No evidence of this type of study has been given in the OP, and all the text books I have read of media violence are often poorly done with very little control or highly artificial so ecological validity is reduced. And with longitudinal studies you can't remove other factors. We're dealing with people, you can't know for sure you observe all there behaviour, or they're responding to how they think an experimenter wants them to do/or not to do.Ururu117 said:That ISN'T a problem, for the very reasons I've already outlined around four times. We do longitudinal studies and such to eliminate such correlations, along with experiments to provide credence to a causality. If what you said was true, we'd basically never run experiments, as they wouldn't show anything that observation doesn't.messy said:Or their already violent nature attracted them to violent games. The problem with things like this is evidence is based on correlation so you cannot show cause and effect i.e you cannot say X caused Y or Y caused XchromewarriorXIII said:No, most of the time there is an underlying problem, video games are just found first and then all of a sudden that's the reason some kid went on a murderous rampage.
Experiments are there to provide the evidence for causality. Ignoring this is simply silly.
With traditional sciences you can provide "credence to a causality" but it doesn't work as well with people. Also most actions (pro or anti social) imitated form the media are often short lived and viewers (especially with younger children) find it different to generalise the behaviours. Also decent rehearsal is required to make violent behaviours stick around