Name something that you disliked about Dragon Age Origins.

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008Zulu_v1legacy

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Sep 6, 2009
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The dreary Brown filter you view the game through. I would trade all my worldly possesions for a mod that removes it.
 

-Samurai-

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Oct 8, 2009
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I didn't like how predictable the story was, or the lack of an open world. Every area was just run from point A to point B.
 

TyphoidMary

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May 27, 2009
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I didn't like that we couldn't get all of the achievements in one run, you have to go through at least three times (to get to level 20 as Mage, Rogue, and Warrior), and complete every origin at least once.

And apparently in some of the DLC there's no way to complete certain missions if you make one misstep in interactions? I had issues with that in the Awakening expansion.

The towns got to be fairly boring fairly quickly because there's really not much to do in them after you complete the main quests there.
 

PiercisionBass

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Apr 1, 2010
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My biggest problem was how lifeless the world at large was; sure things happened, but only the things that MATTERED. Take, for example, the sidequest in the Dalish camp for the guy whose wife was turned into a werewolf; no matter what you did (if you encountered her), she'd provoke you into killing her to end her suffering, and if you didn't, you never find out if the removal of the curse saved her or not.

Other than that, I really enjoyed the game--even Orzammar (which was quite palatable because, with the exception of the very last section for the quest, you could leave and do something else at any time).
 

Sjakie

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Feb 17, 2010
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I didn't like that everything was 'instanced', i would have prefered an more open world. (this can also go for my complaint about Mass effect 2)
 

anian

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Sep 10, 2008
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- Fade - not only rather boring, but hurting my eyes plus mazes, I HATE MAZES
- tactics/combat - never found a way over the fact that AI used a spell/attack that I didn't see and when I interupt it (it has not been activated or did anything yet) I have to wait for it to recharge, that f-in annoyed the hell out of me
- camera on bigger areas (such as forest and not a dungeon type) - something starts dealing damage and I can't see what, turns out I have to lower the camera so I could see somebody shooting arrows, I couldn't see it from a) trees and b) wasn't in the camera view
- again AI - never got used to the tactics, sicne I thought they required changing very often, really the game has to be stopped for every move or the battle is lost
- while the character relationships was a nice touch, I messed up a lot (probably due to my social skills sucking in real life as well :p ), so I started quicksaving before every dialog...damn those loading times were annoying. Basically I spent as much time on that as I did on playing the rest of the game.

...several battles I won after say losing 2-3 times and reloading, but I didn't notice that I did anything different, that one is probably my fault and lack of RPG experience
 

lucky_sharm

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Aug 27, 2009
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Mikeyfell said:
the character's mannequin line animations
Bioware is in serious need of a guy with a Mo-Cap suit

there's one scene with Lady Isolde that I won't spoil in case you haven't played it
but she's screaming and crying. and her voice is so full of emotion and pain. but when you look at her she's standing there doing the exact same hand motion Leliana uses when she's singing about the elves.
Dragon Age did use Motion Captured animations. That's why you see animations being reused so much throughout the game.
 

Nabirius

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Dec 29, 2009
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Mage hats and orzammar was so fucking long, and then I had to go back because I forgot the Duty armor set. Fuck you game
 

johnsom

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May 28, 2009
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I didn't like how you had to force the rogue to backstab and you were practically forced to have one in the party.
 
Aug 1, 2010
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Where do I start? Well, I really didn't like the "Hold all the buttons on the controller to take a step" controls, but once I followed the game's advice and put the disk in my Sega Dreamcast it worked pretty well. Story wise, I thought the part where Chuck Norris comes in and beats up the T-Rex was cool, but a little overdone and the whole part where you fight the Teletubby army was a little too difficult for a clown based character. In terms of the game-play, while I liked where you get to have sex with the kings wife and daughter simultaneously while playing a rock guitar solo, standing on the desecrated corpse of god, getting super aids from it and having to swim around in your own bloodstream killing the virus seamed a bit odd.

....................

Yeah, I never played it.
 

FieryTrainwreck

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Apr 16, 2010
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lucky_sharm said:
For me, I didn't like how dull and lifeless some of the cities and areas were, especially your camp. All of your companions and NPCs just stand in one spot doing nothing. They could of had your companions doing things like Alistair relaxing near the campfire eating food, Sten practicing his bladework, Wynne mending clothes or using her magic, Oghren sitting on a stump getting drunk, and other ways of showing how your characters spend their free time. Maybe this is just a minor complaint, but it's just something that bugged me.
This has been a plague on RPGs since pretty much forever. Apparently people just stand upright in the exact same spot doing nothing all day and night.

It's sort of inexcusable when you consider how easy it is to present these characters in a far more realistic and immersive fashion.

In camp, for instance, all they have to do is create a little nook for each character (or group of like-minded characters). Populate the nook with elements appropriate to its host (books, skins, talismans, artifacts, etc.), then comfortably sit the character in the nook.

Seriously, how much better would that look?
 

Snotnarok

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Nov 17, 2008
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The game pretends it's not linear and lets you pick where to go, only for you to find out that if you go somewhere "too early" you get enemies that are well beyond your abilities.
 

spinFX

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Aug 18, 2008
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101194 said:
The long wanderings.

The Dream level and the Dwarven cave level. It was far to boring.
Oh hells yeah. There is a good mod to let you skip the dream bit but you still get all the xp, stat boosts and items you would have got if you actually did it. It made replaying the game a... dream. Awww yeah pun time.
 
Sep 14, 2009
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lucky_sharm said:
For me, I didn't like how dull and lifeless some of the cities and areas were, especially your camp. All of your companions and NPCs just stand in one spot doing nothing. They could of had your companions doing things like Alistair relaxing near the campfire eating food, Sten practicing his bladework, Wynne mending clothes or using her magic, Oghren sitting on a stump getting drunk, and other ways of showing how your characters spend their free time. Maybe this is just a minor complaint, but it's just something that bugged me.
while i can see what you mean, and it'd be an excellent addition, id rather have it like that, where they have tons of dialogue and personality rather than just walking around in straight lines with one line of dialogue that usually doesn't matter or have any coherence to the location or what your doing/have done. (such as oblivion for the most part)

well i have a few gripes, regardless if i love the game

*more origins, especially for human
-i mean really, not even a city start as a slum? or a foreigner start?

*better customization/item/armor stuff

*better balance, fuck the mage bullshit and fuck rogues being underpowered

*fuck the fade, i would rather do orzammar bullshit 100x than do that shit everytime. it was okay the first time but just the most tedious bullshit after that. i die to that stupid sloth demon more times than any other boss (besides the end)

which thanks to someone in an earlier post i now know to use the stupid ballistas =\ that shit was definitly hard without em.