New Wolfenstein:The New Colossus gameplay

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Phoenixmgs_v1legacy

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Looks like more of New Order Wolfenstein basically, which is good. I hope the story is up there with New Order. I have a feeling that there's some major twist going to happen with regards to BJ. He sorta should be dead and it sorta feels like his life (outside of the Nazis obviously) is going too good with twins on the way and such. I don't know, something just seems a bit off. I did skip around and only watched like 5 minutes or so of the longer video because I don't want to spoil story stuff and the gameplay looks like more of the same.

hanselthecaretaker said:
I have conflicted feelings about this series. With it being such a pedigree piece of the genre I hope it does more to push the game play into new territory with this installment. I want to see more aggressive, intelligent AI working behind the scenes vs standing there waiting for a lead deposit when they pop into view. Perhaps also both them and the player being able to get more creative with using environments and objects to their advantage. Shooters can only get better with more dynamics involved.
I would totally love if shooters started focusing on improving AI but I doubt this will be the game that starts it as the game is sorta about mowing down Nazis while dual-wielding the 2 biggest guns you can find.

The moment that I'll most remember from Prey was this little AI moment with a mimic. At the start of the game, I would put a turret at a doorway and run around a room triggering mimics and then lead them towards the turret. Well, I found out that a mimic will stay mimic-ed if the turret is in line-of-sight. I finished looting a room, picked up my turret moving onto to the next room (and through the room I just cleared), and a mimic attacked me as I walked through the room because the turret was being carried and not deployed. That's something simple to do from a AI programming standpoint but made for quite the memorable moment.

B-Cell said:
very few third person shooters are really good.
Ditto for FPSs, especially last-gen with how the genre devolved due to the MMS fad.
 

PapaGreg096

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hanselthecaretaker said:
I want to see more aggressive, intelligent AI working behind the scenes vs standing there waiting for a lead deposit when they pop into view. Perhaps also both them and the player being able to get more creative with using environments and objects to their advantage. Shooters can only get better with
Well judging from this Gif I think that the Robotic enemies are a little more smarter and nimble

 

Adam Jensen_v1legacy

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Ezekiel said:
I'd rather play this in third person view. There are SO MANY cutscenes rendered in third person that the transitions would blend together better.
I think a third person Wolfenstein would be kinda badass. I think they could do a lot more. Third person perspective allows for a lot more variation in gameplay and level design.

Zhukov said:
Ha.

So there's a bit where two Nazi soldiers express outrage over terrorists promoting violence against Nazis just because they have different opinions.
No need to read into that. Like, at all :D
 

PapaGreg096

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Ezekiel said:
PapaGreg096 said:
hanselthecaretaker said:
I want to see more aggressive, intelligent AI working behind the scenes vs standing there waiting for a lead deposit when they pop into view. Perhaps also both them and the player being able to get more creative with using environments and objects to their advantage. Shooters can only get better with
Well judging from this Gif I think that the Robotic enemies are a little more smarter and nimble

Does he have to hold the aim button down the whole time? Is the regular accuracy that bad? Why is a fast-paced shooter like Wolfenstein forcing me to use slowed ADS?

DeepOcean said:
So, the innovation this time on gameplay is that you play a level on a wheelchair? Funny that playing on a wheelchair don't look all that diffrent from how the game usually plays anyway. :lol: Is it a commentary for the state of the average console scrub skills? Meaning when you are playing a modern FPS, you are actually playing a slow ass cripple with the Ai waiting patiently for you to shot it with your peashooter sounding guns to score some inclusiveness points? Nah... giving much credt for popamole, about nice gameplay trailers, see bellow and despair(console scrubs excluded):

http://www.rpgcodex.net/forums/index.php?threads/wolfenstein-ii-the-new-colossus-set-in-nazi-occupied-america.115703/page-6#post-5224817

Lol.
From the gameplay videos the regular accuracy seemed fine
 

PapaGreg096

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Ezekiel said:
PapaGreg096 said:
Ezekiel said:
PapaGreg096 said:
hanselthecaretaker said:
I want to see more aggressive, intelligent AI working behind the scenes vs standing there waiting for a lead deposit when they pop into view. Perhaps also both them and the player being able to get more creative with using environments and objects to their advantage. Shooters can only get better with
Well judging from this Gif I think that the Robotic enemies are a little more smarter and nimble

Does he have to hold the aim button down the whole time? Is the regular accuracy that bad? Why is a fast-paced shooter like Wolfenstein forcing me to use slowed ADS?

DeepOcean said:
So, the innovation this time on gameplay is that you play a level on a wheelchair? Funny that playing on a wheelchair don't look all that diffrent from how the game usually plays anyway. :lol: Is it a commentary for the state of the average console scrub skills? Meaning when you are playing a modern FPS, you are actually playing a slow ass cripple with the Ai waiting patiently for you to shot it with your peashooter sounding guns to score some inclusiveness points? Nah... giving much credt for popamole, about nice gameplay trailers, see bellow and despair(console scrubs excluded):

http://www.rpgcodex.net/forums/index.php?threads/wolfenstein-ii-the-new-colossus-set-in-nazi-occupied-america.115703/page-6#post-5224817

Lol.
From the gameplay videos the regular accuracy seemed fine
Let me look again.

*Skims through sixteen freaking minutes of cutscene, four minutes of walking, six more minutes of cutscenes.* Okay, I skimmed through that whole first video and didn't actually see him use a gun without ADS. He did dual wield without ADS, but that's not a great indicator of accuracy, since you have twice the chance of hitting the mark.

*Skims through half of the 24 minute wheel chair video.* The player doesn't even attempt to fire the gun without ADS.
Skip to 19:42

 

B-Cell_v1legacy

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Ezekiel said:
PapaGreg096 said:
Ezekiel said:
PapaGreg096 said:
Ezekiel said:
PapaGreg096 said:
hanselthecaretaker said:
I want to see more aggressive, intelligent AI working behind the scenes vs standing there waiting for a lead deposit when they pop into view. Perhaps also both them and the player being able to get more creative with using environments and objects to their advantage. Shooters can only get better with
Well judging from this Gif I think that the Robotic enemies are a little more smarter and nimble

Does he have to hold the aim button down the whole time? Is the regular accuracy that bad? Why is a fast-paced shooter like Wolfenstein forcing me to use slowed ADS?

DeepOcean said:
So, the innovation this time on gameplay is that you play a level on a wheelchair? Funny that playing on a wheelchair don't look all that diffrent from how the game usually plays anyway. :lol: Is it a commentary for the state of the average console scrub skills? Meaning when you are playing a modern FPS, you are actually playing a slow ass cripple with the Ai waiting patiently for you to shot it with your peashooter sounding guns to score some inclusiveness points? Nah... giving much credt for popamole, about nice gameplay trailers, see bellow and despair(console scrubs excluded):

http://www.rpgcodex.net/forums/index.php?threads/wolfenstein-ii-the-new-colossus-set-in-nazi-occupied-america.115703/page-6#post-5224817

Lol.
From the gameplay videos the regular accuracy seemed fine
Let me look again.

*Skims through sixteen freaking minutes of cutscene, four minutes of walking, six more minutes of cutscenes.* Okay, I skimmed through that whole first video and didn't actually see him use a gun without ADS. He did dual wield without ADS, but that's not a great indicator of accuracy, since you have twice the chance of hitting the mark.

*Skims through half of the 24 minute wheel chair video.* The player doesn't even attempt to fire the gun without ADS.
Skip to 19:42

Why are they using the ADS at all if shooting with the normal view is good? What I'm wondering is how far you can be before the game decides your accuracy must be bad. I know I could reinstall TNO to see, but I don't feel like playing it again.
because they want to make call of wolfenstein. the ADS is not much of problem as theres very few FPS section and they are poorly done. most are scripted walking sim or pre render cutscene of terrible terrible cheesy story.

TNO was one of the worst FPS ever made. terrible game all around.
 

sXeth

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hanselthecaretaker said:
What bothers me is it looks like they're still using prerendered cutscenes, which makes everything in the story presentation even more jarring. I don't know why any developers are still doing this. Did the new Doom do this? It can't be the engine even though it apparently has some shared code with Tech 5.

To me the game looks better when it's doing the narrative stuff in-game anyways, like the milkshake diner and the angry Nazi mom telling her daughter to swing the axe. The cutscenes just look washed out and too disconnected from the rest of the game.
Doom had a few, but they were pretty sparse, and mostly went to just be jarring flashbacks or whatever in Doomguy's head.

The actual bits of dialogue and stuff were in-engine.

I don't know if its ID's engine or what though, but facial animations are horrble in both Wolfenstein and Doom. They do well enough with robots or demons or masked people, but the actual humans tend to be tons of uncanny valley going on when you see them in engine. (Doom kind of slips by it because the only human you interact with noticably is all corrupted and stuff, so you'd expect some weirdness, and has a disease to handwave her stilted walking and so on.)
 

PapaGreg096

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I'm playing through the original Wolfenstein now. I'd like to do a marathon of all of them just to see how things progressed (or regressed in some cases).


*edit* is it sad that Wolfenstein 3D has more satisfying shooting than Return to Castle Wolfenstein? I've played a few levels of each after not touching either in years and am having at least twice as much fun with the original. It's so smooth and quick. RTCW has a nice premise and tries to expand peripheral gameplay, but ironically what suffers most is the core gameplay of shooting. It just isn't that fun anymore. Everything feels kinda stiff and I think this is now more easily distinguishable of early 3D polygonal game design. Accuracy is annoying too. I fire four rounds at a guy 40ft or so away with my pistol and one visibly connects. This is a shooter that was designed around arcade-like run-n-gun gameplay, not rudimentary simulation.

I have a strong distaste in general for RNG accuracy in shooters. It basically makes the gameplay feel like a crapshoot (no pun), and there is so little input feedback in general given the simplicity of the genre. It's one of the main things that bothered me about STALKER: SoC as well, but at least that had the excuse of a literal accuracy stat. I suppose it's partly also why I have grown tired of shooters in general. They are striving for more realism when it too often seems to hamper the gameplay. Crysis was a pretty much perfect balance of how a modern shooter should play.
 

B-Cell_v1legacy

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Ezekiel said:

This is hilarious. It's partly because I'm bored, but I chuckled through half the video. It's hilarious how proud they are of a shitty wheelchair, of sluggish, mechanical gameplay. It's like some absurdly stupid commercial you'd see in South Park.
I agree. looks so boring. everything here is scripted, they are using so many cutscenes as if story is any good which looking too cheesy. atleast when metro has short cinematic cutscenes. it told excellent story.

Metro exodus will blow this game out of water.
 

Phoenixmgs_v1legacy

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B-Cell said:
I agree. looks so boring. everything here is scripted, they are using so many cutscenes as if story is any good which looking too cheesy. atleast when metro has short cinematic cutscenes. it told excellent story.

Metro exodus will blow this game out of water.
So the developer just known for the Metro series, which itself is compared to a ride at Disneyland in multiple reviews for how scripted the games are, is going to make the less scripted game compared to a Wolfenstein game?
 

PapaGreg096

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B-Cell said:
Ezekiel said:

This is hilarious. It's partly because I'm bored, but I chuckled through half the video. It's hilarious how proud they are of a shitty wheelchair, of sluggish, mechanical gameplay. It's like some absurdly stupid commercial you'd see in South Park.
I agree. looks so boring. everything here is scripted, they are using so many cutscenes as if story is any good which looking too cheesy. atleast when metro has short cinematic cutscenes. it told excellent story.

Metro exodus will blow this game out of water.
How the heck can you call the wheelchair part scripted but be excited from the Metro Exodus trailer when said trailer was nothing but scripted gameplay.
 

PapaGreg096

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This series should've probably died before Bethesda got hold of it. I wonder if Carmack regrets signing id away to them. I also wonder if they played any significant part in the abomination that is Tech 5; a cross platform engine designed to work on outdated consoles.
 

PapaGreg096

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Ezekiel said:
B-Cell said:
Ezekiel said:

This is hilarious. It's partly because I'm bored, but I chuckled through half the video. It's hilarious how proud they are of a shitty wheelchair, of sluggish, mechanical gameplay. It's like some absurdly stupid commercial you'd see in South Park.
I agree. looks so boring. everything here is scripted, they are using so many cutscenes as if story is any good which looking too cheesy. atleast when metro has short cinematic cutscenes. it told excellent story.

Metro exodus will blow this game out of water.
Not gonna lie. The E3 2017 trailer I watched today looked interesting. But it looks just as scripted. Still, I'd probably rather get Metro because it's not trying so hard to be cool and edgy. Wolfenstein 2 also looks really unoriginal, like a straight copy of the previous game.

How does this game look like a straight copy, sure not a lot has changed but there are some notable differences like different engine, new weapons, auto ammo pick up, new types, weapon modifications, duel wielding with two different weapons and probably other things. Also I don't see how its trying hard to be cool and edgy