Outcast107 said:
Eh don't think its that bad. It just everyone is trying to be everyone else. Though at times we, the fans are also to blame at times. Since we throw a huge fit if we don't get something the way we envision it due to hype train (Either cause by us or the company.) Also making video games seem to be costing a lot more then what it use to. So they have to becareful in how they make their games which also sucks.
I just wish more games were like Skyrim or Mass Effect(Not copying mind you). Where they give you this big huge worlds and let you go nuts over it. I kindof wish someone would fuse the zombie game's with Minecraft. Where you are force to travel this huge area and look for food, shelter and weapons. Trying to live as long as you can before the horde gets you. Which is why I'm hoping fortnight will be like that (build bases and defend it and then go searching for more supplies) but I highly doubt it.
Edit: Also I LOVE Lauren Faust. She made most of my childhood memories of cartoons.
Since The Last of Us was announced, I started thinking about my own sort of zombie game where the main enemies would be
humans, because really, the zombies are just a metaphor for any sort of disaster, it's the humans that react to it that make it interesting. You'd be in a ruined city and you'd first have to find some sort of shelter, any old building would do. Then you could either set up for the night, pray that the zombies won't be too strong for the night, and move on until you find better shelter or you could set it up as your permanent base, adding to it and building barricades and whatnot. Every day you'd have choices; do I stay and repair the damage from last night? Do I go out and search for more supplies to fortify the base? Could I find weapons or other supplies (extremely rare, obviously)? If I see some out of place zombies, do I try to avoid them or are they in the way of some supplies? Would wasting my own resources on them be worth it to get those supplies they're blocking? What if I find other survivors? Do I bring them with me or loot them? What if I find another group of people with their own base?
Will How hostile will they be? Could we trade for supplies, or maybe join up into one bigger colony? How long would it take to move the supplies? All my work into my own base could be for naught. Could we rebuild the colony to be a safe haven for others? But that makes it more prone to weakness within the fort, and with other people. Could I scrounge together some vehicle to travel farther, or do I just stay alone and try to fend for myself so I can survive easier?
Honestly, I don't think it would be that difficult to make that sort of game. It may be very detailed and nuanced, I am elaborating on tiny aspects I thought of, but it wouldn't be hard to make a very well polished game with Uncharted graphics/visuals with 3rd person gameplay, trying to scrounge every bullet. It'd all be in the details and subtly, something that I don't think many developers have.
And yes, Faust is awesome (MLP, PPG, KN:KND, all that jazz) and so is Adventure Time and Regular Show. They bring me so many memories
EDIT: MORE IDEAS
What about getting sick? Like, not from the zombie virus or whatever, but actually getting sick? Running a fever, cold sweat, that sort of thing. Being incapacitated in a disaster situation would be, well, a disaster. Good hygiene, clean food (refrigerate that milk, don't want it to go bad), and enough food to go around if you're starting a colony. Running water (have a miniquest to bring out the water pipes n' all), toiletries, luxuries. But you can't get too comfortable, because a storm could be brewing that knocks out all the electricity, or you get careless and a zombie found its way into the fort, causing more trouble. And stronger zombies are always coming, so it's a never ending quest to stay alive.