon. By achieving a 25 kill streak a player has the ability to call down the wrath of god himself (or at least the wrath of a thousand suns). I would conjecture that such a device, though imbalanced, is no more imbalanced than the simple presence of a player who has managed to fell 25 people who stood against him without dying in return.

From my perspective, balance is the enemy of competition and imbalance is competition's friend. In many instances, a percieved imbalance (that is, any event that alters the dynamics of the game in a fashion that seems counter to the goals of said event), is actually a force of balance. An auto-aiming script for example represents not an attempt to imbalance the game, but rather an attempt to balance unfairly. To put this another way, consider the game Dawn of War 2. In this game, there are a number of units that fill the role of melee attackers. If I were to efficiently employ a greater value of these units against a lesser value of similar unit from the other side and found that I still lost the skirmish, you have an example of balnce at work. My skill at employment of troops and my foresight to have greater power on the battlefield would have been shown to have little effect on the ultimate outcome.

Of course, this entire bit has been an issue of symantics. In my view however, the features that seek to disrupt the balance achieve their objectives more often than they do not. This view is obviously not universal.

Mazty said:
In conclusion the SP is short, and the multiplayer is weak. So from an objective viewpoint, this game shouldn't be getting the scores it is receiving. As to whether you find it fun or not, I will stand by my idea that some people enjoy Shakespeare, others, fuzzy felts. Clearly a game which is more or less a carbon copy of its predecessors should be raising concern for gamers, not "OMG its soooo good. Yeah its the same/worse than CoD4, but I'm happy to pay £35 two years later for the same game, but alas, my memory is weaker than my influence by adverts and hype".
That the SP is short is a statement that holds true (since I will assume you are going to compare it to a long list of other games, or even take the average length of successful first person shooters). That the multiplayer is weak is a subjective viewpoint that I do not agree with. Thus, according to your own evaluation system, the game is undeserving of it's score. I find no fault in your conclusion. Instead I simply point out that your evaluation holds no more value than my own (or that of a professional for that matter) and as such your statement is only true when you admit that we are discussing your opinion.

In conclusion, I have absolutely no qualms with your opinion and the only part of my opening post that could reasonably lead you to believe that I might is when I ask why value must be located in the SP experience. If you would simply steer clear of the traps I have pointed out, your argument would be far more compelling, and as a result, more effective. You should know that your opinon seems to place you in the relative minority, and as such to keep from having your perfectly valid points brushed aside, it's best if you don't give people excuses to ignore you :)
 

MetallicaRulez0

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TB_Infidel said:
MetallicaRulez0 said:
TB_Infidel said:
So, please tell me how did people over look all these faults and give it such good reviews ?
Because despite the many, many faults in the campaign (3.5 hour length, scatter-brained story, etc.), the multiplayer is so good that everything else is unimportant. You seem to be a noob. Noobs never enjoy online FPS games. MW2 has a few flaws in the multiplayer department, but overall it represents the current best as far as fun and balance go.
As ive said before, I feel the mutliplayer is poor and many games such as Resistance 2, Killzone 2, and even GRAW have better mutliplayer as they know what type of FPS they are. MW2 feels confused and in limbo between UT and a realistic shooter due to running around with P90's and knifes, whilst calling in air strikes etc. Also to claim im a noob just shows your a sad kid, so I feel that replying to you is somewhat a waste of time.
You're welcome to your opinion. Despite what many say, there is a gray area between the unrealistic Halo style of FPS and the super realistic Arma2 style of FPS. MW2 represents the best of this gray area. It has realistic weapons and semi-realistic damage, but it doesn't have any of the less fun things about realism like Arma2 does.

I claimed you were a noob because you complained about air support. Air support is easy to take down, and you really only die to it if you run outside while it's up, like a noob. I apologize if you took offense, because I didn't mean it in a detrimental way. Everyone was a noob at one time!
 

xXGeckoXx

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Rob Sharona said:
TB_Infidel said:
Average graphics
I think of all the problems you can have with a game, this is one you can't direct at Modern Warfare 2.
Unless you are comparing it to crysis 2. Great graphics for modern warfare.
 

Eclectic Dreck

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Mazty said:
One: Wall of text
I shall only apologize that the post was lengthy if you actually read the entire thing.

Mazty said:
Two: You have a very odd way of writing, which comes across as pretentious at best.
I feel no need to to apologize about my style of writing.

Mazty said:
Your first criticism falls flat as it doesn't take my entire point into context and just takes the first part out of context.
As near as I can tell, I never took any statement out of context. Since you have offered no better defense or reason that my argument falls flat, I can make no futher comment.

Mazty said:
Your second comment that MW2 multiplayer is done well is nothing shy of retarded.
This is both an ad-hom conjecture and yet another example of your apparently assuming your subjective standpoint has greater intrinsic value than mine. I have humored such flawed arguments thus far but no more.

Mazty said:
As I have previously commented, unbalanced, laggy poor servers & lobbies, and limited FOV are not seen as positive elements of multiplayer by anyone. Burying your head in the sand to thses faults is just ignorance.
I have not experienced lag. The FOV does bother me. I enjoy the lobby system. Unless I am somehow excluded from a category that includes everyone then your statement is obviously false. You hate the system, that much is obvious and you need do no futher work to convince me of this.

Mazty said:
Can you explain logically how with these rather large faults that MW2 MP is still of such a high value, or letting your subjective side get the better of you?
I'll deal with the rest at a later point.
Easily. The faults you express either I do not experience, do not see as faults, or they do not serve to diminish the parts of the game that I enjoy.
 

I Stomp on Kittens

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Dig Dug Dude said:
While your gripes are perfectly legitament, I think it deserves a 9.0+ just because of the fun factor.

It's really unique and enjoyable when you get a good match going. I haven't really had any lag problems since I got it, so I'm pleased. A longer campagin would have been nice, the story so far is really good, and it has a bunch of memorable characters.
I agree. All the time i've spent on that game have all been enjoyable hours.
 

hudsonzero

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TB_Infidel said:
After reading many reviews of MW 2 and seeing it get scores of 9.0 + from almost every reviewer, I naturally presumed that MW 2 was going to be a very good game, when in fact it is a fairly poor game and shows most reviewers to be nothing more then fan boys.

Now I begin my list of what is wrong with this game.
Firstly the campaign is far to short. Being able to complete an FPS in one sitting is sometimes expected, but to have a campaign only 5 hours long, on the second hardest difficulty is a joke. Why do game developers think it is fine to produce games with shorter and shorter campaigns?

After completing the campaign so quickly,I decided to go onto the mutliplayer and this is where the real faults of MW2 show. My first gripe is with the lobby system. Why the hell did they get rid of dedicated servers?! No FPS has had private host servers for years and for a very good reason. The amount of lag experienced in a standard match is ridiculous and its makes for an incredibly frustrating experience, and that is if the host does not disconnect and you have to wait 30 seconds to find a new host, or the game closes. Also due to a poor lobby system, the player can not choose the map and this leads to numerous players leaving lobbies which results in a 5 minute wait to start a game.

To make this game even better, you also two very badly designed mutliplayer game mechanics. The first problem is fairly common - over powered boosts and power ups. These come in the form of helicopters, air strikes etc. These just make the game very hard and annoying. The second problem I've have not seen in an FPS for a very long time - limited peripheral vision. It is not very noticeable in the campaign, but in the mutliplayer it is a disaster and results in you missing people anywhere beyond 45 degrees to your left or right. This also causes people to camp in corners of rooms and to run around with the knife - at what point did MW2 become Counter-Strike?

There are a few more problems I could delve into about MW 2, but ill just quickly note them to save time: Average graphics, terrible voice quality for mutliplayer, small number of people allowed per game and a generic game which does nothing new.


So, please tell me how did people over look all these faults and give it such good reviews ?
Please try to keep posts objective and no fan boy spams.
i agree with you and would like to add that it expects that you are fluent in army lingo its like when you just start on forms and have to ask what lol means
 

obex

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Guys at what point does being a good game = loved by all? I don't like Command and conquer so QED it shit? Im also not a big Gta fan this clearly shows that GTA is just a shit over hyped game by the fan boys?

Oh

Wait

No.
 

JUMBO PALACE

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Malicious said:
Well saying a game is too short is not criticism, since its only too short if you want to play more of it, which means the game accomplished its goal. Secondly saying that its a bad game just means you don't like it, not that it really is a bad game, like i don't like Mass Effect put people worship it and pray to BioWare. Secondly anyone that says the multiplayer has overpowered upgrades is someone that is not very good at multiplayer and complains because he/she cant compete, which is not the developers fault. Overall i think MW 2 is an awesome game. Its what you expect, a great shooter with great graphics and mechanics, a great storyline that keeps you on the edge of your seat. Throughout the game you don't expect whats coming next and everything that does is more spectacular than you expect. The game fully deserves a 9.0+ score. A part of what makes it so great is that its not generic, its not like wolfenstein in the way that it adds nothing, it has a unique and strange story that binds well with the gameplay to make an awesome game. There's no other game in which you fight in a ruined, burning Washington in a huge war in our time. You didn't like it but it doesn't mean the game is not good.
So if you bought a game and it lasted for two hours and you enjoyed it you wouldn't be disappointed? A game's length can definitely be a criticism.
 

Unborn023

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Here's how I see it. The single was short but had immersion on levels I've never seen before. It not only made you play a game but it told a story like no other shooter could pull off. As for you complaining about the perks and killstreaks in multiplayer its because you arent thinking. Some perks easily hide you from sentry guns and air support. Not to mention how easy it is to shoot them down if you lack said perks. And to say that MW was anywhere near the level of MW2 I would go back and play the first one again and see if it was as fun getting stuck in one spot as hordes of respawning enemies kept coming your way. Granted the lack of dedicated servers is pretty annoying, and you have to remember that people on pc have much better aim so smaller room limits is a good thing considering everybody and their mom can take your head off across the map.
 

Unborn023

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JUMBO PALACE said:
Malicious said:
Well saying a game is too short is not criticism, since its only too short if you want to play more of it, which means the game accomplished its goal. Secondly saying that its a bad game just means you don't like it, not that it really is a bad game, like i don't like Mass Effect put people worship it and pray to BioWare. Secondly anyone that says the multiplayer has overpowered upgrades is someone that is not very good at multiplayer and complains because he/she cant compete, which is not the developers fault. Overall i think MW 2 is an awesome game. Its what you expect, a great shooter with great graphics and mechanics, a great storyline that keeps you on the edge of your seat. Throughout the game you don't expect whats coming next and everything that does is more spectacular than you expect. The game fully deserves a 9.0+ score. A part of what makes it so great is that its not generic, its not like wolfenstein in the way that it adds nothing, it has a unique and strange story that binds well with the gameplay to make an awesome game. There's no other game in which you fight in a ruined, burning Washington in a huge war in our time. You didn't like it but it doesn't mean the game is not good.
So if you bought a game and it lasted for two hours and you enjoyed it you wouldn't be disappointed? A game's length can definitely be a criticism.
I think the games length kept it from getting dull. But why is everybody failing to talk about spec ops mode.
 

BOX oDAVE

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okay let me totally toarch your ass in order, before you judge me i am not a fanboy this is the first cod game ive played.


campaign: yes it was a little short but it had a decent plot, the gameplay was smooth, and had lots of diffrent weapons, if one sitting for you is 5 hours then you sir need a life.

multiplayer: i am so sick of people whining about this server crap seriously get over it, god forbid you have to wait 30 seconds to find a new host, 5 minutes are you serious? again stop whining and get over it, how are the mechanics badly designed? if the helicopters and airstrikes werent there the multiplayer would be a little boring dont you think? and its not that hard to avoid an airstrike or a helicopter just stay in a building idiot.

okay i agree that the graphics werent that great, and neither was the voice quality but this game is a good one mainly because of how fun it is.

its funny you brought up reviews because what you think of it is a little biased so i dont think you have a decent standpoint, what with your whining about the lobby system

thank you and goodnight
 

obex

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Mazty said:
obex said:
Ever heard of approaching something onjectively?
I hate games like Ratchet & Clank, just not my genre. But I can appreciate why someone would like it as it does what is set out to do, for that genre.
You can't really argue if it's fun or not, you can simply point out the pro's and con's of a game, and if someone likes the game after coming to terms with the latter, then so be it. Take GTA4:
The cars handle like bricks on ice
The game is radically different to previous GTA's
The game has a lot less content then previous GTA's etc.
If someone enjoys it, then fair enough, but you can still say at the end of the day that the car's handle like sh*t.
I hardly think that titling a thread MW 2: Just a bad game? Is in anyway objective arguing, my point was that the OP said

TB_Infidel said:
when in fact it is a fairly poor game and shows most reviewers to be nothing more then fan boys.

Now I begin my list of what is wrong with this game.

May a draw your attention to the use of the word FACT, its fact this game is bad apparently then he starts HIS list of what is wrong just to spiral this into a paradoxical nature, how can the game be bad FACT based of one person opinionated list ?

It seems that these days you cant have two different groups of people who like and dislike a game, no it seem these day you must have a YES or NO answer to something so if some people like and some people dislike modern warfare 2 there is a problem because one group must clearly [sarcasm] be wrong the Op has assumed that he is the correct one which means that all the reviews are "Fanboys" and were all idiots for thinking otherwise.

How in anyway has this thread been objective in its arguing



Additional : I also see no reason why i should take the time to formulate an objective argument with the original poster as he has not offered the same a vast majority of his points are of an opinionated nature therefore invalid for a review of a game which for obvious reason should remain un bias and certainly not reference technological limitations of the reviews hardware (read: lag) without any proof of this happening to anyone except the writter.

Of course as your post has shown a well thought and structured argument it has warranted a much more detailed post.