Snotnarok said:
How am I wrong with me calling the game lazy? I feel they were lazy because what they did was use original development textures and midis, they used unchanged original GCN models, added a lighting engine, tweaked some settings...how does that add to the experience? How does any of that make it more impacting on your experience in this game?
I'm wrong because I value different things in a game?
I already said they made a competent port, but that's about it. The value has a lot to do with it as if it's not worth rebuying as the original holds up just in telling the story, and the new one adds nothing new then it's not worth seeking.
This is where I say you're wrong: I never said Nintendo made lazy ports/remakes. I said the two Zelda games were lazy, and I stated more than once that Nintendo had some amazing remakes.
First order of business: When I said that you're saying Nintendo put no effort into their remakes, I was referring specifically to the two Zelda titles we've been discussing. I was unclear earlier and for that, I apologize. And now:
For
Wind Waker HD, you're not
completely wrong, but not
completely correct. The music for WWHD has been remastered. It's not fully orchestrated or anything fancy, but the music is composed of higher quality instrument samples. They even added new instrumental tracks. They redrew the UI and the altered the controls in a way to take full advantage of the GamePad. This makes tasks easier to perform and reduces the time spent changing out equipment or going into your menu to view the map(s), so you can keep up the momentum. A new sail was added to as an option the player can use to drastically reduce the time they spent sailing so they can faster get to where they want to go. The Triforce quest was altered to become
much less of a slog, so you don't get so bored and discouraged from finishing the game. Are you really going to tell me this doesn't, at all, add to the experience?
As for
Ocarina of Time 3D, I'm not sure how you can call it a lazy port. It was literally rebuilt from the ground up for the 3DS. New models, new textures and a few new features. Master Quest has been changed to mirror the world and cause Link to take 2x damage, to make it even more of a challenge. Your inventory can be personally managed for more convenient use, you no longer need to access menus to look at your map and even the boots were changed to items you can put on item buttons for better ease of use. Boss Rush was added for players that want it and even hints were added by way of Shieka Stones, for players that get stuck. Are you going to try telling me
none of that, in any way, adds to the experience?
Whether you value different things than I do is irrelevant. Whether you or I believe they're worth the price is irrelevant. What is relevant is the work and effort put into the two Zelda titles. A lazy port would be simply upscaling the visuals, reprogramming the game to work for the system it's being ported to, and left alone just like that. You can value different things and that's fine. That's not what I'm trying to tell you that you're wrong about. What I'm saying is that you
are wrong in saying that OoT3D and WWHD were lazily done, like it's a fact. If you don't believe they're amazing and you don't believe the added features add to your personal experience, that's fine. That's what you believe. But yours isn't the
only opinion. Whether you believe they're amazing remakes or not so amazing, you cannot objectively claim that they're no more than lazy ports.