EDIT: I've been tracking the escapist for some 8 months now, it was this thread that finally gave me the nudge to join.
Excuse me if I'm repeating anything here, but proccessing everyones post individually can make each page last an hour.
Whatever the textbook says, it provides a somehow to present a much discussed debate. And whilst bringing it up on a predominantly gamer-themed forum may not exactly bring about the most balanced discussion, it is still interesting and in a degree the posts are intellectual and thought-prevoking discussion none the less. With that said, I think a lot of people are falling into a pattern of "games do or don't prevoke violence/aggression" except perhaps Ururu, who has shown logical examples supporting both sides of the argument. When it comes down to it, as far as I can see games DO prevoke aggression, but not nessicarily voilence. One thing I want to point out is aggression does not directly mean violence.
One other point I'd like to make is that the TYPE of game would also be a prime determinator in the aggression/violence. I'll use myself as an example.
In games that, I'll say 'build' the mind, for want of a better term (meaning those that include puzzles or are in one way or another educational, not to focus on games who's prime purpose is this)... I find these, when presented with an actual challenge, extroadinarily frustrating. After playing a good hour and a half of one of these I'll proceed to either, yell at another member of the household or break something through frustrated clumsiness. Whilst these are not directly violent, they are aggressive or related to aggression.
Now, onto my second example, in this I will include the possibility of releif from games.
If, instead of going out to yell at someone and be generally irritable after that hour and a half of a puzzle game, I were to say play a game that was significantly more simple and far more violent, I usually find myself relieved. With simulated blood and gore, easy to achieve and a game based upon it creative in it's medium, I find myself less inclined to punch someone in real life in the face, having experienced releif from my breif hommicidal impulses thanks to a bunch of binary.
Whilst I understand that using myself is not the most balanced basis for a point, it was simply as an example. One last thing I wish to mention is that whilst games may prevoke aggression, despite all of the simulated blood and gore I've seen, I still flinch and look away whenever someone is about to be decapitated in a movie. Whilst I believe games have the potential to desensitize someone and no doubt will to some effect, it still seems wrong to me for it to be so demonized beacuse of it's potential to desensitize. But I could just be a freak.
One last thing I want to mention is troll or no, whilst some wish to actually discuss the textbook in question (and I touched breifly on this at the beginning of my post longer than some short storys I've read
) it's brought up a topic that some have cared to discuss with all seriousness.
I apologise for the extensive post and I thank all that bothered to sit through it.
Excuse me if I'm repeating anything here, but proccessing everyones post individually can make each page last an hour.
Whatever the textbook says, it provides a somehow to present a much discussed debate. And whilst bringing it up on a predominantly gamer-themed forum may not exactly bring about the most balanced discussion, it is still interesting and in a degree the posts are intellectual and thought-prevoking discussion none the less. With that said, I think a lot of people are falling into a pattern of "games do or don't prevoke violence/aggression" except perhaps Ururu, who has shown logical examples supporting both sides of the argument. When it comes down to it, as far as I can see games DO prevoke aggression, but not nessicarily voilence. One thing I want to point out is aggression does not directly mean violence.
One other point I'd like to make is that the TYPE of game would also be a prime determinator in the aggression/violence. I'll use myself as an example.
In games that, I'll say 'build' the mind, for want of a better term (meaning those that include puzzles or are in one way or another educational, not to focus on games who's prime purpose is this)... I find these, when presented with an actual challenge, extroadinarily frustrating. After playing a good hour and a half of one of these I'll proceed to either, yell at another member of the household or break something through frustrated clumsiness. Whilst these are not directly violent, they are aggressive or related to aggression.
Now, onto my second example, in this I will include the possibility of releif from games.
If, instead of going out to yell at someone and be generally irritable after that hour and a half of a puzzle game, I were to say play a game that was significantly more simple and far more violent, I usually find myself relieved. With simulated blood and gore, easy to achieve and a game based upon it creative in it's medium, I find myself less inclined to punch someone in real life in the face, having experienced releif from my breif hommicidal impulses thanks to a bunch of binary.
Whilst I understand that using myself is not the most balanced basis for a point, it was simply as an example. One last thing I wish to mention is that whilst games may prevoke aggression, despite all of the simulated blood and gore I've seen, I still flinch and look away whenever someone is about to be decapitated in a movie. Whilst I believe games have the potential to desensitize someone and no doubt will to some effect, it still seems wrong to me for it to be so demonized beacuse of it's potential to desensitize. But I could just be a freak.
One last thing I want to mention is troll or no, whilst some wish to actually discuss the textbook in question (and I touched breifly on this at the beginning of my post longer than some short storys I've read
I apologise for the extensive post and I thank all that bothered to sit through it.