There's the Spitter. It's made to spit on humans, which slowly damages them, as a way to prevent corner camping.
My god JETS!!!! That is going to be absaloutly scary at night, just walking around running away when all of a sudden theres massive explosions and jets flying over head. Talk about your worse nightmare, i wounder what would happen if they hit you.TsunamiWombat said:I'm slowly making my peace with L4D2 since they're adding so muchZefar said:Valve have said that a fourth infected MIGHT show up at launch. Or it will join in later on after the release.Vanguard_Ex said:The two confirmed Special Infected are the Charger and the Spitter, however I've seen on a site dedicated to L4D2 that there will be 4 new special infected?
But unlike Turtle Rock Studios, who is part of Valve, Valve themselves now have like taken a bit of control of L4D2 and started to add A LOT. Or so I have heard. So it's Valve now who throw in all kinds of goodies to L4D.
This is going to be in L4D2.
-5 New Campaigns (It's a total of 25 maps.)
-Over 20 New Guns (L4D1 had 8 weapons, including the pistol and throwables)
-3 New Special Infected (The Charger and Spitter dramatically change the pace of gameplay by making camping very hard for the Survivors, making the Survivors always have to keep moving, which is the whole purpose of the game)
-4 New Characters (4 New heavily detailed characters with explicit back story)
-New Game Mode (On top of Versus mode and Survival Mode)
-More diverse AI Director (A.I.D. 2.0)
-Melee Weapons (10 of them)
-Possible Left 4 Dead 1 Campaigns
-More Back Story (Something L4D1 lacked. Those people that missed that in the original will be pleased)
-New Ammo Types (Incendiary, Explosive, etc.)
-New Supplies (Adrenaline and Ammo Packs)
-More Zombies (Over DOUBLE the amount over the course of a campaign)
-Uncommon Common Infected
-Gibbing (A LOT OF GORE)
-Wandering Witch
-Rolling Crescendos (Make it so you're always on the move)
-Grahpic Quality Improvement (Ok, I just copied the text from a thread so I'm not sure what was the graphical update. My bet is the water.)
What sold me was the fact that during one level, the survivors are running away over a bridge while Air Force jets destroy the bridge behind them. And it's controlled by the Director.
Thats right, the Director now has Jets.
Plus the Jockey, the wandering witch, and the uncontrollable "irregular"-infected (hazmat, mudmen, etc).FallenJellyDoughnut said:Why did anyone bring this back up now?! The only confirmed are the Spitter and the Charger goddamnit now no more of these damn threads.
The AI on the Special infected seems to also been improved. My friends have noticed them working together better.Count_de_Monet said:Well, if it's been brought back from the dead it should be used for a positive purpose.
Today I was playing and somehow the specials on the infected team were played by real players (unless I'm missing something obvious isn't versus mode supposed to be disabled?) and the new ones were amazingly effective. Twice I was jumped by a Jockey or knocked down by a Charger into Spitter bile and it was an instant kill both times. Later a guy managed to knock down my entire team as a Charger right as we were spit on by a Boomer. After fighting our way through the Garden we were annihilated at the overpass after a Smoker got one of us, a Jockey the other, a swarm killed one of us finally and I was stuck fighting off the horde that surrounded me.
The new strategies I see so far are insane, I imagine it will take quite a lot of ingenuity for anyone to actually get to safe houses now.
Yes, SI AI has been massively improved. Now the SI will work together, make tactical retreats, and avoid charging blindly into the survivors.Jonci said:The AI on the Special infected seems to also been improved. My friends have noticed them working together better.
You forgot the fallen survivors featured in the Dead Center campaign.Jonci said:If people want a list of the new infected:
Special: Charger, Spitter, Jockey, wondering witch.
Uncommons:
Parish, CEDA Officers. Can't be damaged from the front.
Dark Carnival: Clowns. Attract other infected when they run.
Heavy Rain: Workers. Can't hear pipe bombs and have armored heads.
Swamp: Mudman. Crawl along the ground and explode mud when killed.
(Can't remember the campaign) Hazmat. Immune to fire.
As far as I know, there are only one uncommon per campaign. I've never heard of fallen survivors.Internet Kraken said:You forgot the fallen survivors featured in the Dead Center campaign.Jonci said:If people want a list of the new infected:
Special: Charger, Spitter, Jockey, wondering witch.
Uncommons:
Parish, CEDA Officers. Can't be damaged from the front.
Dark Carnival: Clowns. Attract other infected when they run.
Heavy Rain: Workers. Can't hear pipe bombs and have armored heads.
Swamp: Mudman. Crawl along the ground and explode mud when killed.
(Can't remember the campaign) Hazmat. Immune to fire.
I always loved hearing "BOOM" in campaign mode and realising a Boomer decided to jump off a really high building. Stupid AIInternet Kraken said:Yes, SI AI has been massively improved. Now the SI will work together, make tactical retreats, and avoid charging blindly into the survivors.Jonci said:The AI on the Special infected seems to also been improved. My friends have noticed them working together better.