My Textbook says video games are bad!

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Feb 13, 2008
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Ururu117 said:
"we" as in scientists as a whole. I'm more in line with aggression research than addiction research. And "softer"? We use statistical analysis all the time. I can't think of a research proposal I've seen that didn't use hard mathematics to justify a clinically significant correlation.
There's a big difference between clinical significance and real world significance. Ask the makers of thalidomide. And using "we" in that context means you take on all their failures as a group as well.
Also, a large portion of the population drinks without being in a highly aggressive state.
Is that a observation or a clinical statement? I believe that alcohol causes cirrhosis of the liver which leads to aggressive streaks. Underlying social tension often leads to the need for alcohol while also de-inhibiting feelings of restraint towards others.
It is a bit of a silly notion to think everyone that drinks is highly aggressive, when the mass majority of alcohol drinkers are not addicted nor have any discernible tolerance (ie, they are average people)
Almost as silly to think that everyone who plays games is highly aggressive as well, when the mass majority of game players are not addicted nor have any discernible tolerance (ie, they are average people)

Now, statistically, how silly is that?
 

jamesworkshop

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Sep 3, 2008
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Really for video games to cause violence and not just getting people frustrated/angry but leading an individual to kill others since thats what they really mean when mass media figures blame violent games on some recent killing.
Then it would have to do the same to everyone who played that game otherwise its really just a mental defect in that particular individual which is hardly the fault of game makers or the game itself.

Humans are highly comptetive animals a cornerstone of humantiy has been about killing other humans, an easy access to knives doesn't make people stab others its because they want to kill whomever they hate and thus do so with whatever was available it just so happens that guns and knives are much more effective than doing it with your fists.

Potental weapons don't make people killers nor do video games.

Aggresion and anger are not negative emotions that have to kept locked inside an individual for fear of release and repressing feelings is consider to be psychological unhealthy as is often the case of video game killers is drug treatments for disorders relating to the individuals inability to deal with emotion and their ability to express them they in short they have extreme social problems.

In fact I am now going to blame Swedish company Ikea for turning people into killers the intence frustration caused by their flatpack furniture with pieces missing as standard is garrented to creates a sence of worthlessness in the prospective DIY'er will ultimatly destroy their humanity with each succesive flatpack faliure since the cornerstone of DIY is never learning from your mistakes in this case your not existance skill in carpentry.
 

Vohn_exel

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Oct 24, 2008
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I like how everyone that doesn't believe the kid and calls him out has a "unless it's actually true" clause in thier posts.

Still, even if he is a troll, the thread got some interesting debates going on between people, and some fun discussion on Leper Wrangling, and everyone knows that doesn't get the spotlight it deserves.
 
May 17, 2007
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Ururu117 said:
Video games DO cause increased aggression and violence. This is an indisputable fact
A good scientist acknowledges that knowledge is never complete. Many things have been considered "indisputable" over the years that have turned out to be wrong, or at least questionable. This is especially true of psychology, which is a soft science. Since you obviously want to present yourself as an authority on science, you should study up on your scientific principles. Thomas Kuhn is the obvious starting point, although you'd be well-served by Karl Popper's works too, to remind you why there's no such thing as an "indisputable fact" in science.

Also, please cite your sources. I don't want a list; one or two of the really good studies will be enough.
Speaking of sources, I notice Merteg still hasn't given us either an exact quote or the name of the textbook. I'm considering him a troll until proven otherwise.

P.S. Please don't emphasise your words with capitals. It's really obnoxious.
 

Vohn_exel

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Oct 24, 2008
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I'm still waiting on Activision's "Extreme Leper Wrangling" but I hear it's been pushed back to 2013, and since the world's gonna end before then, we'll never get it.

ITT: I inconsistantly misspell words.
 

justnotcricket

Echappe, retire, sous sus PANIC!
Apr 24, 2008
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Ururu117 said:
As for credible citations, I had prepared a number of them for a similar thread in the same vain, posted by someone in this thread. However, due your inappropriately insulting response, how about I make the following request: before I post citations positing my evidence (of which my name is on two of the twenty papers I have found so far), post your own. I'd like to see the peer reviewed articles that state there is absolutely no connection between video games and violence.
Just out of curiosity Ururu117 (and don't get me wrong here, I'm enjoying the debate and this is just something that occurred to me)...
According to your post, you've published in the field of gaming psychology (extract quoted above) and through the last few pages of this thread you've inspired a very heated debate amongst a group of gamers...
Is this another psychological experiment on the provocation of aggression in gaming environments? ;-)

The_root_of_all_evil said:
There's a big difference between clinical significance and real world significance. Ask the makers of thalidomide. And using "we" in that context means you take on all their failures as a group as well.
Just for clarification - what is the difference between the clinical and real-world significance of thalidomide? Terrible side effects due to an imperfect understanding of the effects of drug chirality on teratogenicity...that is significant both clinically and in the real world. Put more succinctly, in the development of pharmaceuticals, clinical = real world...
Probably just me getting confused on terminology...
 
Feb 13, 2008
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Ururu117 said:
It seems pervasive in this discussion for me to be lumped onto the side of those pushing regulations or bans on violent video games. I've mentioned several times, I'm currently playing Left 4 Dead! I am not for regulations or bans on violent video games.
You start posting on a gaming forum about violent games, what exactly do you expect?
More than that, NO STUDY has shown that the mass majority of game players are HIGHLY AGGRESSIVE.
Yes, a number of very biased ones have. That's half the problem.
but then...
Video games cause increased aggression and violence. That is what the data shows.
Whoa whoa whoa mule...What data? Like Fraser.J.A. says, you don't have Ominscient wisdom or even quoted sources for all this.
Your straw man argument is that we are taking a relatively small effect and projecting it onto the general populous.
Your strawman argument is that I actually have put across any argument at the moment. I'm waiting to see yours.
You took the basic statement I made (video games cause increased aggression and violence in the short term) and somehow pulled out of that the implication that the data shows all video game players are highly aggressive.
No, I didn't, you just did that.
How does that make you any better than those who take the same data and pull out that every video game player is a serial killer?
Ooh, implication that they might be. Nice way to sneak that subliminal inference in.
Allow me to reiterate, once more, for good measure.
Pompousity is what's causing this reaction against you at the moment. A good scientist looks at who he is giving his message to and understands what the reaction is likely to be.

I don't think the aggression and violence caused by video games is a danger to society, what with activities most would consider completely benign (such as football) leading to far greater increases in aggression and violence. But to deny that they DO cause aggression and violence is simply unreasonable, given the wealth of data.
However, implication that aggression from video games can lead to aggressive behaviour above that normally projected into the real world, or that video games are the only factor in this is a strawman argument until it has been proven. And that's what media outlets such as Fox News make entire shows about.
 
May 17, 2007
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Ururu117 said:
You may also want to do the same, and look up the difference between a fact (that is, a repeatable observation) and a theory ( a ground work used to make predictions about facts).
In what crazy-ass dictionary is a fact "a repeatable observation"? That's the definition of a valid research conclusion, not a fact.

Ururu117 said:
In fact, your own resource, Thomas Kuhn, pointed out that we cannot observe without making assumptions, as each observation is done using prior knowledge, and thus prior assumptions. However, he, and many others, also make the observation that while this is undoubtedly true, it is also tempered with the fact there is a process of elimination, and data itself is never inherently disputable if it has no identifiable flaw. This is to say, if the observation method is sufficiently precise, it can be rectified in accuracy.

A good scientist knows knowledge is never complete, but a great scientist (and doctor) knows that data (and symptoms) never lie.
It's not the data that's the problem. It's our interpretation of it.

Kuhn's point is that we can rely on precise observations with a low chance of error. That doesn't make them indisputable facts.
 

Lexodus

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Apr 14, 2009
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Ururu117 said:
stinkychops said:
So are you suggesting that these tests should be done on a person while they play videogames? In which I could easily understand why they would be frustrated. I would expect the same results from a cryptic crossword or a rubiks cube. If not then your saying that playing videogames causes permenant anger. If your saying that after playing videogames people respond to situations more aggressively I would have to strongly disagree with you.
First of all, you are blanketing all videogames togethor, surely Tetris, or the Sims would not result in the same effect as GTA or Left 4 Dead.
Yet again you have cited no proof, and again have attempted to INSULT me, by saying my argument is based on ignorance when in fact I admit my ignorance and was asking a badly phrased question.
I hope your twacher removed marks when you said we understand the mapping of the brain when it is angered, the results from such studies have been inconclusive and have only raised suggestions and probable outcomes. By suggesting that any of your methods could determine someones anger (and you gave no context under which this would occur). the only way we could be certain of these experiments would result in the likely death or brain damage of the patient.
One of your five fantastic suggestions was for the person to rate their mood, this is a heavily biased method, as no-one can accurately recall their prior emotions and as such they would be incapable of accurately comparing their moods. through that statement alone you lost all credibility raised through your prior comments.

I would ask you, for a person with a supposed major in psychology you don't seem to understand how to communicate well with other people and your matter of fact attitude strongly goes against the way science is meant to be viewed. A scientist should always be see things objectively and should be willing to change their view.

I will need to see some citations before I respond to you again because as far as I'm concerned I've wasted enough of my time on some condescending internet troll.
Perhaps you would be better served by a study on convergent measurement?
A good example is if you are able to build two clocks, one which is very accurate, but terribly imprecise, and another which is very precise, but terribly inaccurate. Neither clock will be acceptable in the long term: the inaccurate one will drift due to clock skew and be rendered useless, where as the imprecise one is much harder to use and unacceptable for scientific study. The solution? Use both, and you can make a meta-clock which is acceptably accurate and precise.

In the same way, no one uses self reported ratings alone. However, discounting self reported ratings entirely is just as illogical as using them alone, especially in the presence of technology. While you are right that neuroplasticity means we cannot draw a complete picture of how aggression (not anger) are present in the brain, this does not mean that we do not absolutely know a trigger and flag which we can use for aggression (the amygdala). Furthermore, the brain scans would be completely useless without some measure of self reporting to serve as calibration!

Does this usage of self reporting invalidate the testing methods? Absolutely not! Self reporting is used at every aspect of modern medicine in some form, even surgery. It is used for calibration on everything from brain scans to preliminary exploration. One of the most useful tools for a doctor is if the patient can tell them where it hurts (either through speech or through body language). This is why CIPA, which prevents feeling pain, is very difficult; there may be large amounts of damage done, but the patient can be completely unaware of it.

Now that I have thoroughly discounted that particular nuance, allow me to continue: I did not mean "argument out of ignorance" and "argument out of lack of imagination" as an insult, but rather, to highlight the logical fallacy you are using. That is to say, you deny that there CAN be a way to measure aggression simply because you cannot THINK of one. Do not take this as an insult; you can wiki logical fallacies and find this is a logical and reasonable thing to say, and sufficient as a denial of your argument in any academic arena.

More than this, you have injured me far more grievously than any of my supposed insults on you, by attacking my scientific objectivity. The problem with this attack is that it is simply a categorically misrepresentation of what I have said. I have not put my personal opinions into any of this, beyond needed to express the data, where as you have argued out of your own personal opinions and experience from the get go. I have merely reiterated the scientific data we have gathered over the decades. This is as objective as it can possibly get.

You may disagree with my statements, as is your personal right. But the data is there. As I've stated numerous times, video games cause increased aggression for several hours after play has ended. This is measurable, both in brain scans, in neurotransmitter levels, and in stimulation of the amygdala. To deny this is to deny reality and basic neurology.

As for credible citations, I had prepared a number of them for a similar thread in the same vain, posted by someone in this thread. However, due your inappropriately insulting response, how about I make the following request: before I post citations positing my evidence (of which my name is on two of the twenty papers I have found so far), post your own. I'd like to see the peer reviewed articles that state there is absolutely no connection between video games and violence.
Which is why I'm chill after a good game of Guitar Hero.

Essentially, you're saying that, no matter the game, you are guaranteed to get aggressive after playing, right?

On that note, doesn't anyone else notice that, after a long game of Lego Star Wars, you just want to go out and stab somebody repeatedly in the face? I'd use Tetris (that communist, blasphemous, suicide-inducing game*), but that's possibly the wrong example for many people.

*See http://objectiveministries.org/zounds/gaming.html and scroll down to the Tetris review. It's pretty fucking hilarious.
 
Feb 13, 2008
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justnotcricket said:
The_root_of_all_evil said:
There's a big difference between clinical significance and real world significance. Ask the makers of thalidomide. And using "we" in that context means you take on all their failures as a group as well.
Just for clarification - what is the difference between the clinical and real-world significance of thalidomide? Terrible side effects due to an imperfect understanding of the effects of drug chirality on teratogenicity...that is significant both clinically and in the real world. Put more succinctly, in the development of pharmaceuticals, clinical = real world...
Probably just me getting confused on terminology...
The clinical significance was that it was "the new wonder drug", the real world significance was that it caused birth defects, the current clinical significance is that only one optical isomer of thalidomide caused the teratogenicity, the current real world significance is that few people will trial it because of the mistakes made earlier.

Lab trials aren't the same as real life trials, to be succinct.
 

ZeeAk

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Jul 10, 2008
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TikiShades said:
I like how people are cursing their mouths off and screaming on a video game forum about how video games do not make people violent.

I appreciate good irony.
As do I. I don't think half the people in this thread understand the concept of maturity.
 

justnotcricket

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Apr 24, 2008
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The_root_of_all_evil said:
justnotcricket said:
The_root_of_all_evil said:
There's a big difference between clinical significance and real world significance. Ask the makers of thalidomide. And using "we" in that context means you take on all their failures as a group as well.
Just for clarification - what is the difference between the clinical and real-world significance of thalidomide? Terrible side effects due to an imperfect understanding of the effects of drug chirality on teratogenicity...that is significant both clinically and in the real world. Put more succinctly, in the development of pharmaceuticals, clinical = real world...
Probably just me getting confused on terminology...
The clinical significance was that it was "the new wonder drug", the real world significance was that it caused birth defects, the current clinical significance is that only one optical isomer of thalidomide caused the teratogenicity, the current real world significance is that few people will trial it because of the mistakes made earlier.

Lab trials aren't the same as real life trials, to be succinct.
Ah, I thought that was what you might have meant. To be picky, I'd still go for clinical=real world, but I guess that applies better to today's significantly more rigorous clinical trials and drug approvals procedures =) And yeah, the dreadful thing is that you can isolate the non-teratogenic R isomer and administer that, but the body metabolises it to the S one anyway =(
The good news is that far from people being afraid to trail Thalidomide, it's now being harnessed as a cancer therapeutic! So at least some good can come from a sad case-history. =)
 

JFoxTail

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Apr 23, 2009
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People who don't understand the pastimes of the current generation demonize that pastime simply because they don't understand it. And because they're too full of themselves to come out and admit that they're ignorant of the topic, they choose to make up ways that that pastime could possibly be hazardous.

While many textbooks do follow this logic, others simply present the debate. It depends on the author; are they presenting the pro- or anti- game quotes are fact? Or are they simply presenting the arguments of both sides, and leaving the final decision to the reader?